Sokoramp
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Sokoramp is a Sokoban based puzzle game that adds several mechanics to the core gameplay.
- Use ramps to navigate over boxes
- Touch color coded squares in the right order
- Unlock regions
Key Features:
- 50 original levels with increasing difficulty
- 4 worlds, each with extra graphical effects accessible via a cheat code hidden in the game
- 3 bonus levels, unlockable by solving the 50 base levels in close to the perfect amount of steps
Usability Features:
- Full Screen/Windowed mode
- Resolution settings
- Music and SFX control with seperate sliders
- Unlimited undo
- No timer
Steam User 10
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Sokoramp is an excellent sokoban. Perhaps not as much character in A/V as some others, but far more challenging than many around this pricepoint. In short: I highly recommend it and it's well worth it for the asking price. I'd estimate it at around 4-6 hours for a simple playthrough (without optimizing), 7-10h to unlock all levels, and still more to beat all levels and get all achievements. That's a lot of solid, puzzley gameplay for your bucks.
Beyond basic block-pushing, there are three additional mechanics, each sketched on the store page:
1. Ramps -- pretty self-explanatory, and a novel variation on the basic formula.
2. Colored Buttons -- on these levels you usually need to hit 3 switches in order (red, yellow, blue) and then proceed to the goal; step on a button out of order and you need to hit them all again.
3. Locks and Keys -- pushing blocks on top of keys unlocks the padlocks: you cannot walk over locked padlocks.
These are each introduced as you go, each works well, and the toughest levels usually involve more than one. There's a decent difficult curve, and although early levels are quite simple, late levels are quite challenging, with some late solutions requiring 150+ steps. I've stared at some levels for well over a half hour before solving them. Feels good.
Sensible keyboard controls: R for reset, Z for unlimited undo, arrows to move. A bunch of small quality of life improvements were implemented in response to feedback to make the menus easy to navigate with keyboard (not just with mouse). There's no rebinding, but hey, arrows, what more would you want? Settings are rounded out with fullscreen and windowed modes with a bunch of resolutions, and separate sliders for music and FX.
55 main levels, plus another 3 bonus levels that you can unlock by optimizing some stepcounts. While in-game on each level it shows the optimal stepcount, shows your current stepcount, and shows the stepcount you had on your best solution. Levels unlock one at a time so you can get "stuck," but optimization is not required to progress through the main levels. In practice, if you want to unlock all the bonus levels you only need to focus on optimizing your solutions for the first ~30 levels. If you're aiming to see the whole game, this actually makes the late game feel a bit less taxing: unless you want the bragging rights of optimizing every last solution, you're off the hook for optimization after ~30 and can just focus on getting through late levels without worrying about stepcounts.
If you care about Steam achievements, note that some achievements are tough, including one for beating level 55 in just 45 seconds. Even at my ~11h playtime I've yet to beat the final 2 bonus levels, which keeps another achievement out of reach. Finally there's one cryptic "secret code" achievement that I can't work out -- I've seen every level and beaten all but 2, but haven't seen any hints about what I'm missing...
All in all, it's probably one of the best Sokobans I've played since the fraught PATHOS, and while it's not as long as that game, it's also fully functional and has a responsive Dev who's open to feedback. Wish there were more games I could say that about.
Steam User 2
A chill yet challenging block-pushing game where you guide the marble into a hole. The puzzles are all pretty well thought-out and getting the silver and gold medals for clearing stages in as few moves as possible will take some big brainpower. The difficulty in general ramps up quick, so if you like brainteasers there's plenty of those here.
Presentation and visuals are also clean and pleasant to look at. Overall, a nice little game for its asking price.