STAR WARS: Squadrons Screenshot 1
STAR WARS: Squadrons Screenshot 2
STAR WARS: Squadrons Screenshot 3
STAR WARS: Squadrons Screenshot 4
STAR WARS: Squadrons Screenshot 5
0
2
Edit

STAR WARS: Squadrons

Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up and feel the adrenaline of first-person, multiplayer space dogfights alongside your squadron. Pilots who enlist will step into the cockpits of starfighters from both the New Republic and Imperial fleets and fight in strategic 5v5 space battles. Modify your starfighter, and adjust the composition of your squadron to suit varying playstyles and crush the opposition. Pilots will triumph as a team and complete tactical objectives across known and never-before-seen battlefields, including the gas giant of Yavin Prime and the shattered moon of Galitan. Take control of starfighters such as the X-wing and TIE fighter. Customize loadouts and cosmetics. Divert power between weapons, shields, and engines while immersing yourself in the cockpit. In addition, players will have the option to play the entirety of the game in virtual reality! Learn what it means to be a pilot in a thrilling STAR WARS™ single-player story set after the events of Return of the Jedi. Seen from alternating perspectives between 2 factions, iconic and emerging leaders on both sides are battling for the galaxy. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

WARNING LOW PLAYERBASE
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich bitch
---{Difficulity}---
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
---{Grind}---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☐ Worth the price
☐ If u have some spare money left
☑ Wait for Sale, wishlist
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ The game itself is a big terrarium for bugs
---{Microtransaction's or P2W}---
☐ Nothing
☑ Minor time Saver
☐ need for progression
☐ annoying ad filled bad stuff

Review from Steam

It pales compared to the games that came before it. Not nearly as rich at single player as X-Wing Alliance, nor a particularly varied multiplayer experience. With that said it's astonishing that EA released a game as mechanically thick as this at all. It has power distributor management from X-wing, with the speed and chaos of Rogue Squadron. It can be quite overwhelming for new players, but there's a gratifying experience if you just have fun with the flight mechanics and teach yourself to not die instantly.
I've used both HOTAS and an Xbox One controller. They're both viable with the same amount of practice. Once the game feel clicks with you then you'll probably get a couple weeks of fun out of the multiplayer. I can't blame the devs for only having 2 modes, it was an obvious method to keep matchmaking condensed for a niche audience. Crossplay helps in that regard but matchmaking is slow.
I greatly appreciate receiving the B-Wing and Tie Defender post-launch for free, the game felt incomplete without those ships.
The single player is serviceable but not mind-blowing. The story starts off interesting but goes nowhere and doesn't end on a satisfying note. If you have nostalgia for either X-wing or Rogue Squadron, you'll enjoy what's there and I say it's worth playing to get that rush of experiencing a type of game you never thought you'd see again. Keep in mind if you're more of a Rogue Squadron fan, you're going to have to learn how to manage shields, weapons, engines, divert shields between fore and aft, and learn how to cycle targets effectively.
What I truly wish we could have is a more expansive simulator, complete with a campaign editor and mod support. I'm thinking very 1999 with that. It'll never happen in current year, but considering that we got this game in the first place perhaps hope isn't dead.
You know whether or not you like these kinds of games, and if you don't know but want to find out then go in prepared to take your time getting good. I wish there was more to Squadrons, but I understand that this was a highly experimental project that probably only exists because EA's mainstream Star Wars games bombed.

Review from Steam

Star Wars: Squadrons is a superb multiplayer simcade space simulator with a steep learning curve and in-depth movement mechanics. The game is easy to learn, and moderately difficult to master. To be successful and get full enjoyment out of Squadrons, you must learn proper movement techniques such as boost gasping, dead drifting, and 0 throttle boosting. Squadrons is best when playing with others, and there are a lot of communities to choose from. TFA, TRA, NRN, Gray Squadron, Emperor's Hammer, and others will help you learn how to fly and have many opportunities to fly with other pilots.The playerbase is slowly dwindling, meaning that a lot of the remaining active players are decently skilled at the game. You will be crushed and beaten badly if you come up against players who are much more skilled than you, which is why learning advanced movement techniques is so important. The game isn't for everyone, and if you aren't willing to put in a lot of hours learning these techniques, I can't recommend the game.
Squadrons is frequently on sale, so I would recommend purchasing at a discounted price.
If you're interested in learning how to get better at Star Wars: Squadrons, I would recommend youtube videos from Fencar, Hobbes, Quintessance, and Zyphaz

Review from Steam

It's really sad the developers/EA abandoned this game so early. The game controls and plays great, especially the singleplayer campaign. The focus on multiplayer was a stupid decision in my opinion, a game that is at its best when played with a flightstick, VR and marketed as such isn't going to have a notable online playerbase and EA surely didn't promote and support this game enough.

Review from Steam

There is no way that this is really an EA game. It's fun, there are no micro-transactions (not even cosmetic), and it actually takes some skill to be good at.

Review from Steam

The starwars starfighter game I've been waiting for for a long time. Just a shame EA's name is attached to it.

Review from Steam

People need to realize that VR doesn't have to include motion tracking controls! This game is a great example of how VR can just be used as an enhancement to an existing game that uses keyboard + mouse or gamepad. In fact, I personally think that's the best shot VR has at becoming a part of mainstream gaming. Treating it as some sort of abomination for VR gaming will only hurt the VR community in the long run.
BTW Steam clearly marks the input of this game as Keyboard + Mouse or Gamepad -no mention of motion controls. So don't complain if you didn't read the simple tags!