SimRail – The Railway Simulator
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About the Gamehttps://store.steampowered.com/app/998400/TransSiberian_Railway_Simulator/
SimRail is a new era of railway simulators. Realistic driving physics, the environment generated on the basis of geodetic data and an extensive multi-player mode are just some of the elements that game includes.Join the travel…and visit about 500 km of real routes created with all details. Choose present europan high speed, long distance and suburban tracks or travel back in time to ’80 and drive steam train at sand railway of Upper Silesia, Poland – the socialist land of coal and steel.
Take control of a trains…from different eras and drive safety to the final station on time. Most popular steam, diesel and electric vehicles uses realistic physics based on technology known before only in professional simulators for training drivers.
Enter signal box…and become train dispatcher. Take a care of your station, prepare the path for the train keeping in mind the rules and schedule. Use devices from different eras, but remember that something can break!
Enjoy multiplayer…and cooperate with players from around the world as a train driver oraz dispatcher with real-time weather and communication. Take over the selected train or signal box and start an adventure unprecedented in other rail simulators. It is our response to the expectations of players.
The quality of the graphics…thanks to use of Unity game engine allows you to lose yourself in the virtual world. The grass and trees moving depends on the wind, dynamic weather system with puddles and snow drifts, living world with animated passengers connected with scenarios randomization.
Steam User 31
Disclaimer: I'm a real life train driver, so my opinion might be different from that of a casual gamer.
I for one, love this simulator. Rest assured, this is not a game, but a simulator. There are no "adventure" missions, no shooting, no score - you just drive a train. What sets this simulator apart from others, is that this is not all about eye candy.
It's very good to look at, mind you, but where this sim shines, is in physics and systems managing. Driving a train here isn't just about moving a lever forward or backwards. You actually have to know at least a bit about train systems, especially the brakes (and computers for ERTMS driving).
True, the sim isn't totally mature yet - the biggest gripe being the lack of single-player save, or checkpoints. But this isn't a sim you just play casually for a few minutes. If you start playing a sim like this, you expect to play for at least an hour or so. That's why the lack of save isn't a deal breaker for me.
In short, this is not a game but a sim; it's more focused towards physics and applying correct procedures, rather than zooming about in a pretty landscape; it has a steep learning curve but is very rewarding; the ability to play as a dispatcher instead of a driver, is a real boon; there are a few bugs/shortcomings, but they are more than compensated by the available features.
Steam User 12
Now that I have played 60 hours within a few days (huge days for the unemployed) I can say that I finally get it.
This game delivers on everything I could ever imagine from a train sim.
When I first got it i played around for 50 minutes and went back to train sim world (which is a huge mistake in retrospect).
TSW is an okay train sim and I never looked really further, because it felt the most complete.
But the game lacked randomness, timetable mode just always felt perfect and the scenarios are okay the first time you play them, but lack replayability in my opinion.
This is where this game really shines, what it may lack in content (even tho the current routes with the new DLC are vast) it makes up in the core gameplay systems and how they interact.
I spent my 60 hours almost entirely in multiplayer and the multiplayer makes this game so much better than TSW ever could be.
You can just jump in into any unoccupied train or dispatch station.
I mostly played as a dispatcher and that role felt really fulfilling.
Communicating with other dispatchers, giving a player freight train the choice if he wants to do his scheduled stop or continue on (if the traffic situation allows it) and a lot more.
There are some minor points like the Server performance issues, which limit the available dispatch stations on servers, but that is acceptable and is probably going to be improved.
So all in all it is the best rail simulation game I have ever laid my hands on.
I will be coming back for the wholesome community, the randomness and most importantly the very solid gameplay.
Thank you SimRail.
Steam User 4
After my first 3hours of play (apr-25) I normally do not write reviews. But already a lot of impressions are rolling in. ;)
The "thumb up" is mostly about "the impressive amount of work the developers have put into this game".
I mean 70GB of game data does not write itself.
And more routes are being built as I write this.
I love simulators, and the learning curve for this game is hard. Exactly how I like it. :)
BUT
As a non-speaking Polish player I get faced by tons of name tags in Polish. Which is fine -> It gives immersion.
But if the "hover-over-translation" is incorrect... and the narrator uses the wrong pronunciation... I get lost.
Maybe this review lands on one sentence: The experience is amazingly realistic, but got "lost in translation".
Although this can be fixed. I think the developers just got to caught up in doing it exactly right, fixing bugs etc, that the player experience got forgotten.
Hopefully a lot of players will buy the game, and another "GUI"/"Human-Interaction" expert could be hired into the team. Who knows, maybe I will find a bug-tracker just to give them what I found... still what I say: It can be fixed.
Main issue I have with this game is "control", meaning how to translate the knobs and handles on a train into a "controller used by a player".
A working gaming control is also very important these days. We players sit with "keyboard-mouse" or a "xbox controller" -> The devs need to give us some "forgiving slack" not being in the actual drivers cabin. And always give us the feeling we are "in control", even when using the 3rd person camera of the train. EVERY SINGLE INPUT must be possible to assign a key.
Example on "input problem" that happened to me during these first 3hours:
I am braking into a station, I am behind schedule, I am looking for the knob that unlocks the doors.
I click the unlock doors in "preparation to unlock" with a move of my mouse. I actually do NOT turn the knob into the "unlock left doors position". But the sensitive mouse must have twitched...
