Shiness: The Lightning Kingdom
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Shiness is an Action-RPG developed by indie development studio Enigami, which will let you travel in a captivating universe doomed to destruction ever since the fragmentation of the planet Mahera… Travel through an enthralling and interactive world as Chado and his 4 companions, and develop your characters. Hyper-dynamic combat mixing magic with combos, parries, and blocks like a traditional arena fighter. Develop 2 types of skills (physical attacks and magic) and unlock new talents and spells. Explore and interact with a vast world made of multiple environments thanks to you and your companions’ special powers and skills. Numerous quests and side-quests will give you the opportunity to develop your characters and their reputation
Steam User 4
Normally I write sh*tpost copypasta reviews, but this game was pretty special.
Let me first start off by saying that Shiness is admittedly a bit rough around the edges, so don’t go comparing it to it’s AAA counterparts. By rough I mean:
- Fighting difficulty alternates between very easy, very hard, then very easy again.
- Probably the most confusing UI and menu design I’ve recently experienced in a game (until you just get used to it).
- Story isn’t explained at all? And seems pretty hard to follow.
- You can literally just sneak past 80% of the enemies in the game (this is part of what helped me complete the main story in just 17 hours).
All of these make for a fairly steep learning curve, and are probably why a lot of people left a bad review for the game while having only put a few hours into it. Less than halfway through the game you’ll start getting achievements that only less than 10% of players have gotten (and these aren’t completionist achievements either, they’re simple ones like beating a boss).
BUT, if you can forgive an indie team for these issues, there’s so much uniqueness to find. I enjoyed this more than a lot of Nintendo games I’d say. Here’s the great stuff:
- It’s a modern game with PS2 style graphics. Who doesn’t love nostalgia?
- Art is all around awesome. Environments are like Studio Ghibli, characters are kinda like Sonic and the cutscenes are panels from the manga itself.
- Soundtrack is seriously beautiful. I wish more modern games had soundtracks like this.
- Zero-grind RPG. If you’re a person who’s in a hurry but wants to be immersed in an RPG, then this is a nice and short game you should play.
When you read about the background on this game, it’s surprising Shiness was even released at all. They were mostly crowdfunded and still managed to pay a large team to create this huge world. There’s a lot to explore besides the main story, and despite occasional stutters when loading into the game, it runs very well.
Just try it for yourself. I got this game for only $1.49 during a sale, so you honestly have nothing to lose.
Steam User 3
It's a nice RPG with beautiful graphics and a cute original setting. Reminds me of the older Final Fantasy games.
The combat system is... nice but confusing and sometimes frustrating, especially when fighting bosses.
The game has a few things that could and should be better, but it also has a detailed open world with a good story that will suck you into the action.
It's also cheap (too cheap imo) so it's definitely worth what you pay for.
Steam User 1
As usual, my first part of this stream has dropped so here comes the review!
Shiness: The Lightning Kingdom was originally (
In the game, the magical energy that people use to cast spells and also govern their lives is called Shi. Due to wars and attempts of exploiting Shi for their own good, the planet has become fractured into many pieces, yet still manages to just barely hold on.
There are multiple story threads going on with many interesting characters. Starting with these two Wakis (short furry people, who aren't taken seriously as a race) who are travelling on a roughly made air ship of their own making that crashes and are looking for a mythical land, said not to even exist. That said, one of them has an invisible companion, Terra, who swears it's real and is trying to lead the two there.
A Shelk (tall furry humanoid) is escorting a human under cover of darkness to his people's home in an attempt to request asylum and escape from whatever she was being drawn into.
A ruthless mercenary is also chasing after this young woman to attempt to bring her back home to a family who are willing to pay handsomely for her return. Armed with a rose-whip he's considered extremely dangerous.
The gameplay takes place in the form of an adventure. Running around and unlocking new areas with the use of powers obtained from different members of your party that you unlock, similar to the many open-world lego games! The first two characters have their own abilities with Pooky being able to manipulate energy to link nodes to crystals and Chado (pronounced Shadow) can summon a huge rock that can be used to throw at enemies to stun them, throw into breakable walls to smash them apart and even use them for distractions or puzzles that often involve a pressure plate. Until you get more members of the group, old areas will have areas blocked off from you, making you want to revisit these areas in a metroidvania kind of style.
Combat is played more like a beat-em-up where you need to be aware for attacks if you're attempting to cast some kind of spells and to be on your toes for those casting spells directly at you. There are moves and combos that you get to learn as you travel, buy new techniques and pick others up as you level.
Combat is started when you make contact with a creature (apart from bounties as they often have their own little story attached) where you get thrown into an arena and have to fight them, not leaving until you've defeated them where, in typical RPG style, you obtain money, materials and items! It's a fun change from the usual combat being turn-based, as much as I do love turn-based combat it's fun to try something new like with this game and fight in a tense combat situation where not being aware of the game mechanics can really screw you up. Along with being potentially over-confident with how I was in some cases where an enemy looked just like it's weaker cousins and it'd end up smacking me around like I was nothing!
I had also found the story really engaging and after finishing the game I was hungry for more, however, it appears that the company closed down due to bankrupcy within three months after the games release so I'm afraid to say that a sequel looks like may never happen. It seems we may never actually get a conclusion to this and that's a real shame because there was a lot of potential with this game and the series that could've potentially spun off from this game, but for the moment we'll always have this game as a reminder of what could've been and maybe even inspire others in the future with ideas for their own projects! Until then, this is another case of a game with no sequel and the story will have to remain in limbo.
Gameplay/Stream: