Sprocket
Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design’s challenges through WW1, the interwar period and the early, mid and late stages of WW2.
Please note: There is currently no dedicated tutorial. If you don’t enjoy figuring things out or you don’t know much about tanks, it may be worth holding off until better guidance is in place.
Hull & Turret Shape Design
Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour.
Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears.
Armour Design
Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up!
Cannon Design
Build a gun capable of piercing enemy armour. You’ll need enough space and force to rotate it. Make sure you save enough room for ammo!
Crew Design
Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly.
Attached Parts
Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life – if it doesn’t ignite…
Track Design
Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool.
Engine Design
Design anything from ship engines to lawnmower engines in a basic powerplant designer.
Fuel Tank Design
Set your fuel capacity and tank locations. Even bring them outside of the vehicle – if you don’t mind them being shot off every now and then.
Transmission Design
Design your ratios – make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot.
Internal Component Health
No hit-points. Vehicles carry on the fight as long as their critical internals are still functioning.
Full Powertrain Simulation
Engines, transmissions & tracks work together to move your tank with a realistic simulation, making vehicles feel like the real thing.
Scenarios
Battle in a range of environments with a team of your custom tanks, although make your design too expensive and you might be on your own. If your vehicle is destroyed, you carry on the fight in control of an ally – sometimes watching your previous self go up in flames.
Steam User 9
游戏是蛮好玩的,能自己手搓坦克,有关卡和自定义模式,但是新手上手难度太高,而且据说要出内构,到时候上手难度会更高,很容易搓出来大奋,并且目前这款游戏最大的问题是这款游戏没有自带中文,而且没有创意工坊使得找针对这款游戏的中文补丁很困难,新手建议先了解一下坦克的知识(虽然不了解坦克知识的人估计压根不会来玩这游戏,但以防万一),很多视频网站上也有相关教程,最好先看看,搞懂那些按键的意思和用处,至于没有中文这件事,我目前没有找到有针对这款游戏的有效的中文补丁,如果大家找到了能用的补丁,麻烦告诉我,我也很需要,谢谢
Steam User 5
很有意思的建造游戏,摸清楚后基本可以无障碍游玩,但许多细节仍需要打磨,素材还是少了点,希望后面能添加更多有意思的组件,以及汉化支持
Steam User 6
刚开始玩的时候,打算还原历史,尊重坦克发展历程,给自己做的第一辆坦克必须是个马克1,结果越搓越不对劲,这玩意儿越来越像个圣沙蒙了,长长的,怎么会是呢。试车发现长长的圣沙蒙+马克1结合体在一战的泥泞和壕沟中实在超重,走都走不动了。作为一个怀着还原史实愿望的考究玩家,实在被自己的大聪明无语到了。这游戏要考虑的事情,比我预料的要多太多了,从历史外观构型复杂而精细的“搓造型”,到细致的装甲材料,装甲厚度,武备火力/重量,发动机马力,悬挂传动设置,履带长度/宽度/厚度,轮子的大小/宽窄/位置,都得特别考究。(我甚至没去考虑有炮塔的近代/现代坦克要担心的方面,因为在绝大部分的游玩时间里,我真的真的很尽力地专注于不把马克1变成圣沙蒙)
我觉得,这个游戏是可以满足广大玩家的愿望的,只要大伙们多花点耐心时间在这上面,不管是史实坦克还是巡洋舰还是飞行器都能给你搓出来,如果在MOD创意工坊方面能带来更广泛的自由度,一切都能实现。在市面上大概还没有比较有竞争力的对手(某个轰炸原始人的围攻不算哈)。最后,我大致记得上次玩的时候各种选项还没有中文的,或者说本地化程度还需要加大力度,才能给这个游戏锦上添花。
Steam User 1
如果能解除这些莫名其妙的,一点也不符合科技水平的例如高低机扭矩的数值限制,这将是一款优秀的游戏,当然,还有莫名其妙的bug,比如窗口界面的UI错位
Steam User 0
太壕丸辣!自由度很高,也非常硬核,手感有点像战雷,但和战雷又有点区别
游戏或多或少有些bug(比如什么时候重量或者体积超标了都没有提示)希望可以修复
Steam User 0
Lots of bug, but if fixed, the best tank design game ever. Still waiting for PVP mode, looking forward.
Steam User 8
蛮好玩的,就是没有汉化,好多搞不懂