Space Reign
In the near future, as the crucial supply of deep space natural resources is controlled by several megacorporations, take command of a fleet as a private military contractor and complete security tasks for a corporation that suits you the best.
Establish your CompanyStart with a single, smaller-sized ship, pledge your allegiance to one of the corporations, earn their trust by completing contracts and receive access to a unique, corporation-specific arsenal of ships and weapons.Customize the Fleet
Each ship, ranging from smaller, deployable fighters to large cruisers, can be outfitted according to your needs, weapon by weapon, compartment by compartment, which allows you to tailor every vessel to a specific task – be it a recon corvette, close-combat cruiser, long-range missile destroyer, and so on.Directly control any vessel in your fleet
Apart from manually controlling the designated flagship of your fleet, you have the option to jump in and out of any unit anytime, making sure to make the best use of it’s potential.Conventional Weaponry
No lasers, no shields, no teleportation or time-travel. Just the power of pure fuel-based thrusters, armored hulls and conventional, near-future like weaponry based around kinetic projectiles and missiles.Modular damage
Every module and compartment have their specific impact on the performance and capabilities of a vessel, therefore, ships do not have to be destroyed completely in order to win a battle. With the right weapon and a bit of luck, it is possible to disable critical modules, such as engines or main reactor, thus making them combat ineffective.Sensors and detectionBefore you go weapons hot, intel and reconnaissance is just as important as your arsenal. Without the proper use of sensors and detection mechanics, the enemy can easily have the upper hand, even in lower numbers and with inferior equipment.
Steam User 41
I play on a Super Ultrawide 5120x1440p which i know isn't a common resolution, the menu buttons were very zoomed in and i couldn't navigate properly through them unless i lowered my resolution through windows. i filed a bug report through their discord, got a prompt reply from Adam one of the devs and the issue was fixed the next patch. Thanks again Adam!
Steam User 18
This is it. This game is the game I've been waiting for. It hit's the spot many titles have come close to. I play it as a real time strategy 3D game. A slightly less complex Nebulous or Home-world. With the ability to jump in and FLY a fighter or destroyer at any time! With custom call-signs for each ship,(I LOVE seeing my enemy smitten by USS BIG DOODY!) the RPG aspect of ship XP And different weapon load-outs.( I likes me some cruise missles!) Upon it's loss through my own miss-management, gives me a pang of remorse for all the time grinding it up to elite. Oh yah, the thousands and thousands of lives lost in its destruction is very tragic and all that...You can buy the ship back after destruction, but lose all xp.
It is still a work in progress. It took a bit to get the video res set so I could read it. And the AI is kinda Stoopid. If the thing your AI is protecting comes between it and the enemy, your ships will blast right through it, failing the mission. Just move your ships, fixes this. Work in progress. All in all I love it! I want more!
Steam User 14
Great space combat game. Very much in the vein of The Expanse and Battle-star Galactica. Hats off , enjoying it so far.
Steam User 15
Bought this game a while ago because I like the genre and concept.
The Devs have certainly impressed, its been coming along and turning out to be a nice space combat game.
Some thoughts:
- This game is easier to get into then some similar games out; Where as I do like complexity (when i have time), I don't always have the time for it, this fills a nice niche of fun with some great fire fights, but doesn't have a mind boggling learning curve.
- I tend to favour the capital ship combat because it reminds me of Nexus the Jupiter Incident, a game I very much enjoyed long ago. This is a good game if you're into that.
- Having fun with the Chapter 2 release and have put much more time into playing it due to the game play expanding quite a bit with the content they've just added.
Looking forward to see what they add in chapter 3, hopefully we'll see drone carriers, sensors/electronic warfare or maybe some energy weapons; (many possibilities)
Steam User 11
Well, it is a good fun main loop. So far it is combat only so it gets booring kind of quickly. I feel like with more time and more content this will be quickly solved.
There is a command view that will make Homeworld players be quite at home. Frankly it could be the default mode. Sadly ships become unresponsive once in combat, you cannot issue orders to evacuate a ship since it will instead ignore you and fight to the death. So you have to take manual control.
A lot could be done to improve this game but is already a pretty fun game.
Things like more content such as ships, guns, systems. Larger scale battles instead of using a total ship cap use a per class limit. Cargo transport maybe? I also wish there were more synergy between ships like a support frigate to rearm your fighters, with limited supplies.
Steam User 8
I'm gonna give this one a positive review. It's weird to play a game that's like other games you play, but it's dumbed down in a way that makes it pleasant.
I play a lot of X4 and Starsector; two extremely nuanced and heavily customized games that deal with character roleplaying, ship fine tuning, empire management, trade logistics, officer specializations, and fine fleet management. This game will simply let you blow shit up. You start small, take missions, make money, buy bigger ships and fight more complex enemies. And for what it is, it's quite cathartic, but leaves much to be desired when you start thinking about what could be added. The saving grace is that it's only one dev and the combat is fun and simple enough to encourage you to climb higher and get wilder ships. It reminds me of SPAZ in a way.
What needs to be added? More ships for starters. Enemies with different tactics to vary your combat styles. Probably utility modules like jammers, shields, repair emitters and mine layers to add another layer of customization to your ships. More kinds of ships like carriers and perhaps cloaking vessels. Visual customization to give my ships neat skins or a logo or even patterns.
But what do I see as being the biggest boon to this game? Modding. Oh man, I could easily imagine any scifi setting being pasted onto this game with how simple/robust the combat is. Halo? Battlefleet Gothic? Star Wars? Babylon 5? Take your pick.
I look forward to what this dev could be cooking and I even have a few friends looking at this game who like space sims to kill time with.
Steam User 9
Very fun game, jump in do some missions and jump out. You can also roam around if you'd like. The combat is amazing and extremely fun. With the update playing with the larger ships is a blast as well. Can't wait to see what more comes on down the line in the future!