Spaceland
Perhaps the most dynamic turn-based strategy in the spirit of the old school tactics. Less covers, more action. Land on the lost planet and give the mutants hell. Shoot, kick, blow, crush. You will gather the most desperate team of fighters and unravel the secrets of the mystical planet in the best traditions of science fiction genre. The game is inspired by the best turn-based strategies of the old school – Incubation, Laser Squad and more A unique blend of dynamic turn-based battles lasting 10-15 minutes Make a squad from 7 space rangers, each with a unique fighting style The story of the mysterious planet in the spirit of the «golden age» of science fiction Assault rifles, machine guns, plasma guns, grenade launchers as well as and many other primary and secondary equipment to enhance your fighters 20 different types of fierce enemies: from alien critters to vile monsters Rich dialogues between your team members, revealing unexpected plot details
Steam User 3
Nice little turn-based tactics game. I wouldn't call it a puzzle - a good puzzle has one solution that can be found through logical deduction, whereas here you can select some of your squad members (who play quite differently) before missions, and there's enough room to improvise. The economics are pretty broken: the game would require you to replay missions over and over to have enough credits to purchase new stuff, so my advice is just to cheat money and don't feel bad about it. There are some odd design decisions here and there, like having multiple light armors for the only crew member who can wear them, but fewer medium armors than compatible people. Or the last mission requiring you to grind daily missions to gain enough rep (again, just cheat rep and be done with it). Overall recommended for fans of the genre.
Steam User 2
Spaceland is made by the team behind Braveland games. I’ve completed 2 of those so far and they feel addictive, I always complete them rather quickly because of it. This game does things differently. Everything is more structured and focused on the 28 missions. It’s more appealing to play one mission a day and only focus on getting all the optional challenges of said mission. Even though the game is more polished and a step up in most aspects, the excitement starts more tempered. The game slowly gets better the more options you unlock, new units, skills, weapons etc. The game is decent, it looks nice, I didn’t encounter any bugs, the strategy is fun and there is lots of variety with all the options you’ll end up having.
But, some of the missions are not properly balanced, this is more evident in the second half. The game is also very stingy with currencies. You’ll need money to buy equipment and you’ll need chips to unlock/upgrade skills. I’m missing way too much by the end. This leads me to believe that you’re supposed to play the daily missions but I can’t be sure for not doing them. The issues with balance might be related with not having enough funds to upgrade everything. I also dislike there being an achievement that forces you to collect a new currency through daily missions, I found this out after completing story mode. You need 1500 of this new currency in order to open a gate and do something to get an achievement. It sounds like it can be very grindy, it didn’t seem worth it after taking a quick look at a daily mission (didn’t complete one, so I don’t know what the rewards are).
The game is good, I recommend it if you’re in the mood of playing something like it. But the balance feels like a missed opportunity, the game could have easily been better with the right balance or the player is better informed about daily missions being important perhaps. I guess the price of €20 is okay for what you’re getting but the game doesn’t leave a lasting impression. Get it on sale instead of paying the full price. It took me around 13.5 hours to complete it and get all achievements except for one.
Steam User 0
Spaceland: Sci-Fi Indie Tactics, developed and published by Tortuga Team, is a compact but energetic turn-based tactics game that brings a lighter, more streamlined approach to a genre often defined by its complexity. Rather than overwhelming players with intricate systems or sprawling upgrade trees, Spaceland focuses on fast-paced, clearly structured tactical encounters framed within a pulpy sci-fi adventure. The story begins when a team of space rangers responds to a distress signal on a mysterious planet, only to find themselves cut off from their ship and surrounded by hostile alien fauna. What unfolds is a series of tactical missions that push the squad deeper into the unknown, unraveling fragments of the planet’s history through skirmishes, exploration, and brief narrative exchanges. The setup is familiar, but Tortuga Team leans into this familiarity with confidence, using it as a springboard for accessible but satisfying tactical gameplay.
The core of Spaceland revolves around short, punchy turn-based battles where every action matters. Each squad member possesses a limited pool of action points used for movement, firing weapons, using special abilities, or interacting with environmental elements like debris or doors. The game’s emphasis on mobility keeps the flow energetic—fights rarely devolve into static exchanges of fire. Cover, flanking, line of sight, and ability synergy all play roles in positioning your team effectively, and enemy types are varied enough to keep tactics fresh throughout the campaign. Some foes rely on overwhelming numbers, others on ranged attacks or armored plating, forcing players to adapt their approach and coordinate between characters. The simplicity of the mechanics allows players to focus on the battlefield itself rather than menus or layered resource systems, making the pacing brisk without sacrificing strategic decision-making.
