Soul In the Chamber
You play as an archeologist exploring through the ruins of the long fallen Khal Empire when you recover a mysterious ancient gun. When picking up the gun, the soul of an assassinated emperor is dragged out of the spirit world and becomes entrapped into the body of the gun. Due to your actions, a cataclysmic collision of worlds has begun that only you can stop by returning the emperor to his final resting place in the spirit world.
With the emperor at your side, you must traverse the chaos of the oncoming apocalypse as you fight through the vengeful and mad spirits of the fallen empire’s bloody past. Save the fates of both colliding worlds as you uncover the mystery of the emperor’s assassination and the story of the empire’s fall.
Heart-Pumping Fast-Paced Traversal
Slide, wall-run, and dash your way through a world designed for agility and flowing movement. Build up your momentum as you dodge opponents, traps, and traverse environments crafted to challenge your ability.
Precise and Creative Combat
With only one shot to take down enemies, use bullet-time and precision to take down your opponents and use their souls to recover your bullet and chain together kills as you move through combat. Gather and use unique modifiers for your shots to creatively take down enemies and use your environment against those who stand in your way.
A Vibrant Stylized World
Traverse through the beautiful ruins of an empire that fell from a tyrannical imperial dynasty and a bloody civil war. Explore the vibrance of a dying spirit world as well as the chaos of two worlds’ colliding. Endure the onslaught of stylized and unique opponents as well as a treacherous environment as you try to reach your goal.
Competitive Speedrunning and Community-based Level Editing
Race through levels to get the fastest times with in-game timers and optional objectives to constantly challenge yourself. Create your own levels with an in-game level editor that allows you to experiment with unique level combinations to create challenging and creative experiences.
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Steam User 2
Where do I start this isn't a bad game it is certainly not AAA standards however for being a fairly small indie studio that did this as a university project it is good. There are a lot of problems but also a lot of good things.
-Audio
-The soundtrack that plays is very catchy however stops playing randomly before the level is finished
-The person voicing the tutorial did a pretty good job however becomes just like the music very redundant and annoying, especially because he keeps yelling "keep going peasant!"
-Picking up items and coins sounds satisfying
-The gun sounds, absolutely suck, I understand it's not going for realism but killing an enemy feels horrible with the high pitch boom that the bullet makes on impact
-The slow motion thing needs to be turned down a bit the bass is too loud even on 30% volume
-UI
-Very nice and unique
-Main menu looks very nice
-Pause menu needs some work
-The use of a login page is really annoying because this is a single player game.
-Level Design
-Very inconstant some areas look very poorly made especially the early lava and tutorial levels but some areas look incredible like the parkour level, but the use of lighting and weird props makes it hard to know where to go
-Some levels don't have colliders so you fall through the map
-Gameplay
-Sometimes too easy with enemies being very weak and slow
-The whole don't miss a shot sounds neat on paper but in practice is pointless because the enemies are too easy to hit
-The movement is actually well done, however still feels like the default Unreal Engine Movement player including how the player is holding that gun lol
-Plot
-Very weird not into anime or what the art style is going for
-The beginning cut scene is weird because it barley tells us about what the game is
-Graphics
-The motion blur needs to be changed or removed because Unreal Engine motion blur sucks
-However the toon shader and black outline is nice
-But some textures are very pix-elated and very basic
Over all For how big the team probably was and how passionate they were I will give em a 8/10 for a free game, but for it being a game with a prince tag it is a 5/10
Steam User 2
VERY fun and unique game idea. Fun to find strategies to build high speed and to try and beat PRs. Super fun, will be following closely to see how the game progresses its development.
Steam User 2
I love the concept that this game is going for. The wall running needs a little bit of work, but I really like the mobility of the player and how the game feels. I can't wait for more levels to come out! Keep up the good work boys!
Steam User 4
Some of the slanted walls are buggy with wall running, melee could be cool and maybe you get health back that way but its risky to go for. Sliding is incredibly nice as well as the slow mo when you aim in. I definitely want to speedrun this and try to get my fastest times just like on my friend's asetto server, Subscribe to The303Garage.
Steam User 2
Lots of bugs of course but im sure thats already known. The movement is really fun, the concept is cool, its lacking in the amount of content also obviously but it's still fun to mess around with and if theres gonna be a level editor eventually i can imagine some really interesting parkour and speedrun maps.
Steam User 0
ok game need a setting to lower volume or unless i couldnt find it. if more work and advertisment is put in, i think this game wouldnt be half bad
Steam User 0
*This is an early access review, and everything is bound to change*
The gameplay is fun, and interesting, and Is worth giving a shot. The game is not perfect however, and upon playing the game, these are my notes.
When scrolling through the menu, the sounds that play when hovering over an option will get loud and crackle if you go too fast.
Cutscenes were waaaaaayyyy too fast to read and understand.
Maybe try a different font, as it can be a bit difficult to read over certain images.
CHANGE TEXT COLOR IN PAUSE MENU! It was nearly impossible to make out what the options said in some areas. Of the game.
Lack of graphical options/options to change resolution.
Motion blur is a bit too intense for my liking. If that is your style choice that is ok, but I recommend making the motion blur a bit less intense.
You NEED to add a settings menu in the pause menu, if the player doesn’t like their mouse sensitivity or keybinds.
When sliding into an area that puts a prompt on screen, the audio will glitch and loop.
None of the dogs have animations.
If you slide and jump into certain static objects at the same time, you will be shot up into the air.
Prompts don’t immediately disappear when you hit continue, which can get distracting.
I was unable to pick up the artifacts.
Artifacts glitch and show their physics lines.
There is no real indication that an enemy is taking health away.
I'm holding a laser rifle, but it sounds like a BB gun.
Enemies will stop following you for no apparent reason.
The Player's character model gets stuck in an endless loop of climbing when attempting to climb.
I recommend you add checkpoints.
The dogs awkwardly stand in place doing nothing.
There wasn't a clear indication at the end of the 1st level that was saying that this was where you were supposed to finish, it was just a green wall.
Hit registration is wack.
Some enemies are invincible.
Can’t play/test custom levels.
In Level 3, the Fire dogs are levitating.
Crosshair isn’t visible in some areas of the game.
In level 3, the second wall run wall doesn’t have good detection, and I had to restart many times because of it.
Objective in level 3 is not clear.
Enemies at the beginning of level 4 are unresponsive.
Wall run detection is really bad in level 4.
This one is obvious, but lack of textures.
If you tab out of the game, sometimes it will cut the game's music.
Performance wise the game ran ok, but with a Ryzen 5 3600 OC to 4.5GHz 16GB Memory at 3200, and then an RTX 2070 Super, the performance wasn't great at 1080p. It was fully playable on my machine but still dipped to around 100 fps at times. What I'm really worried about is people with lower end systems. Allowing a change for render distance, resolution, reflections, AA, and lighting effects would be amazing!