Siege of Dungeon
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About the Game
We combined various rogue-lite elements with traditional turn-based battles, creating the challenging “Siege of Dungeon.” In this one-of-a-kind random dungeon, countless rewards, events, enemies and traps await. After each task, your combination of character skills and relics will slowly take shape, forming your unique combat style. After successive heated battles, you will reach the deepest part of the dungeon.
Charge into the cryptic dungeon
In this ever-changing, randomly generated Underworld, you will have to make decisions depending on the various locations of monsters and events, which will lead to crises or victory for adventures!
Explore individually or as a team
In the vast interconnected dungeon, only adjacent characters can fight as a party. Under the circumstance of being surrounded by monster swarms, should you stick together or sneak in separately?
Deathmatches that come from sacrifices
In this underworld dungeon, you will discover relics and skills from adventurers past. Their unfulfilled ambitions will allow you to combine ever-changing battle strategies. When combining these two factors, use spectacular “burst” attacks to annihilate all enemies that stand in your way!
Story
In the central sea area between the countries, a dark castle suddenly emerged. Scholars have discovered from ancient books, that this castle is from an ancient dynasty that should have been eternally sealed with spells. Each country sent troops to investigate and found that there is an unfathomably deep dungeon under this deserted city. A great deal of magical creatures lurk there, along with heaps of crystals and treasure.
Even though the rumors tell of the incredible depth and horrible magical creatures, there are still many strong adventurers drawn to the power and treasure, seeking to explore this unknown dungeon…
Steam User 3
Got done dirty...
Decided to play this game with "Pick Me Up! Infinite Gacha" in mind. Treated the heroes like they were alive. Beat the game on my second run, but at the end it Gives you a choice between -3 Dungeon time and Running in Fear. How the fuck am I supposed to know I should run with spare dungeon time? A game like this has min-max as a core premise.... Needless to say I feel cheated for getting no notice on the end, in a game that is otherwise amazing in that it can be beaten with pure skill on run 1.
Steam User 2
People are recommending this game as a ''challenging and tactical'' dungeon crawler, even comparing it to darkest dungeon. Honestly its a different and fun game and imo worth playing but probably dont go in with that mindset because tactical or difficult its not.Half the fun in games like these are getting a build together that breaks the game but it feels like the game shoehorns the game breaking build to you and you have no agency behind it. I was doing 150+ damage, healing myself for 30+ hp and getting 10ish armor with just a single character by just normal attacking the end of it. For context end game tanky mobs have around 450 hp. Kinda dissapointed that the game holds your hand to that extend but the game is fun anyway
Steam User 2
So far I see a really great game. It's already early and this good? Rare. Please do not buy it expecting a full fledged AAA experience, it's early access indie project. Taper your expectations. 10/10 in concept, execution, artwork, and balance. Good job dev, I look forward to more, if you need testers/helpers I'm down! SUPPORT SOLO/INDIE DEVS
EDIT: Beat what's here, takes some skill but, I think I just kinda let Damage Over Time do all the work for me, Mage was just OP the whole way through! Love it!
Steam User 2
This game is definitely fun to play! I initially thought that this is simply another boring RPG game with a lot of GPT-generated stories. The game is actually pretty in-depth with lots of mechanics. I will play more as it seems interesting. I think it is a difficult game - I got killed at the second combat, but it felt rewarding after eventually succeeded! Definitely would recommend the game - but dev, please improve the user-friendliness.
Steam User 2
I was searching for a dungeon-crawling game that appealed to me, for about 4 years. Siege of Dungeon is incredible. There are so many items, and synergies between the items.
You won't have enough time to explore every room in a dungeon, so you will have to min/max exploration and use an element of deduction, because the ultimate goal is to find the hidden exit on each floor.
At the end of each run, you receive a purple currency that can be used to permanently level up hero stats and unlock advanced relics ( that can swing the battle in your favour ).
Steam User 1
支持港產遊戲,但玩了一會已經有幾個不方便地方
-說明不足,一開始完全不了解是要將隊伍分開探索,也不知道限時會何時重置,剛開始我是以為時間是一層的,後來才知道是整個區域
-不能在得到裝備時任意叫出角色選單,這在rouguedeck的遊戲很重要,結果你要記住所有角色技能去建立deck
-戰鬥時不能叫出角色選單,打傷害時又是要記住所有角色傷害,例如怪有20血,第一角色的傷害是8,你無法確定剩下角色能打出12傷害
總結來說作為第一個遊戲是十分優秀的,一個好開始,希望能繼續下去