Mission structure reinforces this sense of momentum. Rather than sprawling multi-phase operations, each mission is designed to be completed quickly, often within a handful of turns. These condensed encounters strike a balance between depth and efficiency, giving players the satisfaction of tactical problem-solving without long downtimes. Objectives vary from simple enemy elimination to rescues, timed escapes, and encounters with boss-like enemies that demand careful planning. Optional goals—completing missions quickly, avoiding casualties, or fully clearing the map—reward additional currency and upgrade materials, nudging players toward experimentation and replaying levels for a better score. Between missions, you use earned resources to improve characters’ weapons, armor, or special abilities. While this progression is more modest than in many genre contemporaries, the incremental upgrades meaningfully influence squad performance and help shape your preferred playstyle.
Narratively, Spaceland makes no attempt to disguise its pulpy inspirations. Dialogue is lighthearted and occasionally tongue-in-cheek, with team members bantering during combat or commenting on the alien world around them. Though the story is not deeply layered, it provides enough context to anchor the missions and maintain forward momentum. The environments help communicate the planet’s evolving mystery, shifting from derelict facilities to volcanic caves and overgrown alien ruins, each rendered in a clean, colorful art style that keeps maps readable and visually appealing. The aesthetic leans heavily into cartoonish sci-fi tones, which suits the game’s accessible approach and prevents battles from feeling overly grim.
Difficulty scaling in Spaceland is generally fair but not without its spikes. Early missions serve as a gentle introduction, but later encounters demand more careful planning and efficient team management. Higher difficulty settings significantly increase enemy damage and resilience, adding extra tension for players seeking a tougher experience. The game can occasionally throw sudden difficulty jolts at the player—encounters where enemy placement or map layout demands near-perfect decisions—but the ability to replay missions and refine strategies helps mitigate frustration. Because missions are short, learning from defeat is rarely punishing.
If Spaceland has a notable shortcoming, it lies in its limited scope. Players accustomed to deeper tactical RPGs may find the upgrade system brief, the story light, and the mission variety somewhat constrained. Likewise, farming resources by replaying missions to afford upgrades can feel repetitive, even though the missions themselves are designed for replayability. But these narrower ambitions are also part of the game’s appeal. Spaceland is not trying to compete with genre titans; it is offering a distilled alternative—tactical strategy boiled down to its essentials and delivered in focused, bite-sized segments.
Ultimately, Spaceland: Sci-Fi Indie Tactics succeeds in providing a fast, fun, and thoughtfully constructed tactical experience. It is approachable enough for newcomers while still offering strategic depth that genre veterans can appreciate in a more relaxed format. Its clean presentation, varied enemies, brisk battles, and satisfying sense of progression come together to form a tightly crafted adventure that respects the player’s time while still scratching the tactical itch. For those seeking a lighter but engaging sci-fi strategy game, Spaceland stands as a polished and enjoyable entry in the indie tactics scene.
Rating: 7/10
Steam User 0
A favorite back-burner game for several years I'm only now getting around to review. That's ok, because this game holds its value and freshness even all these years after release. It's a well conceived, well designed, light and fluffy presentation of what would otherwise be a horror sci-fi campaign. Those alien monsters have a cute little bark when you blow them to smithereens, as satisfying on the 28th level as the first. Monstrosities, robotic walkers, mutant humanoids, corporate mercenaries...the true antagonist of the game is the collection of maps seducing you into wasting those precious action points in this tactical combat puzzler. Your asymetrically-gifted roster of heroes with which to meet the challenge keeps growing, and darned if those charming bits of dialogue waiting for you in the team menu don't do the trick in making this universe that otherwise doesn't bear much scrutiny gel into a setting that makes you want to see more. Running low on coins and upgrade chips? The solution is delightful: play scenarios over again and devour those daily missions of extra game content. This was a well managed production, knows what it wants to be and doesn't try to be more. That competent artistry of project management made this game a timeless joy--and even better: a labor-of-love welcome mat to any youngsters ready to tackle tactical combat game mechanics.
Steam User 1
Fun little tactical game