BAM: Punished. Points deducted for "running a train with doors unlocked"
I was under 10km/h and honestly: ANY train driver would "hold" his/her hand on the knob at that point if being late.
So big cudos to the 4.9% that got the badge "Perfectionist", because that means no penalties, not running late, nothing.
Reasons to play:
1) The training track for learning ETCS (European Train Control System)
One of the biggest reasons I bought this simulator, and is a good feature of the game.
But today (apr-25) there are (only) two training scenarios, and they are also very cumbersome to use.
ETCS is a big standard, and the game is trying to learn you a lot in a very short time frame, and in ONE compressed scenario.
I really think there is a need for some "skip" buttons.
Example from level-1 ETC training scenario:
If you fail (or just want to run it again), the (english) narrator intro can't be skipped, and each time a new instruction is given, the "focus" is changed, and the scenario is paused. You loose your own focus, and never get the chance to try what you learned in the training scenario DIRECTLY.
Again: This could be fixed by the developers.
I think these training scenarios should be "cut up" into smaller mini scenarios, where the narrator does the pausing etc. Maybe like short 5-10min scenarios for each thing that could happen in ETCS.
And then remove the narrator (and pause/zoom in) in the current ETCS training scenarios.
Which then could give me a chance to show if I understood everything.
2) Multiplayer
I still think the game shines in multi-player mode (the very short time I tried it, mostly watched youtubers do it)
But if you buying this game: Remember that you (at least) have to be able to make trains move. And game will not let you do multi-player unless you finish at least ONE tutorial (if you find it). And it could take time to get ready (for me 2hours).
So I will probably get used to the wonky GUI (that selects options just by letting your mouse hover over menu options), and learn how many taps my keyboard will need to do for each type of braking. But for now I don't think the game is fully "Polished" (get it?) for a new player, and want to give this feedback to new players, so that they get the "right expectations". It is not polished, but still an amazing game.
For the future I hope developers will "focus on what they have" before doing to many long routes.
Like possibility to run single engines with a mission to "remove trains that stopped" (both single player, and multi-player mode). The uniqueness in this game is the contact between players and operators, and with that the possibility to handle "the unexpected".
Or just give options to use the many side-tracks, to solve congestions around big towns.
And a last tip: Already without buying the game, the multi-player world is "vizualized" online on sites like:
So for players stuck on a red light, having that site in a separate window helps in "knowing" what is happening, unless an operator calls you up. :)
Really cool if you ask me, and in the future I hope to see stats from the train of stuff that are broken etc...
Steam User 7
The best train sim on the market. Lovingly made, you can really feel it. There are however a few notable caveats:
- No saving and loading. This is less of an issue than you'd think, since multiplayer is most fun anyway.
- No routes outside of Poland. What is there is however so good that I don't mind. There are plans for expansion already too.
- Pricing on DLC has so far has not been great. It remains to be seen how competitively future content will be priced once the game exits early access.
Steam User 3
I very much enjoy this game. Even though the game is still pretty new, it offers a lot of things to do. The dispatcher mode is well done and during busy times, you won't even have the time to do anything else than dispatching trains. When it comes to driving trains, you can choose from around 400 kilometers of tracks to drive on. From my point of view, the best part about the game is the multiplayer mode. I would highly recommend buying Simrail when considering a game about trains.
Steam User 3
If someone would ask me, "Is there a cool game to drive trains?", I would answer "Yeah Train Simulator Classic by Dovetail Games"
But if someone was to ask me about one of the best developed and realistic simulators out there, my answer would have to be SimRail, myself being from Poland, everything this game has to offer is 1:1 with reality and features of each train.
Keep up the amazing work and lets hope the game continues to further develop as well as up until now
Steam User 9
I started trainsimming when MSTS was released, then came Railworks, Trainz and TSW. I’ve spent well over £1000 on DLC and thousands of hours over the years using these various sims.
Trainz has not really progressed and sits permanently on the back-burner. TSW promised much but the Unreal engine is a poor fit for train-simming and DTG has become an untrustworthy operator. (Too many broken promises and too much buggy DLC which are abandoned.) TSW2 is still on my hdd but the rest have been uninstalled.
TS Classic is still used often and is kept alive by third party developers (such as Armstrong Powerhouse) and the community (great freeware stuff and support at rail-sim.de , for example).
I got the SimRail bundle in the last Steam sale to give it a try and am currently on 10+ hours. I’ve done a few tutorials but the bulk of the time has been in multiplayer. So far I am very impressed. Sure it’s not perfect but even if it didn’t develop any further I would still use it.
I like the way it looks; scenery is good, trains are detailed and look great and the functionality is second to none. Sounds are first class and the weather variations wonderful (twilight looks amazing). There is plenty of stock to choose from and I haven’t used it all at the time of this review. The old EMUs are probably my favourites. There’s something “oldskool” about them and they are quirky and interesting. Second favourites would be the old locos. They remind me at times of the Class 86 (UK).
Driving passenger services keeps you on your toes and is exceptionally engaging, watching signals, speeds, next stopping points, horn points etc. I drive with the vigilance device turned off so I’m not overwhelmed. I love the variability that multiplayer brings. It’s similar to quickdrive in TSC but with more uncertainty.
The game really needs a manual and I shouldn’t have to scour the web looking for explanations of the signals/signs. Before I attempted any tutorials I watched youtube videos of others attempting them. It helped enormously. I also remapped several keys to get it more in line with the other DTG sims. All in all I highly recommend it. Great fun!