Sordwin: The Evertree Saga
Set sail for adventure and mystery on the island of Sordwin. Explore the town in secret or in style, meet and mingle with the island’s residents, wield weapons and magic and uncover clues before darkness falls!
Sordwin: The Evertree Saga is an immersive 440,000 word interactive experience by Thom Baylay, and the second book in the Evertree Saga. It’s entirely text-based–without graphics or sound effects–and fueled by the vast unstoppable power of your imagination.
A simple request from a wealthy lord is about to get a lot more complicated when you find yourself sailing for an island under quarantine. Will you try to help the terrified townsfolk, or is completing the mission your highest priority? Enter an open world, where the choices you ignore matter as much as the ones you explore and where every interaction has a reaction.
- Play as male, female or non-binary; gay, straight, bisexual or asexual.
- Continue the story started in Evertree Inn or play as a brand new adventurer.
- Make enemies and friends; continue a growing love story or find new romance with all new characters.
- Boldly confront the townsfolk or lurk in the shadows as you uncover clues.
- Battle with any weapon you can imagine or unleash an impressive arsenal of spells.
- Overcome obstacles with multiple different skills.
- Customise your character’s appearance and personality.
- Drink with pirates in the tavern, test your faith at the temple, explore the abandoned observatory and much more.
Find out if you have what it takes to survive on Sordwin!
Steam User 2
Reviewing (mostly) every game (or DLC) in my library, part 238:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10)
This is how you do an interactive novel. Sordwin is the rare sequel that not only respects your choices from the first game—it rebuilds itself around them. Whether you're chasing clues, revisiting old lovers (or cheating on them, oops), or navigating a tangled web of secrets and sorcery, this game gives you full control over your fate. The writing is sharp, the tension is palpable, and the mystery is deliciously satisfying. Your choices matter—in past and present—and the game constantly rewards curiosity, cleverness, and risk-taking. A fog-drenched fantasy mystery with heart, claws, and consequences. It’s everything I want in a fantasy detective game—and more.
🤓 Pros:
Phenomenal writing that’s tight, descriptive, and emotionally sharp. There’s not a wasted word in Sordwin. Every sentence builds atmosphere, tension, or character. You can feel the damp chill of the harbor, the unease of the villagers, the weight of each decision. It’s descriptive without dragging, stylish without being purple. Also? Virtually no typos. Polished and professional.
The mystery is genuinely engaging and makes logical sense. This isn’t a mystery on rails. You gather clues, decide which locations to visit, and choose what questions to ask. There’s a clear sense of agency in how you approach your investigation. Best of all—it actually comes together in a satisfying way. The final reveal doesn’t feel like it’s pulled from thin air; it rewards careful reading and smart decisions.
Branching paths that truly matter. I peeked at the code. This game cares about your choices—from the first game and this one. Whether it’s who you suspect, who you love, who you saved (or didn’t), Sordwin responds in meaningful, character-driven ways. I cheated on D. Twice. LMAO. She found out. She broke up with me. It hurt, but it made sense. On another route, you can move in with her, make it official, and the whole dynamic changes. It’s deeply reactive storytelling, and it hits.
Romance, heartbreak, and consequences. The romance here isn’t just fluff: it’s volatile. Your partner has their own feelings, reactions, and boundaries. Screw up, and they’ll call you on it. Stay loyal, and there’s some real warmth and intimacy to be had. It’s not a tagged-on subplot—it’s woven into your character arc.
Creepy, immersive atmosphere. Sordwin is a strange, fog-drenched island full of secrets. The game does an excellent job building suspense: not through jumpscares, but through dread. Strange occurrences. Villagers whispering. Eyes in the darkness. Murmurs of something ancient. It’s subtle, but chilling in the best way.
Clue system and stat checks create real replayability. Want to brute-force your way through? Use your strength. Prefer logic, intuition, or charm? That works too. The way your stats unlock new dialogue or investigation options makes the game feel incredibly flexible. You don’t just see different outcomes; you play differently depending on your build.
High replay value. Between romance branches, investigation styles, character backgrounds, and all the rippling consequences from Evertree Inn, this game practically begs for a second playthrough. No two runs will look the same, especially if your protagonist made wildly different choices in the past.
👻 Cons:
Could’ve used a bit more worldbuilding. The central mystery is strong, but I did wish for more detail on the broader lore. We get hints of ancient forces, magical politics, and forgotten history, but it’s mostly background noise to the immediate plot. A little more fantasy depth would’ve enriched the stakes.
Romance content feels slightly limited. What’s there is excellent, but I was left wanting more, especially with how dynamic and reactive the relationships are. A few more scenes or emotional beats with love interests would’ve elevated the experience even further. Still, what exists is great—just needed more.