Siralim Ultimate
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you’re not up to read it all, though, here’s a quick rundown of some of the main features:
- 1200+ creatures to collect
- Fuse your creatures together – the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 unique tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb – a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1200 different creatures. Each creature has a unique stat spread, as well as a unique trait. And don’t worry – none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 40 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator – As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist – As a Cabalist, you’ll enable your creatures to cast spells that they normally wouldn’t have access to. While other people’s creatures might run out of Spell Gem Charges, you’ll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric – As a Cleric, you’ll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler – As a Defiler, you’ll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid – As a Druid, you’ll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker – As an Evoker, you’ll empower your creatures’ spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight – As a Hell Knight, you’ll favor creatures that specialize in attacking. Hell Knights empower their creatures’ attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor – As an Inquisitor, you’ll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes – for example, when your creatures heal enemies, they instead cause damage to them.
Monk – As a Monk, you’ll boost your creatures’ chance to Dodge attacks and spells. When your creatures Dodge, they’ll unleash a devastating counter-attack on the enemy.
Necromancer – As a Necromancer, you’ll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures – they can cause damage, boost your creatures’ stats, debuff enemies, and much more.
Paladin – As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they’ll also damage their enemies.
Reaver – As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they’ll be able to devastate your enemies.
Sorcerer – As a Sorcerer, you’ll support your creatures by debilitating their enemies from afar. Generally, your enemies won’t be able to act for the first few turns in battle as long as you’re around.
Tribalist – As a Tribalist, you’ll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster – As a Trickster, you’ll heavily inconvenience your enemies by preventing them from taking action. You’ll also gain the ability to manipulate the element of luck – for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first forge one at the Blacksmith. After that, you can socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can upgrade your Artifacts to unlock new socket slots, and even brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allows them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to craft the Spell Gem. You can upgrade your Spell Gems to unlock Enchantment Slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that’s not an exaggeration) and Siralim Ultimate is even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever – or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful False Gods.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There’s a card for nearly every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, but the point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
Steam User 108
fights are like gen 3 pokemon
dungeon crawling is like pokemon red rescue team
loot is like diablo
theory crafting is like PoE
the story is like a bosnian bootleg ps2 game
game is completely accessible with just 1 hand (amputees and nut fondlers rejoice)
Steam User 58
I'd personally not recommend this, but considering my main complaint is "this game is too good", I think the developers deserve better than a thumbs down.
Basically, this game is a creature collector focused on building teams via synergizing an array of high power traits, in order to gain more resources, build more teams, and fight exponentially harder enemies. Art looks nice, music is decent, writing is hit (bestiary lore) and miss (main story). If you're looking for a game about teambuilding and continuously progressing and have a ton of spare time, I'd recommend it.
On a personal level, having a stable laptop version of Siralim Ultimate was not exactly healthy. This thing is like crack for my ADHD brain, with the sheer variety of ways to build teams and optimizing consistent progression systems and all the rewards and dopamine. Plus, I am a sucker for turn based combat. If you might have trouble with patience or managing playtime or doing advanced theorycrafting even when off the game, Siralim Ultimate might not be the best for you. It markets itself as an nearly infinite game for a reason. The week or so I played it it monopolized my free time and made doing other things harder because I just wanted to do more Siralim.
If you can handle the infinite content and play with moderation, this is some of the best gameplay of it's genre. Yet if your brain works like mine, beware the power of the Siralim time hole - there's few other games I've ended up deleting for my own good.
Steam User 28
As other reviews mentioned, you NEED to like grinding and theorycrafting.
It does those 2 things really really well.
If you're here for story or to explore unique worlds then you won't find anything.
I would probably give it a 1/10 on those. 1 for effort.
Steam User 21
This game is amazing. If you like stuff like building a CCG deck, gearing up your party in rpgs, theorycrafting d&d characters, or just spending time theorycrafting anything really, this game will scratch that itch for hundreds of hours.
