Star Renegades
Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle! A service robot named J5T-1N has arrived in your dimension to warn of impending doom from an overwhelming force known as the Imperium. Fight for survival across a procedurally generated and emergent mission-based campaign through reactive, tactical turn-based battle system that emphasizes interrupts and counters. Standing in your way is an intelligent Adversary system with enemy officers that evolve and move up in the ranks. As your band of heroes fall in the fight against invading Imperium and hope is all but lost, J5T-1N must be sent to the next dimension with everything you’ve learned to give the next group of heroes a chance to prevail. Each dimension, and each playthrough is unique, challenging, and never the same.
Steam User 16
The fact that I keep coming back to trying another, harder run every few months is a testament how much I like how Star Renegades plays, looks and sounds. Finishing a run is insanely fulfilling. It's just really hard to justify investing time because the formula barely changes but runs take 4–6 hours and could end after the second bad decision.
Dialog is astonishingly cringe sadly. I hope no developer ever believes that it's a good idea to put this marvel-ass-shit in a game again.
Steam User 15
most turn-based rpgs are way too easy and one-dimensional. in those games, the game loop: no defense. only attack. if ice monster? fire attack. if low hp? use potion. NOT this game. you have to prep properly and you have to fight properly. however, this makes the game way too unforgiving. you can lose half an hour to hours of progress because of a single mistake. there should be checkpoints every 30 minutes at the very least. because of that, it's not for me, but it's still a great game. i have yet to play a turn-based rpg like this, and i could see myself coming back for more.
Steam User 8
This is one of my most played games on Steam. Each run is such great fun using different character setups and seeing what crazy combinations you can pull out. Turn based Roguelite that isn't a deckbuilder is fairly rare. Such a good game
Steam User 9
Star Renegades is a fun roguelike with great style that I feel lacks staying power. In my opinion it's on the more unforgiving side of roguelikes and maybe that's why I bounced off of it once I finally beat the game for the first time but I enjoyed my time with it. I'm sure I missed a lot by not doing more runs once I'd beaten the game but I had grown weary of the similar fights that plague the game.
However, it's on sale right now for 5 bucks and I think it's a steal for that price, for the art and spirit of the game alone.
Give it a try, support an indie.
Steam User 7
Logged 300+ hours into this game on Xbox, absolutely fantastic game! Decided to buy on PC for the bit of DLC that isn't available on xbox.
Artwork and soundtrack are very engaging and create an epic experience. Not many roguelikes keep me entertained for more than 20 hours so this game is truly solid!
Character dialogues and banter have a cynical humor to them, which fits the theme of a never-ending quest to stop the interdimensional swarm.
Only three things I wish were different:
1. that the progeny were a bit more unique compared to there progenitors in stats and abilities
2. the planets and their respective behemoths could be fought in varying order rather than only fighting specific enemies/behemoths at planets 1, 2, and 3.
3. more things to spend meta-currency on!
Entropy IV and V were the real challenge and found I could only beat them with specific team setups.
Overall great game with massive replayability. The devs truly made this game with passion!
Highly recommend!!!!
Steam User 4
This is a really beautiful hand-drawn (i believe) pixel art, turn-based RPG, or Roguelite, idk game genres really well.
Anyways, one of the first things you notice when you play this game is the beauty of it in battles. The visual effects are really well done, although the UI in battles (And sometimes out of battles!) can feel cluttered at times and you will feel a bit overwhelmed with the amount of things and text on it, although at least for me, it wasn't really an issue anymore as i did get familiar with it at around 2 hours in. I do feel like it could be better made or organized though, but I don't really know how to give any suggestions as I'm not a game UI designer or whatever. I would rate the UI 6/10, i guess.
As for the battles themselves, I do personally find them really fun. It takes a bit to get accustomed to taking in near-future things that will happen in the battle and then using that info to make better moves and plays, but I do find it adds a layer of strategy. And yes, i guess you could say the battles are *kind of* repetitive, but i never really got bored in battles. I saw some other reviews mention how you can basically win any battle by just repeatedly stunning the enemies or some similar mechanic, but so far i haven't really been able to do that. However i *am* just 4 hours in, soo yeah.
There are a lot of characters that you would unlock as time passes by earning stuff through each "mission". I found this system similar to Hades, where you do runs to escape. And then, when you die or successfully escape, you get sent back home where you can upgrade your abilities, etc. And in Hades nothing really changes or gets harder each time you die. Well in this game, bosses and elite characters (i forgot what they're called) do get promotions and upgrades each time you die and fail a mission, so that makes dying actually bad.
As for out of battles.. meh. There really isn't much stuff to do at all on the maps while you're just walking around, except interact with stuff like buildings to see a bit of dialogue and "unbelievably bad humor" (quote from other reviews, although i did sometimes laugh at it) from your squad. Maps should have more stuff to do outside of battle. I guess you can count the camping mechanic as something to do out of battle in the maps, but that's basically just improving relationships between characters, and using these so-called cards to heal or get temporary buffs for upcoming battles.
If you're wondering about the story and character progression.. well it's basically non-existent. Sure, you have some dialogue if you improve the relationships of characters, and some story in the beginning of the game, but that's about it. If you're looking for a good story, this game really isn't the one for you.
Oh, and also the devs have basically completely abandoned this game because of "future projects". The latest update was 2 years ago. The post that the developers made (also around 2 years ago) was that they don't have a big enough budget to continue working on this game, especially when it didn't earn them as much revenue as expected, and that "it would be more beneficial to continue working on future projects and releases", so don't expect any future updates to come, bugs to be fixed (which i haven't encountered so far), and suggestions to be implemented.
However, even with all of these negatives, i do think you should definitely get this game if it's on sale. I do really find it fun to play when you get obliterated in FPS games and lose the desire to play them for the day, so that's something. But i don't think it's worth it at all at full price honestly.
Steam User 6
Very fun and challenging combat system. It's a fun interplay between deciding whether to push damage through on enemies or stun them until the next turn where they are likely to go before you unless you plan accordingly. The metaprogression is more about unlocking play patterns and minor stat improvements than steadily advancing towards an inevitable win.