Sprocket
L’auteur n’a pas encore fourni de description dans votre langue.
Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design’s challenges through WW1, the interwar period and the early, mid and late stages of WW2.
Please note: There is currently no dedicated tutorial. If you don’t enjoy figuring things out or you don’t know much about tanks, it may be worth holding off until better guidance is in place.
Hull & Turret Shape Design
Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour.
Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears.
Armour Design
Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up!
Cannon Design
Build a gun capable of piercing enemy armour. You’ll need enough space and force to rotate it. Make sure you save enough room for ammo!
Crew Design
Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly.
Attached Parts
Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life – if it doesn’t ignite…
Track Design
Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool.
Engine Design
Design anything from ship engines to lawnmower engines in a basic powerplant designer.
Fuel Tank Design
Set your fuel capacity and tank locations. Even bring them outside of the vehicle – if you don’t mind them being shot off every now and then.
Transmission Design
Design your ratios – make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot.
Internal Component Health
No hit-points. Vehicles carry on the fight as long as their critical internals are still functioning.
Full Powertrain Simulation
Engines, transmissions & tracks work together to move your tank with a realistic simulation, making vehicles feel like the real thing.
Scenarios
Battle in a range of environments with a team of your custom tanks, although make your design too expensive and you might be on your own. If your vehicle is destroyed, you carry on the fight in control of an ally – sometimes watching your previous self go up in flames.
Steam User 2
Jeux à gros potentiel . Beaucoup de travail à déjà été apporté , j'attend avec impatience les futurs évolution . Multi , campagne , générateur/ éditeur de scénario sur mesure , infanterie ? affaire à suivre
Steam User 1
se jeu graphiquement est magnifique et prend que très peux d'espace. Les possibilités de design sont infini et les missions très complètes. j'espère que le jeu recevra de nouvelles missions car quand on les a toutes faites a part les refaire et faire de nouveaux tanks on ne fait pas grand choses, avec se jeu le temps passe très vite et j'arrive parfois à une heure entière pour faire un tank car il faut le faire de A à Z.
Steam User 0
easy to understand after a bit of messing arround and you can make some really nice stuff from ww1 tanks to cold war tanks you can even try doing modern stuff really cool i recommand for tank lovers
Steam User 0
Aight listen up tankers
This is THE best tank building game to ever exist. Trust me, I've seen building games, like simple planes and other.. But Sprocket is the real deal
Basically, this game is the perfect middle between realistic and complex engineering. On one side, you have to monitor what kind of engine you're using, the transmission you're installing and the cannon you're mounting, but on the other you don't have to connect every wire and pipe perfectly to make it work, and this is perfect for people who just want to model a tank and have it work how they want.
I'd say the game phases can be cut up in three parts
• First off, you just bought the game, installed it on your computer, open up the game and click play. Well now you're faced with quite the number of buttons, categories and questions. When you open the game in sandbox for the first time, you're faced with a basic gray hull. This will be your best friend for the time you're learning the game. It's a pre-made hull that already works fine the way it is. Now you have multiple choices, either you strap on a turret and a cannon, and your tank is pretty much done. Or, you start messing around with the freeform edit tool.
• So now, after a minute or two messing around with the freeform tool, your tank is probably a messy ugly brick. But that's okay, it's our first tank, we can't expect to make a beauty of engineering right? But we still want to clean this up. So first, since it's our first tank, I recommend you get reference images next to you. This will help you understand the logic and aesthetics of tanks, as well as the global cuts and shapes of a hull. But careful, this will also vary depending on the ERA. If you're trying to make an inter-war tank, don't take an Abrams tank as a reference.
• By this stage, you already have finished editing and tweaking your tank hull and turret. You're happy enough with the result and want to continue with the next step. This step is probably one of the most important: armoring. Your tank is good looking, but this isn't enough to make it conqueer the battlefield. You need protection. Now, of course, this will depend on what type of tank you made. For a light tank, don't try to make it as armored as a Maus. Let me give you my personal tip: go on War Thunder, take any tank that's remotely close to what you made and analyze the armor it has. For example, let's say you made a WW2 medium tank with a soviet style, but you're wondering wich part you should armor up and how thick the plates have to be. Open up war thunder, check the armor width of a T-34 and tweak your tank based off that.
Special note, as this is a beginner quick "tutorial", I will stay in the basics of tank armoring and mechanics. Of you're building a cold war or modern tank, there's special techniques you can use to simulate spaced armor or ERA plates.
Now that all of this is done, you just have to place down your crew members and the cannon, refill the ammo, maybe tweak the engine of needed and voilà ! You now have a working tank, ready to face the immersive battles of Sprocket. HOORAY !
Being serious a little, this game is actually really good. So good that I've wasted 436 hours of my life building funny brick tanks. And let me tell you, when you've spent dozen of hours on one tank to make every little detail PERFECT, the feeling of satisfaction is like flying to heaven, and dit's enough to make your whole day. If you buy this game, you better have a lot of patience, because your tanks will be probably pretty ugly, even after 10 hours of playing. But before you know it, you'll have mastered the secrets of tank building
Steam User 0
Les prémices sont excellents; espérons que les futures updates permettent plus de personnalisations (par exemple, en ce moment, les racks d'obus peuvent être disposés n'importe où, n'importe comment; genre, juste derrière le canon. Mais avec l'update "geometrics" qui arrivera, on devrait pouvoir y coller aux parois ou autres).
On peut faire des chars ridiculement lourds/blindés ou avec un canon de 40mm mais de 4m de long donnant une forte pénétration aux obus, bref, c'est très permissif
Steam User 0
Très complet, mises a jour banger.. que dire de plus.. Bon y a des bugs et des fois on attends longtemps mais c'est une beta, et c'est le prix a payer j'ai envie de dire
Steam User 0
Un très bon jeu de qualité : réaliste et complexe (mais pas trop quand même), c'est pour sur le seul dans ce genre !
Au moment ou j'écris ce commentaire, la 0.2 vient de sortir. Le jeu est déjà bien avancé, bien qu'inconplet, ce qui est totalement normal et que je ne reproche pas, car rares sont les jeux "incomplets" qui offrent autant de possibilités !
Le jeu est en constante évolution, et les mises à jour régulières garantissent un apport régulier de nouveautés !