Starship Traveller
Sucked through the appalling nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. YOU are the captain of the Traveller, and her fate lies in your hands. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter, or will you and your crew be doomed to roam uncharted space forever?
With Fighting Fantasy’s popularity on the rise in the 80s, Steve Jackson was inspired by a different setting from the traditional swords and sorcery – instead looking to science fiction. Starship Traveller allows players to control an entire ship and crew, with each member skilled in certain abilities.
Explore the vast reaches of space, updated for PC, Mac and Linux. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.
Steam User 49
Starship Traveller,
Is another adaptation by Tin Man of a "Create your own adventure" book. Basically this is a good thing, but how did it work out?
-The presentation is nicely done in a overall blue tone and provides a solid sci-fi feeling.
-The difficulty checks and other rolls are well animated and create a bit of tension when you're hoping for a "good" result.
-The writing is okay, but isn't of the best and during the second playthrough it becomes rather boring.
-Each adventure starts out the same and that is a big negative thing. The planets and things you encounter are always at the same spot and there's no variation in this. That makes Starship Traveller a strong game during your first game and a very boring one as soon as you start a second or third game.
Would I buy this game if I knew about this?
Well, yes, because I'm just the kind of person who likes to read and always liked these kind of books.
Steam User 53
This is how game books should be made into video games! Much more polish than the competitors I've tried (and there are a flood of them on Steam).
I won't spoil the story, but suffice to say that Commander Shepherd, Miranda, and Garrus have had several adventures, in the 3 or so hours I've played so far, and each time the outcome was different - just like the good old days when I read similar books as a kid (I don't recall seeing any Fighting Fantasy where I grew up).
The menus are nice, and the game is customizable, so if you like a different font, or want the text smaller or bigger, you can do that. It's nice, and I picked up Forest of Doom as well, and can't wait to get into that one (I'm more a fan of the fantasy setting, to be honest).
Steam User 13
If you like star trek and grew up reading choose your own adventure books i don't know how on earth you won't dig this game. The whole "bookmarks" working as game saves is a cool feature.
Pretty solid hour or so branching story where you get to send away teams and figure out ways to get your ship and crew back across the galaxy thru a blackhole. Not the greatest space saga but an enjoyable and not overly complex journey. The combats are fairly basic but the conversation skill checks are almost more rewarding...except when you fail. never saw any ship combat like is shown on the store page but guess i'll need to replay to find out. To bad i never got to kick my ensign "wesley crusher" off the bridge though--DLC please!
Steam User 5
A great on-screen production of one of the early Fighting Fantasy gamebooks.
A change of direction from the usual sword&sorcery style games set in the world of Allansia, this one is set on board a spaceship (as if you hadn't guessed) which has been trapped in a parallel universe to Earth.
Steve Jackson's star-trek style original book has been brought back to life (beamed down?) on screen here. The gameplay is just as it woz (all those years ago!) and altho the original artwork has been redesigned with new, colour illustrations, it complements the game perfectly.
There are options for futuristic background music and sound effects, as well as a series of 20 Steam achievements ranging from tricky to amusing. There are also Steam trading cards for this game, if you like that sort of thing.
In addition to your own skill, stamina & luck scores, you have a small specialist crew with their own individual scores, who may need to fight with you or make skill roles in their area of expertise. Your starship has scores for weapons and shields.
As well as the standard FF combat, this game also has systems of combat for personal phaser duels (quick & deadly!) and ship-to ship battles. You have the option to custom name your character, crew, ship & even the ensign.
The game is not very combat heavy, but does need very specific path choices to find the info required to make your way safely back to Earth. The game is quite short, but that is because the original book woz only 340 references rather than the usual 400, so not a fault of the developers.
TinManGames have produced several of the original FF games as standalone titles (more about them elsewhere) and this is an enjoyable variation on the theme.
Steam User 6
I like it.
You read a story about a starship and decide sometimes what you do, then dices are thrown and different things may happen.
This is fun!
Different planets, different ways to handle things, some fights.
And I never did win ... yet.
Steam User 2
One of the first Fighting Fantasy classic's I had the pleasure of playing. It plays like a choose your adventure book. For those of you who are not familiar with this type of game.... The player engages in dice battles and has the freedom to choose one's path by selecting one of multiple options provided. It can get repetitive but alas, this is the nature of this type of game. Space theme is neat and the ability to engage in both spaceship battles and on foot are a plus for me. I always especially enjoyed this one. I can only hope for freeway fighter one day. 8 / 10
Steam User 25
As someone who enjoys both Choose Your Own Adventure novels and sci-fi RPGs (Bioware's games in particular), I'm finding myself pleasantly surprised with this title. While I have no prior experience with the IP, the ambience and story are vaguely reminiscent of Star Trek and the like in terms of audio and overall presentation.
It's worth noting that this game/novel is quite unique among its genre since most of the CYOA stories I've read are bereft of any graphical (i.e., artwork injected into the text) and/or musical representations. Having these additions is a nice change of pace and helps to establish the atmosphere the developer is trying to create. Furthermore, this also includes a visually appealing GUI along with some customization options, which is yet another treat in this genre.
EDIT: The Star Trek references littered throughout this novel are kind of amusing. For example, you carry "phasers," "beam down" to planets, have warp drives, wear the same uniform colors as the classifications in TOS/TNG, and when you select your ground team, the choice is labeled, "Make it so!"
Will update once I've finished my playthrough in its entirety.