SOLAS 128
At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you’ll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.
- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate – changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.
Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.
Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.
Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game’s synth-fuelled soundtrack.
Steam User 0
Great puzzle game with catchy soundtrack.
I really like puzzle games and finished many with no help like Portal 1 and 2, Filament or The Witness, but this one was too complex for me towards the end. I don't know if it's because it's 2D or I lack certain skill, but managing multiple screens of what where goes and what needs moved between them was just impossible for me and had to finish the northern part of the game following the walkthrough.
Nevertheless, it plays great.
Steam User 0
I really enjoyed the sound track, so long as you take it in small doses. The puzzles are clever and the setting is very interesting.
However, toward the end of my playtime, I felt like I was just guessing at where objects would land and what colors they'd turn into. No track or color scheme was made very clear so I eventually lost interest as I didn't feel like investigating much outside the core game itself.
It'd be easy to get much more out of the game if you're willing to reach outside help and hints.
Steam User 1
Chilling vibes but yet challagine puzzle game with nice soundtrack gameplay integrated soundtrack and interconnected levels.
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Steam User 0
Im having a total blast with this. The puzzles are challenging and engaging but the solution can always be found (some take longer than others), making for a very pleasing experience.
Steam User 0
A puzzle game with simple mechanics, taken to challenging heights.
Steam User 0
Great Puzzles!