Sprocket
Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design’s challenges through WW1, the interwar period and the early, mid and late stages of WW2.
Please note: There is currently no dedicated tutorial. If you don’t enjoy figuring things out or you don’t know much about tanks, it may be worth holding off until better guidance is in place.
Hull & Turret Shape Design
Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour.
Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears.
Armour Design
Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up!
Cannon Design
Build a gun capable of piercing enemy armour. You’ll need enough space and force to rotate it. Make sure you save enough room for ammo!
Crew Design
Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly.
Attached Parts
Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life – if it doesn’t ignite…
Track Design
Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool.
Engine Design
Design anything from ship engines to lawnmower engines in a basic powerplant designer.
Fuel Tank Design
Set your fuel capacity and tank locations. Even bring them outside of the vehicle – if you don’t mind them being shot off every now and then.
Transmission Design
Design your ratios – make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot.
Internal Component Health
No hit-points. Vehicles carry on the fight as long as their critical internals are still functioning.
Full Powertrain Simulation
Engines, transmissions & tracks work together to move your tank with a realistic simulation, making vehicles feel like the real thing.
Scenarios
Battle in a range of environments with a team of your custom tanks, although make your design too expensive and you might be on your own. If your vehicle is destroyed, you carry on the fight in control of an ally – sometimes watching your previous self go up in flames.
Steam User 21
从目前态势来看,这款游戏展现出了颇为可观的发展前景与潜力。不过,就当下实际情况而言,还存在着一系列亟待解决的重要问题。
首先,Sprocket 至今尚未完成中文适配工作,这一状况致使中国玩家在浏览游戏界面时遭遇了一定程度的阻碍。
其次,游戏内容在丰富度方面存在不足,诸如机炮、机枪这类可发射武器的缺失较为明显。虽然玩家能够通过修改文件的方式来实现这些功能,但从玩家普遍期望来看,他们更倾向于官方主动推出相关内容。
Judging from the current situation, this game shows quite promising development prospects and potential. However, in terms of the actual situation at present, there are still a series of important issues that need to be addressed urgently.
First of all, Sprocket has not yet completed the Chinese adaptation work, which has caused certain obstacles for Chinese players when browsing the game interface.
Secondly, the richness of the game content is insufficient, and the lack of launchable weapons such as cannons and machine guns is quite obvious. Although players can realize these functions by modifying files, from the perspective of players' general expectations, they prefer the official to take the initiative to launch relevant content.
Steam User 8
好玩是好玩,但是大更新后我已经彻底不会用了,要是有汉语会对新手好很多!
Steam User 3
BYD哈米什,每次更新车都得大修,就不能弄一个版本兼容吗,新车应用新特性
Steam User 5
水多加面,面多加水,水多加面,面多加水,水多加面,面多加水,水多加面,面多加水,水多加面,面多加水,水多加面,面多加水
Steam User 2
没有汉化小意思,玩着玩着就熟悉英文了。毕竟小公司,貌似还是独立开发者来着?只是感觉界面bug这个是得解决一下,我对新版本最大的意见就是界面bug,不要求你出那么多的悬挂模型啊,内部变化啊,你能把界面做明白就行了。其他功能就跟加积木一样一点点往上填,现在新版本界面的bug导致我依旧在玩0.127,实在是一切换装甲和引擎的菜单整个ui就卡主了。然后就只能退出重来,就很难受。先把ui做好,把菜单做明白。还有设置菜单。天天玩重叠是何意味呢
Steam User 1
我们需要中文,这游戏太有创意性了,不过作者更新太慢了。
We need Chinese; this game is very creative, but the developer updates too slowly.
Steam User 0
很不错的游戏,非常适合想要甲弹对抗但是不想被战雷恶心的时候。
不过感觉还有些进步空间,比如对于火炮,希望可以自定义炮闩的种类、药室的直径、发射药的燃速等等,而不是像现在只有长度和口径可选(
还有就是希望有更多的弹种,至少分出来穿甲弹和榴弹吧;如果能自定义弹头的细节比如风帽被帽装药量什么的就更好了。
以及传动或许可以加入电传动,作为对保时捷虎的复刻;同样的还可以考虑轮式底盘。
对于装甲,在现在已经有造价系统的情况下,或许可以加入铸造装甲。
如果能做一些二战后的东西比如APDS甚至APFSDS以及尾翼稳定破甲弹之类的那可就再好不过了。
最后一点就是炮镜要是有分划该多好:D
总而言之这是非常好的游戏,建模用起来很舒服上手很快,能自定义的东西也很多,比大部分同类的沙盒优秀很多。目前大部分细节似乎在动力系统方面,是往往被军迷忽视的点,很有意思,我也从中学了一些东西。
也只有在真正上手坦克设计的时候才能明白现实中坦克设计的取舍,以及一些具体的东西的重要性,比如炮塔座圈大小(
希望这个游戏能一直做下去。