Space Reign
In the near future, as the crucial supply of deep space natural resources is controlled by several megacorporations, take command of a fleet as a private military contractor and complete security tasks for a corporation that suits you the best.
Establish your CompanyStart with a single, smaller-sized ship, pledge your allegiance to one of the corporations, earn their trust by completing contracts and receive access to a unique, corporation-specific arsenal of ships and weapons.Customize the Fleet
Each ship, ranging from smaller, deployable fighters to large cruisers, can be outfitted according to your needs, weapon by weapon, compartment by compartment, which allows you to tailor every vessel to a specific task – be it a recon corvette, close-combat cruiser, long-range missile destroyer, and so on.Directly control any vessel in your fleet
Apart from manually controlling the designated flagship of your fleet, you have the option to jump in and out of any unit anytime, making sure to make the best use of it’s potential.Conventional Weaponry
No lasers, no shields, no teleportation or time-travel. Just the power of pure fuel-based thrusters, armored hulls and conventional, near-future like weaponry based around kinetic projectiles and missiles.Modular damage
Every module and compartment have their specific impact on the performance and capabilities of a vessel, therefore, ships do not have to be destroyed completely in order to win a battle. With the right weapon and a bit of luck, it is possible to disable critical modules, such as engines or main reactor, thus making them combat ineffective.Sensors and detectionBefore you go weapons hot, intel and reconnaissance is just as important as your arsenal. Without the proper use of sensors and detection mechanics, the enemy can easily have the upper hand, even in lower numbers and with inferior equipment.
Steam User 25
This games really promising, but I really miss the previous patch.
Last patch I could spend hours in a single system doing missions and jumping between battles, this patch its always one mission at a time and there's not much to do after completing it other than loading out and doing another one.
I think the jump drive addition was a fix to a problem that didn't exist. Jump Gates made the game feel a little more immersive with their constant traffic and acted as a strategic point as you could ambush pirates near them as they tried to flee the system.
I never had an issue with travel time as I never left the system unless I was leaving to buy an upgrade or log off for the night. While with the new jump system I feel like I'm being told to pause every 5 minutes to reload and pick one of the 2-3 offered missions. In the previous patch I could have a dozen to pick from all different difficulty levels and locations, now its 1-3, all the same difficulty.
I feel like player choice has been eliminated with this new patch and its a real bummer.
But even with all that, I still love this game and its ship fighting mechanics. Using an Ares to snipe a massive ship from out of range of its protective fleet and having them chase me into a waiting ambush where I can switch to take control of my light fighter to dogfight the pursuers is still incredibly fun. Just not as fun as last patch when I was doing the same thing in two different parts of the sector with two different fleets while also escorting a cargo ship down the middle of the map with a fighter.
Awesome game, but please remove all the new stuff that railroads the player.
Steam User 16
I've only gone through the tutorials and tried the incoming wave feature and I already know this is going to be a keeper. I've played almost every single space dogfighting game in existence and while I love some and loathe others, I can tell this is going to be a great one. Buy this now if you really like House of the Dying Sun, Elite Dangerous, Everspace 2, and to an extent, SW Squadrons and Top Dog.
The aesthetic is phenomenal. The flight model, although not 6dof, is still satisfying. The dogfighting itself reminds me a lot of House of the Dying Sun and even Elite Dangerous (jousting -- i.e., attack run, brake, turn around, another attack run, repeat until someone dies). Sound design is fantastic. Missions are interesting and fun. I even enjoyed escort missions, which are usually boring.
Evidently, as you progress, you can unlock and purchase frigates, cruisers, and other capital ships to add to your fleet in a whole different RTS aspect, but I haven't reached that level yet. I'm still in the starter zone. I'll update this when I level up.
If you like the 2000s Battlestar Galactica, The Expanse, House of the Dying Sun, with a tad pinch of Elite Dangerous dogfight jousting, stop reading this review and buy this game. Two enthusiastic thumbs way up.
EDITED 5/7/24
After 23 hours of playing this game in EA, all I can say is...
BUY! THIS! GAME!
So I've reached level 6 and I have eight ships total: a mix of six fighters and two frigates -- a Valeris (sp?) and a Caimon. I conquered the first sector relatively quickly, but it was still satisfying. I was nervous about taking on the next sector, even though I was technically two levels above it, so I waited until I knew the game fairly well and had a strong squadron. I've since claimed two capture points in the second sector (level 3) and I'm working on capturing the rest. The challenge does indeed spike with the higher sectors, and I'm glad I waited -- if you lose a ship, it's permadeath, so I made good use of my frigates to back up my fighters.
The only thing I need more practice in is switching between ships during combat. Once you're in the thick of it, it can get hectic and I've accidentally switched to the wrong ship and died once I took control. The AI for your units' flight is actually pretty good -- almost, if not better, than my own piloting skills.
The tacview is great, and everything looks crisp, clean, and gorgeous. Once one of the devs told me how to rotate the camera around units (middle mouse button), the game became even better -- dare I say perfect.
The aesthetic is pure Expanse/nBattlestar Galactica. I literally feel like I'm either fighting in the Rocinante or dogfighting in a Colonial viper. The sound design in this game is phenomenal.
I haven't been this excited about a game in a very, very long time, and I can't be happier that I found it. Yes, the mission and gameplay loops MAY get repetitive for some people, but the combat alone is worth it. Cinematic, beautifully chaotic, and FUN.
From what I can tell, the devs really love this game and are working on a lot of QoL improvements and mechanics. I cannot wait to see what they have in store. I will be supporting these guys all the way through EA.
