Source of Madness
Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel.
Hordes of nightmarish beasts
The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI
Deep Gameplay Systems
Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells
Ever-Changing Landscapes
Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
Steam User 302
Ignore the "AI SLOP!!" drooling brainlets. The developer described their process of designing and drawing the art for this game, which yes, they then used an early form of AI to apply different styles and textures OVER THEIR OWN HANDMADE ART.
None of these sloppy reviewers have an IQ higher than their own age and it shows.
Less than 2 bucks is a steal for what has been the funnest first hour to a roguelite that I've enjoyed in years. It's a fun, tight-controlling side-scrolling roguelite that feels bouncy and floaty thanks to its physics based movement and environment. The feeling of moving around and fighting feels intuitive, but odd. It's fitting for the visual style IMHO.
I get hating on AI and its morally bankrupt and inappropriate usage, but hating on this game for using AI (and not the kind most of you are even thinking of, with chatbots) is like hating an artist for using the smudge tool or an equivalent in Photoshop. Grow up.
Steam User 29
The game is a mix of both good and bad, with elements that seem to clash. Instead of calling it simply bizarre or alien, I think terms like 'chaotic' or 'confusing' better describe its nature. It feels like a glimpse into true, indescribable madness that resists easy explanation. I believe it could have been much better with just a bit more refinement and focus.
어쩌면 이런 것이 형언할 수 없는 광기인걸까.
Steam User 79
Game is literally advertised as using AI. The main attraction is basically the interesting use of AI to make eldritch-esque enemies (albeit it's not free of some shenanigans). Reviews saying otherwise shouldn't have bought the game in the first place, much less make a negative review. That's like giving a negative review to a visual novel game for having an anime art style.
Steam User 24
yes with asterisks.
Simply put, the game has a vibe in terms of aesthetics and feel that can make people overlook the flaws, as I did.
this is essentially procedurally generated, sidescrolling, roguelite, lovecratian Diablo
if any of those words are red flags, I wouldn't get it.
I like lovecraftian stuff, and the gameplay isn't bad, ergo, I like what I'm playing.
Steam User 16
the game is pretty fun. I haven't beat it so i can't quite say if 20 is completely valid. Also people are terrified of the term "AI" and think the game has no soul. idk why the game advertised with so much emphasis on the AI because now I feel like i have to explain how that impacts the game for me. As much as I've seen. its not bad and the game looks good
the main AI people seem to dislike is the enemy design and movement patterns. here's the way that goes in game play. basically, there are enemy types you can categorize in limbs, color, or abilities. but the REAL random part is the various extra limbs and appendages they'll have. enemies can be a mess of limbs and bodies that just lunge at you. honestly. with the spastic movement of everything and shooting spells for my life. i really don't look too hard at the details of the enemies. the game looks fine, great even.
the AI enemy design does not make the combat hard to read or play. the spells and unlocks for the wizard are nice and fun with item building and two different spells at a time. the enemies may have a bunch of legs. but its pretty clear what limb will be used to swing at you, the limbs that will be used will literally glow before they swing, and as wizards. all you have to do with your range spells is back away from the enemy as you fight and dash around. As someone that has only gotten to the worm boss with a 26% achievement of simply reaching the boss. the game is fine. a bit overpriced.
I'm not gonna larp about AI morality. people can just be scared of the term "AI" while the dev might have used a micro-amount in the game. or maybe it was obscene. I'll never know. I just care about the game play. and its fine.
also the game feels lacking story. I'm not a story person tbh. but that's a con for someone
Steam User 11
Very interesting...few weird bugs like footstep sounds continuing briefly after stopping, some presumably "cutscenes" not playing when they should, and some other minor weirdness. But the core game is truly pretty good. The use of AI is well done imo, this definitely isn't AI slop, it's using it as an advantage instead of a crutch here, again imo. Especially at its sale price of $1.99, definitely recommend. I don't know that I'd recommend it at $19.99 though, probably a little rough for that...i'd personally value it at about $4.99 full price, maybe $7.49 tops.
Steam User 20
Unique and cool
The game was NOT made using pure A.I, so stop believing these people who say it is. The dev has already addressed this. It's actual drawn art using this early form of a.i generation as kind of like an overlay or something. Go view the forums
Now as for the game? Super cool. Every single monster encounter is this strange unpredictable event essentially. You never know how they are going to attack you or what they are going to look like. I've come across some truly weird monstrosities and every time it freaks me out lol. Combat is cool with some really effective magical abilities. movement is smooth and light. You are like a feather and can double jump. Worth your time. Oh, and the game does the roguelite thing very well. Good, meaningful permanent upgrades you can purchase after a run