Sommad
Sömmad Released
We are happy to release Sömmad today and let everyone experience it! We hope you will have fun playing it 🙂 Even though the game is released, we welcome your feedback and support, so we can further develop Sömmad into an even better and more complete game. – Rovago Studio
Sömmad Coming Soon
We are proud to annouce that Sömmad will soon be released. Release is planned in the beginning of August, so check back for updates and spread the word 🙂 – Rovango Studio
About the GameSömmad gets you on an adventure in a self-overlapping VR maze to find a diamond with help of your friends outside VR. In this local multiplayer, walk freely in a large VR maze, make decisions with friends, and challenge your guiding skills using a mazy map!
The maze and map in the game are built with a core mechanic of “self-overlapping architectures”, which allows users to freely walk and explore the large VR maze without any teleportation required! This freedom to walk makes it easy to forget that the play area is bound to only a small 2.5m x 2.5m space. For an even greater, engaging experience, the game asymmetrically includes all friends outside VR and challenges them to direct the person in VR using a map of the maze.
The game was designed and created as an experiment of VR self-overlapping architectures and local low-budget social VR. It has been played by visitors at Aalborg’s main library that greatly enjoyed it, and therefore we wanted to share this experience with the rest of the world on Steam.
THINGS TO KNOW
- Sömmad requires a 2.5m x 2.5m meter play area for the VR maze.
- It is played with two roles – an explorer and one or more navigators.
- As a navigator outside VR, you are challenged with the map of the VR maze on a side screen to guide the explorer with a VR headset.
- As an explorer, you walk around searching for a diamond with help from navigators.
Sömmad is made by Sule Serubugo, Denisa Skantarova and Nicolaj Evers with supervision of Martin Kraus. We hope you enjoy walking in VR and get to find the diamond 🙂
Steam User 16
I love those non euclidean applications for VR, it's so better to walk in real life than any kind of artificial locomotion, it's a pity than is rarely used and just for small experiments.
Sommad is not as polished as Unseen Diplomacy and has lower space requirements (2,5x2,5 meters against 4x3): this is clearly noticeable with narrower spaces and a limited variety of rooms. On the other hand, this one is for two players and the asymmetrical side is well done, with the monitor window than mixes the dungeon itself and a camera from the headset.
Hardly you're going to play Sommad for hours, but the idea is fun and is for free, a nice addition in any asymmetrical compilation.
Steam User 5
This game has good potential for sure, if there were more maps/mazes then this would be something I would play heavily. Please make more maps for this game, if there were 10+ maps I would happily pay a good price for this game.
The two player aspect to this game (one person using the headset, while the other player looks at the map on the screen to give directions) is awesome and a good addition to this game.
I really hope this game gets further development!
Steam User 4
its good game, but you need at least 2.5m x 2.5m of play area and it have just one maze
Steam User 4
1. Asymmetrical gameplay. This is really helpful if you have multiple players interested in VR but only one headset. This should be a tag.
2. No teleportation; it was a very freeing experience, being able to move around without controllers and without (much) worry of running into real-world walls. It was pretty easy to keep my real-world play space in-mind, and could tell when a real wall and fake wall lined up.
3. Crouch-walking was neat, though keep in mind that less-abled players may have issues with this.
The biggest problem we had was figuring out if we'd won. I spent a couple minutes walking around the area supposedly containing the gem, and I'm not sure if the gem actually appears in VR. Adding either a win condition or some hint to the map-reader would go a long way to making this a more polished experience.
Steam User 4
The good:
I was very impressed with the way that the maze overlaps on itself so the player can actually walk though it. Being able to walk around like this really gives the player a strong sense of presence that I personally haven't felt in any other VR game yet.
The bad:
The game only has one maze that my girlfriend and I had memorized after the third go. I was expecting at least a few more, or even procedural generation. Background music would be nice too.
Overall, this is a really enjoyable experience and I'm excited to see this game develop further.
Steam User 2
Sommad is a maze game in VR that fits in your play area. It worked on my system, looked ok, played ok, sounded ok. Sömmad gets you on an adventure in a self-overlapping VR maze to find a diamond with help of your friends outside VR. In this local multiplayer, walk freely in a large VR maze, make decisions with friends, and challenge your guiding skills using a mazy map. This VR game requires a play area of at least 2.5m x 2.5m, i got by with my 2.1m x 2.1m. You can play by yourself, just take longer. You have to be more careful with your cords, could trip or get tangled.
Try it, you might like it.
For more info:
Steam User 1
My children and I just spend a good 45 minutes just waundering around our front room. OMFG this game is so much fun, sure it's just walking through a maze but you walk for what seems like for ever, in your play area, and if the person guiding you has any sence you make it to the end. It felt odd to know you're in your play area but walking for so long you must be next door by now.
The only thing missing is more levels.