Steven Universe: Unleash the Light
Join the Crystal Gems for the ultimate RPG. It’s time to Unleash the Light!
8 PLAYABLE CHARACTERS
Play as your favorite Steven Universe characters, including Steven, Garnet, Pearl, Amethyst, Lapis Lazuli, Bismuth, Peridot, and Connie riding Lion!
CUSTOMIZE YOUR TEAM
Choose which Gems are in your party, unlock awesome new abilities, and equip alternate costumes. Plus, change formation in battle to gain the advantage.
TWO NEW GEMS
Face off against two new Prism-wielding Gems co-created by Rebecca Sugar. Who are they and what are they plotting?
FUSION TIME!
Team up for amazing combo attacks and Gem Fusions! Fuse to play as Smoky Quartz, Sunstone, Rainbow Quartz 2.0, and Obsidian!
ORIGINAL VO
“Unleash the Light” features an original story co-written by Rebecca Sugar, and voiceover from the Steven Universe cast and special guest star Christine Baranski.
Steam User 14
kinda sad they stopped selling the trilogy before i could buy it all on one platform, i hate having to play the different games on different consoles and my pc
Steam User 12
Glad I got these games before they were ABRUPTLY and QUIETLY removed from the market. They are nice little RPGs.
Steam User 3
Fun game for steven universe fans - some fun ideas mixed with a little jankiness here and there
Get it while it's on sale if you can (though it only went on sale once in 3 years)
First thing's first - this game is a port of a game for iPad - make of that what you will (yes you can play entirely with a mouse)
Overworld gameplay feels similar to a retro dungeon crawler RPG if it were for a tablet and plays well if a little repetitive/lacking variety - the most you get to do in overworld is mainly break pots or solve a light beam bending puzzle.
Battles are a very Paper Mario style Quick-Time minigames style of combat that can be quite fun.
Characters all have their own unique little gimmicks of how they play, the balance is a little random between characters as a result.
Main story is a little short in my opinion but fun enough, doesn't add much to the SU world .
The game forces you to do 12 randomised worlds as thing to get the full 100% on the story after the conclusion to the main story.
The Rose's Room roguelike mode is fun but VERY harsh on early runs with each character, you will often have no possible chance of surviving some fights even with perfect blocking and will encounter stronger enemies than the main story within like 2 floors. Your characters slowly get bonuses after each failed run to make the combat easier, though i feel like it could've been handled differently so they don't feel like slaughter fests on a first try
Steam User 2
I am so glad this game Steven Universe Unleash the Light is the best! I have finished the game and it's amazing! My favourite part of the game would probably be Peridot as a team member! I love her cut scenes with her emotion image of her being super cute! I love playing her since she is really helpful and her Robonoids are useful as well! She is so cute even her design in the game is beautiful! I love this game and I hope there is a new Steven Universe game in the future which they said the company really wants to make a new Steven Universe game as well! Even just like this one with the designs, Ost, and the creativity in this game for future Steven Universe games which will be excellent to have! This game is amazing and It will always be the best and I will always love Peridot in this game!
Steam User 1
When i first bought this game thinking it was gonna be a fun thing to turn my brain off to i didn't really expect to like it as much as i did, but i also didn't expect the whole trilogy to get taken to the middle of the desert by Cartoon Network and shot on the back of the head so maybe i should stop trusting my intuition.
The main thing that separates this game from other turn based RPGs with QTE mechanics is that instead of each character having a turn, you have a set number of points, and each character's action costs a different amount of those points.
This system, which seems simple at first, unleashes a lot of what I find unique about this game. Say, for example, you find a character with move that you really like, instead of having to pass turns in order to do it as much as possible, you can just spam it four times in a row in a single turn while the poor tank that is only there to attract agro with its presence prepares themselves to be beaten to a pulp the second you click to pass the turn.
