Shroud of the Avatar: Forsaken Virtues
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About the GameWHAT IS SHROUD OF THE AVATAR?
Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriott’s wildly successful Ultima and Ultima Online games.
Shroud of the Avatar is about testing one’s character on a path filled with peril and tough decisions. Player actions carry meaningful consequences within the deep and persistent world of New Britannia by either upholding or breaking the Principles of Truth, Love, and Courage.
Shroud of the Avatar is developed by the veteran Portalarium team that includes Richard "Lord British" Garriott, the creator of the Ultima series, Starr Long, the original Director of Ultima Online, and Tracy Hickman, the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
KEY FEATURES
As a revival of the classical in-depth RPG, Shroud of the Avatar binds together many of the key features that made the Ultima series so popular:
- A far reaching story written in collaboration with celebrated fantasy author Tracy Hickman, where players are confronted with ethical choices based on Virtues and Principles.
- Multiple MMO gameplay features combined to offer a unique, shared online experience set within a persistent sandbox world.
- The ability to create a classless avatar allows for distinct play styles and uniquely specialized builds.
- Wide-reaching freedom to explore a living, breathing fantasy world enriched by a player-driven crafting and economic system.
- Players can opt to play solo or with friends, owning their own houses or even entire towns, and sign up and cooperate within various in-game guilds.
- Pay Once to Play with no subscription fees.
AVAILABLE PLAY MODES
- Single Player Offline: Enjoy the full game experience without the need for an internet connection. Recruit NPC companions to accompany you on your travels and aid you in times of need. Your online Avatar will not share the progress of your offline Avatar; you advance on different tracks through the story due to interacting differently with the world.
- Single Player Online: Play the game at your own pace while still being able to interact with the persistent works of other players, such as vendors, houses and player-owned towns.
- Party Mode Online: Explore New Britannia with your friends and tell new stories together. Interact with the persistent works of other players, such as vendors, houses, and player-owned towns.
- Multiplayer Online: Experience the vibrant world of Shroud of the Avatar and trade, fight, and converse with thousands of other players, all playing on the same server.
THE FUTURE
Portalarium is committed to roll out regular monthly content releases post-launch and will continue to collaborate with the players to further improve gameplay.
Steam User 15
作为一个UO老玩家,从这游戏开始开发就一直在关注,看到评论区几乎全是差评,但是最终还是没有忍住买了这个游戏。
迫不及待的下载安装好之后进了游戏,游戏画面比想象中要好很多,因为英文没什么压力,所以一路玩下来都觉得很OK,很有UO的感觉。然后看到台湾同胞有工会便加了进去。里面的玩家非常有爱,台湾的巴哈姆特论坛也有很多新手指导和游戏资料,所以这几天一路玩下来,感觉这个游戏非常棒。
总的来说,这个游戏上手确实比别的游戏要难,但是游戏性还是不错的。每天练技能,赚钱,晚上工会出团打BOSS,都很愉快。
游戏角色方面,你可以当穿重甲的法师,也可以当穿轻甲的战士,或者是 法师加弓手。技能和魔法都没有限制,想玩什么方向,完全靠自己的想象力。
装备方面,玩家能制作最好的装备,打BOSS也可以掉极品装备,所有装备都是消耗品,用久了就会坏。但是相比UO,SOTA里的装备耐久下降非常慢,就连新手装备都可以用很久很久。
PVP呢,由于是新玩家,还没有尝试过PVP。游戏里可以决斗,也可以野外PVP,还有攻城战。大家应该最感兴趣的就是野外PVP,毕竟UO的精髓就是PVP。这个游戏里很多高级地图都是PVP开放,只要进去就自动开PVP,所以不用愁没有玩家打架。但是很可惜,SOTA里角色死亡之后不是身上所有装备掉落。在PVP中被其他玩家击杀之后会随机掉落一件自己身上的装备,自己可以交赎金将装备赎回,杀死你的玩家可以得到赎金。这个系统和UO后期的保险系统有点像。
然后还有一个就是游戏模式,游戏模式大致分两种。第一种是完全离线模式,就是当做单机游戏来玩。第二种就是在线模式。在线模式分别为所有玩家在线模式,好友在线模式和单人在线模式,这样就不怕网络差或者地图里人太多,想怎么玩就怎么玩。当然完全离线模式和在线模式的角色是分开的。
最后,台湾同胞的论坛地址
希望一直在关注这个游戏的玩家别犹豫了,SOTA真的不像评论里说的一样一无是处,相反我觉得这款游戏可以陪伴我很多很多年。
Steam User 0
通过任务、杀怪获得经验,然后使用战斗技能就可以消耗经验值来提升这个战斗技能的等级。模式上和UO全能站差不多,不过只允许激活一个专精技能让你成为某个方面的技能大师。大概20来个大类的技能可以自由训练。
比UO出色的是,他终于有了剧情主线。可以在某个城镇买下空白的地基来建造房子。
目前最大问题就是完成度最多80%,有点遗憾
Steam User 3
中文用户注意!!!!!!!!!
首先是大家最关心的语言问题,强烈建议学好英语,不管你之前玩过什么英文游戏。本人还没完多长时间,但是已经感觉些许不适应了。
这款游戏的mud风非常浓厚,举个例子,接任务需要跟NPC对话,输入Can I help you?或者用指令"help".同理,问名字要用指令"name".事实上很难从外观上区分站在一起的玩家和NPC.好在游戏在对话中提供了可以点击的关键字,单击就会引导至相关的对话,类似废土2那种。然后是地图,目前我还没有地图,只有指南针,我猜测是地图应该是一种物品,只能做标记,而不是带gps的活点地图。任务,目前只有日志来记录重要信息,字体是斜体字,分辨率低的时候辨认困难,因为地图都没有,所以别指望路点什么的。这游戏目前国人少的可怜,繁体圈也鲜有人问津,所以中文资料什么的大可以放弃了。
然后是网络问题,可以直连,略卡,但是不影响单机。手里的几个VPN节点未测试。
最后是收费问题,空中网所谓的“买断制”,也就是没有月费。但是有商城,房子也需要买。
最后的最后,这篇评论并未太提及游戏内容,因为这是面向打算入坑的中文用户的警告。
如果真的打算入坑,可以详细阅读老外的评测以了解游戏内容。如果这都不懂,那么就要做好+1的准备了。
Steam User 1
这游戏其实就是新一代的UO。继承了很多UO里的东西!在网游垃圾横行的年代。新UO就这么横空出世了。 真的。不要说什么超越WOW。因为WOW和传奇的很多东西都是借鉴了UO 才有的。神作!
Steam User 0
If you like train skills and farming, that's the one you need!
Steam User 1
非常棒的游戏,玩法也很不错,游戏里大部分物品都可以互动,自由度很高,就是画面有些落伍了,打上RESHADE才好很多。
Steam User 1
感觉上很好玩,但是太复杂了,不知道好玩在哪里!毕竟名气很大,给8分吧!