Star Vortex
Star Vortex is top-down space shooter ARPG that follows the formula of classic ARPGs like Diablo. Earn experience, level up your ship and collect equipment that synergizes with your upgrade build and playstyle. Explore randomly generated sectors fighting elite enemies and bosses then work your way up through difficulties.
This game will never have in-game purchases or paid DLC.
DESIGN
Along with designing a perfect build to match your play style and searching for the best equipment you can visit the shipyard to design your perfect ship.
Unlock parts as you progress and make a ship that looks exactly how you want. With import/export options you can even share your design with friends.
EXPLORE
Randomly generated sectors make every game different but your navigation system will take some of the guesswork out. Plot a course through to bosses while looking for specific equipment on the way.
DESTROY
Put your equipment, upgrades, and skills to use destroying enemies in a variety of stars. Escort VIPs, defeat waves of enemies or come face to face with elite enemies and bosses.
FEATURE LIST
- A versatile ship designer allows you to construct your ship from a vast array of parts, choosing colors and slot placements as you wish.
- Constant progression, unlock bigger ships and more slots as you level up your pilot.
- Upgrade trees with countless builds and play styles.
- Deep and complex item system, with many possible builds and synergies to discover.
- A huge array of weapons such as lasers, homing missiles, energy pulses, time dilation, drones, cloaking fields, grapple guns, tesla coils, etc.
- Procedurally generated sectors to explore, making every game different.
- Hardcore mode with perma-death for thrill seekers.
- Play how you want to play with a huge array of settings, controls are fully customizable allowing keyboard only, keyboard and mouse, controller, or steam deck.
STILL IN DEVELOPMENT
The game will be in development and updated for a long time and is made by a single person, myself. If you’d like to influence the future direction of the game come join us on Discord.
As a final note, I’ve tried hard to incorporate as much of gameaccessibilityguidelines.com into my design as possible. If my efforts have fallen short in any regard please reach out to me on Discord so I can rectify this.
Steam User 3
First time i played the Demo i already got addicted and tried to abuse the crap out of the Game itself - after some Bug finds Zorg was so nice to give me access to the Testing Phase of this game.
Very addicting, alot of Builds to try out, game can get quite challenging in the beginning but if u ever feel like you are getting overpowered - just take a look at the Custom Difficultie Options wich gave me a extended replayability.
There are alot of different Weapon Types and Combinations and Prefixes/Mods - choose your own Gamestyle and blast away.
For me it is the sweet spot between overcomplicated and simple, u dont have to sink dozen of hours into Wikipedia like POE - just grab a Weapon u find interesting and start playing around with it, soon u will find out wich works good and what doesnt. Also if u ever get bored of your Build - u can just Reset your Skilltree and choose a new Path - wich is another big Plus for me, your choices are not permament - u dont have to start a new save just because u want to try out something new.
Zorg also pushes out Updates on a regular basis, it is one of the rare EA games where i have the feeling that it actually will get finished.
He also has an open Ear for all kinds of Feedback and Critism, it fills the Discussions on the Discord and most of the times he just tries it out - if it works it stays, if it feels unbalanced then it will get fixed/tweaked again.
Can clearly Recommend