Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.
Battle through two distinct, narrative-driven campaigns: lead, customise, and upgrade a Blood Angels squad or, for the first time in a Space Hulk game, control a swarm of Genestealers!
Engage in bloody tactical battles aboard a gigantic Space Hulk
Play through two campaigns from the point of view of the Blood Angels, and for the first time the Genestealers!
Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.
Test your skills against other players in the online competitive multiplayer.
Create and share your own missions with an intuitive map creation tool
Steam User 28
This is a fantastic strategy game that's been sadly misunderstood by many. Many people compare this game to XCOM - but please know that this game is very little XCOM-like at all, which renders it very special and fun in its own right.
The mechanism of some core features in this game is fundamentally different from XCOM; for example, overwatch in XCOM only got triggered once under no special skills. But in Space Hulk, overwatch can be triggered upon every single time when an enemy moves a block the overwatched zones. That said, for how many moves a gene stealer makes within the zone, that gene stealer would get shot that many number of times.
That changes everything - Even for a Storm bolter, the standard accuracy is fairly low, 34% specifically, which is rather inefficient when engaging in range combat. But combining the overwatch mechanism with some proper distance, you can establish a very deadly kill zone with just a Storm bolter. For example, if a gene stealer needs to traverse 5 blocks to get to you, the actual chance of killing the gene stealer within any of the 5 blocks is, mathematically, 1 - (66%)^5 = 87%. Now, if overwatch with an assault cannon instead of the bolter, that probability can boost up to 1 - 30%^5 = 99.75%. That said, provided enough ammo, for the assault cannon, anything is basically guaranteed dead within 5 blocks.
With overwatch being very superpower, there is also one key difference in this game. Unlike XCOM, there is no super soldier in Space Hulk; most of your troops are just one-hit dead, yes, even they are the emperor's finest. That said, heroism plays a tiny part in this game, and covering each others' flank is the key to survival.
Therefore, in a sense, this game is all about seizing strategic positions and coordinate team formation.
I sincerely hope you enjoy the game. For the Emperor and Sanguinus!
Steam User 17
It was very hard to decide whether to buy this game or not, given the ‘mixed’ reviews and screenshots and movies not so clear.
So, I bought it, and now that I have ended the Space Marine Campaign I can give my two cents.
To be brief…
1) if you are a Space Hulk fanatic, you have to buy this game in no time.
2) If you like W40k you will be bored quite soon, but still a thumbs-up.
3) If you like tactics in general and would like to see it applied in W40k Universe… just look something else.
To be not so brief…
I played the 1993 SH, and I loved it: hard, yes, unforgiving, of course, and frustrating, but really really fun.
SHT (gosh, not so nice written like this…) gives you the same atmosphere, makes the Terminators really heavy and stolid, and you have to know how to turn the terrain to your advantage… but it also takes something away: no two squads missions, no promotions, a very poor story and annoying main characters. Indeed, no Terminator can really die, and after two modules (upgrades) and having bought all the cards, you really have nothing else to do for improving each of your Terminators. I destroyed all of the blips I found in each chapter, really: every blip, but this simply gave me a lot un-used cash and nothing more. Mission types are quite limited: I played so many times the same ones that in the end of the game I was really flattened. The AI cheats, yes, and I founded at least two bugs: in one I had to re-play the same mission by scratch. All you have to do is to count the movements.
But…
As I said, this game gives the closed and heavy sensation to be trapped in a Hulk, and the graphic, not great, is quite good. So, in the end, I enjoyed the game.
I think It could give it’s best in multiplayer.
Who knows, if developers would have had much more time…
Steam User 15
If you love space hulk then you really can't go wrong. Solid campaigns for SM & GS. Skirmish mode for MP and an editor for maps. Not as much customisation as i'd like but an excellent game all round.
Steam User 17
Underrated game. Atmospheric, tactical, cerebral. Broken A.I. is now repaired. Try it.
Steam User 9
This tactical turn based game from Warhammer 40k universe has very polished graphics, cool animations + dense atmosphere. Combat mechanics are well designed. Playable and convertable cards make Terminator Squads more flexible and mobile, and it is generally recommended to use card conversion into action points almost every turn - and here you have to think how to use it efficiently to help your squad survive and progress. I guess most Warhammer 40k fans will appreciate the possibility to customize your Terminator Squad for Skirmishes not only in terms of weapons, but also in terms of colour scheme and other details.
The controls were at first a bit harder to use for me (I recommend players to set up their own controls preferably in Options menu), but this can be solved easily. In general, great game, 9/10 for me (I play Campaign and Skirmish vs AI). I enjoy returning to this game time to time to play a map or two.
Steam User 11
This is a decent port to PC of the original board game. While it won't perfectly recreate that feeling of huddling over a tabletop with a devious friend, it is nonetheless a solid gaming experience.
Steam User 6
This is a seriously good game, for 40k fans it is a must. On my first couple of tries it frustrated me, because I played it without understanding what this is. It is an implementation of the board game, simple as that. Do not put your terminators in a position where a genestealer can one shot them!
My frustration stemmed from the RNG, dice rolls. Those dice rolls exist in the board game as well. I'm about halfway through the second map, and I've yet to come across a scenario where it was mandatory for me to have my terminators within one square of a genestealer. If you're putting yourself in that position you will be frustrated and you will lose, those things are dangerous, so plan ahead.
The feeling of planning ahead, making the right moves without a single mistake and beating the scenario without losing any terminators, without even coming close to losing any terminators, is just unbeatable.