I even managed to make it through all six (?) waves in the dogfighting trial in the main menu.
So, after 23 hours of gameplay under my belt, would I recommend this game? FRAK YES.
EDITED AGAIN AS OF 9/5/25
This really breaks my heart, because this was without a doubt one of the coolest games I've ever played. I love everything about it. I want it to succeed wildly.
I had to uninstall it because the latest pause update completely wrecked my game on my end. I don't know what happened. I know the devs are trying to fix it. But until then, the game is unplayable for me. The most frustrating thing is that it doesn't seem to be affecting much of the rest of the players. Only one other person on Discord mentions having my problem. I won't lie, I became addicted to this game. But now that I can't play it, I have to uninstall it. I hope they fix it, but something deep down isn't sure, since it doesn't seem to be happening to anyone else. If they can't reproduce it, they can't fix it. If they can't fix it, I can't play the game.
By no means am I uninstalling out of anger, just sadness. Out of sight, out of mind.
Don't let this affect your decision to purchase the game. By all means, buy it, the game is utterly phenomenal. Nobody else seems to be having the problems I'm having, so you'll most likely have a blast. I sure did.
I'll stick around on Discord in hopes that maybe an update or patch will fix it. I guess, I'm just..... really, really, sad because this game is REALLY, REALLY awesome.
EDITED AGAIN AS OF 9/9/25
The devs to this game are just as cool as their game. I seem to be the only one having the uncontrollable ship issues. They worked with me over Discord to try to figure out the problem. Unfortunately, they weren’t able to figure out what went wrong, but they were gracious enough to give me access to the version just before the pause update. Although I cannot use the pause feature anymore (which is amazing, btw, if you’re playing, I’m sure you’re enjoying that!), I can still form big fleets with a mix of fighters and frigates and keep them in control.
My biggest fear is that when they drop the next big update, I might not be able to participate. But I really, really, REALLY want to, and I hope by then they can isolate what happened and patch it eventually.
I DID found out that I can do missions in the higher end game sector by using only 1 fighter and three frigates. As long as I make my fighter my fleet leader/main ship, the other three frigates follow orders. With 1 Gryphon, 1 Prowler, 1 Vulture, and 1 Caiman, I can take on the stronger forces in Indica and the other end game sector.
After all this hemming and hawing, yes, I still HIGHLY recommend this game. BUY IT! Support the devs! Unless you play something like Nebulous: Fleet Command, this game is the closest you’ll ever get to playing an Expanse/nBSG video game.
EDITED AGAIN AS OF 9/11/24
THEY FIXED IT! THEY FIXED THE PROBLEM! WOO HOO! THE DEVS ARE A-MAZING!
Why are you still reading this review? GO BUY THE GAME!!!!!!
Steam User 27
EA and 0.11 so a little repetitive, only 4 missions types at low/med/hard levels in game right now. Plus sector hard points to be cracked and conquered.
But man the game loop is awesome. Being able to armchair quarterback in a 3d game zone to jumping in and piloting any fighter craft you want things are intense (no capital control yet).
One of the capital ships is literally the Martian combat ship Rocinante from the Expanse.
Deck that sucker out with an anti missile PDC or two, some heavy repeaters for craft and cannons for ships it's literally combat from the show.
It's so freaking cool.
The game is fun, addicting, but early in it's development and at this point, fun and awesome but repetitive.
Support this game, you'll enjoy it!
P.S. You have to go to a Navi point and exit the system to save, every time you refuel/rearm/repair at a space station you're NOT saving - just and EA thing
Steam User 14
Great space combat game. Very much in the vein of The Expanse and Battle-star Galactica. Hats off , enjoying it so far.
Steam User 15
I play on a Super Ultrawide 5120x1440p which i know isn't a common resolution, the menu buttons were very zoomed in and i couldn't navigate properly through them unless i lowered my resolution through windows. i filed a bug report through their discord, got a prompt reply from Adam one of the devs and the issue was fixed the next patch. Thanks again Adam!
Steam User 9
Good foundation of a game, I really like the concept and the flight combat and atmosphere just feels GOOD.
Game is still early in development. It is very grindy with the missions, that is the only downside. I feel like I am making alot more money relative to my fleet size, which seems to be tied to the rank of my corporation. I hope this will be better balanced and fine tuned in the future.
Steam User 5
V2. I have a few more hours sailing the high seas. This is a fleet combat game that allows direct control of any ship and RTS like command mode. Both modes work well and swapping between them is easy. You don't even have to use the other. If you prefer flying. Set your ships to follow your preferred ship and go. If you don't want to fly. Switch to command mode and turn off direct control. The combat and flight model are silky smooth and reminds me a bit of Homeworld.
+ Clean Interface. Its important for a game like this to have a very effective GUI. The information is never overwhelming and easy to interpret.
+ Flight. Super smooth and easy to grasp. It does have Newtonian physics, but interestingly you cannot input thrust in any direction. You can only thrust forward and brake. It makes evasive manoeuvres more challenging.
+ RTS Controls. The controls are single unit based as each unit has numerous controls other than just telling it where to go and who to attack.
+ AI. The pilots are descent. They follow orders to the letter. They are less effective because you are far more accurate then them when it comes to fixed weapons. Making you a sort of god pilot amongst men. Your input can turn the tide of battle.
+ Economy. The overall game has money, research and rep. You get them all for completing contracts. However being over tiered cuts research and rep hard. In game units have fuel and ammunition(each individual weapon). You can resupply at stations mid game.
There aren't really any negatives aside from the game being made by a tiny team so its going to be slow to get more assets. Assets and contract variety are all that's left to add really.