This, obviously, gives you an incredible amount of room to experiment. want to spam the fire attack with Amethyst and watch as the poor enemy cries in pain as 5 stacks of burn cook him alive? go for it. Want to use Connie to move all the enemies to one line using her portals and then spam the skill (THAT SHE ALSO HAS) that harms all enemies on the same line? why not? try it out. Want to spend the next five minutes chaining Bismuths mine sweeper minigames until your damage dealer has literally every buff that exists in the game? go on, no one is stopping you.
The problem is that, at some point, the experimentation is gonna run a little dry, some characters are just too good to change, and others are just too synergistic to ever be able to be replaced.
Greg and Bismuth work so well together I beat the final boss on my first try in three turns. The amount of buffs that bysmuth is able to give and the sheer quantity of star points ( that let me remind you, are literally the most important resource in the whole game) that Greg is able to produce makes them basically irreplaceable.
But then the problem is that, when you finish experimenting, all those design decisions that weren't really a big deal before, become the reason why i'm walking in circles in my room at 3 am while cursing the fact that i bought this game instead of My Lusty Femboy Roommate 3: Definitive Edition.
The fact that every character only has 4 moves at most makes it so you're gonna see the same quick time events so much that by the end of it, you're gonna be able to hit connie's sword QTE perfectly with your eyes closed, headphones off, arms tied behind your back and having to use your left buttcheek to press the mouse button.
It's tedious, but just when I realised this, I also realised something else, the characters dont share exp.
So, in other worlds, if after five hours of gameplay i get tired of connie, im gonna have to spend i don't know how many hours leveling up another character just so I can find out that they do less damage than her.Making it so I just wasted several hours of my time that i could have used to complain about the game mechanics of another discontinued game that no one cares about, a clear better use of my time.
Look, i dont wanna be so negative about this game, Steven Universe Attack The Light was the first rpg i really enjoyed and it changed the way i saw games up to that point. This is a complete upgrade from that game, and it's kinda incredible to see that i wasnt the only one who has grown since I first played that game on a corner of the house of one of my moms friends on my tablet. The art department is really pretty, a lot of characters are surprisingly complex, the upgrade tree really does change how you play each character and fifteen hours in, the game was still able to surprise me.
The reason I wrote an entire page crying like a baby that shit and pood in his diaper isn't because i think this game is bad, its because i know that, if grumpyface had been given a chance to make another game in this franchise, they would have to solved all these problems.
But now Steven Universe Unleash The Light is just another abandoned game that can't be purchased, left to slowly disappear with the passing of time and inaccessible by the people that didn't buy it before it was taken off steam.
On a completely unrelated note, did you know that steam unlocked has a free download link for Steven Universe Save The Light, Steven Universe Unleash The Light AND My Lusty Femboy Roommate 3: Definitive Edition? just google steam unlocked and remember to have ad blocker turned on when you enter so you don't accidentally download something else.
Steam User 1
Pretty solid game. I´ll start with the good stuff: I'm really glad they introduce Lapis as a playable charater, I like the improvement in the skill tree and the clothe system. And really enjoyed this version of the "friendship" mechanic, being a general bar instead of being different for each member.
Personally I liked the artstyle from the previous game.
Now with the bad stuff:
It really sucks that they went back to the movement from the first game, since the second game gave us the chance to see more complex level designs, as well as puzzle design.
Another complaint I have with Unleash the Ligh compared to Save, is how the previous game made me change up my team more often, as for this one I stuck to the same 3 gems. I feel this might be the result of the characters having reduced movesets. Rose's Room is a gamemode I did not enjoyed and left uncomplete,
Overall I think is a good game for SU fans, but not the best one of the trilogy.
Steam User 0
It is my favorite turn-based RPG period. I've never been so upset with a game being taken of steam since I'll never be able to play save the light on steam (I like the achievements, alright?) Go fuck yourselves Warner Bros. The game is incredibly charming, it gives of Steven Universe vibe 100%. It is also a glitched mess all things considered. Nothing too gamebreaking, but its the only thing I am able to list of as a negative. The characters are well balanced. The soundtrack is amazing. Combat system is glorious. Overall an amazing experience