SOLAS 128
著者はまだあなたの言語で説明を提供していません。
At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you’ll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.
- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate – changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.
Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game’s synth-fuelled soundtrack.
Steam User 1
光線を目的の場所へ飛ばすパズルゲーム。
RPGとかのダンジョンでたまに見る、『光線を鏡に当てて反射させ目的の場所へ届ける』アレを抜き出して複雑化した感じです。
見た目はシンプルですが、遊んでみたら夢中になっちゃいました。ぱっと見で無理だ~と思っても経路をじっくり考えれば解けるのが好きです。
終盤には光線を複数マップかけて飛ばすのが当たり前になってきて、どのマップから飛ばす光が必要なのか覚えていられなくてうっかり必要な光を止めてしまい、元に戻せなくて頭が溶けそうになるなどしました。面白かったです。
初期設定だと光線らしくぼんやり光るエフェクトがついていますが、目が疲れるのでオプションでオフにするのがおすすめです。