There are something like 600+ different creatures, each with a unique trait. There are thousands and thousands of different teams you can make, basically built around these traits. You can fuse 2 creatures together and have both of theirs, and then each creature can equip 1 artifact, which can also have a creature trait. Not to mention a huge variety of spells, and another piece of equipment, relics, that do a variety of effects as well.
That alone would be a massive variety, but the player can also choose from ~20 different classes that all dramatically change your party as well.
Quick example - Cleric
- Some of my cleric perks let my party heal while at full HP
- gain a buff when healed
- boost all heals by 2x
- do more/take less damage for each buff they have,
- If they overheal, the excess turns into a temporary HP barrier
- deal extra damage based on their barrier #
- and a few other things
So I made a party based on those perks. Using creatures that
- Gave everyone a 15% regen buff
- turned that 15% into 50%
- When healed, raise max HP by 5%
- reduce damage even more while they have the buff that's always on lol
- Takes a huge chunk of damage on it's turn to boost it's INT (for spells) by that amount
- Makes the regen trigger when a creature is attacked, as well as the start of their turn
- 2 of my creatures use their health # in addition to their ATK
- revive with a gigantic barrier
So, my team gets stronger and stronger and tougher and tougher as a battle goes on, it snowballs fast. One creature might start at 30k HP and after 5-6 turns is at 1 million, counting barrier. Some people go for insta-wins but I wanted to try out cleric and see how it worked, and it works very well. I'd say from start of theorycrafting to having my team, was probably 3-4 hours. And along the way I found a few tweaks I wanted to make later, but was already pretty far into my hunt for specific creatures (some are bought at shops in one of the 20+ stages).
That was just a small example, but there is soooo much you can do. If you like making teams like that, this game will give you a zillion hours of fun.
Steam User 10
If you're the sort of person who gets really into strategy and team building then you should check out this game. If you love making broken builds then this game actively encourages and rewards it. The depth of this game is like few I've encountered. My play time tells a story by itself, and that doesn't even include the time I played on mobile (it has cross save!) I can't recommend this enough. (Also, it plays perfectly on the Steam Deck.)
Steam User 8
This is a great game. But it is deep to the point of being chaotic.
Each individual layer is simple enough, but the number of layers plus the sheer amount of options available for each layer makes for astounding complexity and variety.
All this means that you'll have cascading things happening in fights - with all sorts of % chance triggers and reactions - making it functionally impossible to follow what's actually happening. Often a single turn will take over a minute of chained actions.
Early on, the game also makes it relatively easy to completely swap your character skills and team comp - encouraging you to play around with different options. This is really the strength of the game. There are a crazy number of different player classes, monsters, item modifiers, spells, and spell modifiers. If you like to adjust playstyles, this game has probably billions of configurations and combinations.
Unfortunately, it does get more difficult as you progress to catch a new team up to a usable level. It's really easy to change your class and fuse a new lineup. But building the artifacts to complement the team takes a lot of grinding. And that is the weakness of the game - it gets very grindy. There is a surprising amount of content; even after you beat the "story" there are several new systems to unlock and added way to empower your team. But amount of runs you have to do to make any amount of progress starts to get crazy.
One complaint is that the game doesn't make it easy to track the buffs/debuffs. There are these names and icons on the skill descriptions and creature portraits. But there are so many different ones that it's pretty much impossible to remember them all. And jumping over to the codex every 2 minutes is annoying (and impossible from within the battle screen). Some sort of tooltip when you mouse over them would be very useful. On that note, the game isn't really optimized for playing with a mouse at all. I'm sure that's to make it easier to translate over to mobile/Switch, but it still feels kinda bad on PC.
The cloud/cross-platform save is also a bit screwy. You pick a number which you can then type into your game across all the platforms. It's easy enough, but not very secure. The random number the game assigned me when I started was actually someone else's number, and I could see their saves. The fact that you can take your game across platforms is really great, though. But it is weird that the game doesn't use just the regular Steam cloud saves alongside their custom cloud save.
Steam User 7
Dragon Warrior Monster meets Diablo. If you are into deeply customizable creature collecting, this game is second to none. It is truly on another level. Thanks to the dev for creating this. My playtime doesn't reflect over 100 hours also played on mobile.