Shady Knight
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About the GameShady Knight is a pure skill-based experience.
There are no locked abilities to hold you back, the only thing that matters is how well you can master the power you’ve been given.
Prove yourself worthy and break the cursed path of trials or lose yourself to the abyss of obsession.
Gameplay Features:
- Creative Combat Crush your enemies with an overhead chop, slam them against walls with a precise slide kick, knockdown with a perfectly timed parry or pierce them with flaming arrows. There’s always more things you can do that it seems at first. Positioning, timing and state (mid-air, in slide, etc.) matter, and it’s up to you to explore your true power by experimenting with the tightly-packed control scheme where every action can be used for both – parkour and combat.
- Physical Chaos Throw barrels, kick your enemies off the high towers, pull the knights toward spikes with your faithful Chained Dagger. Master the chaos and you will see any thrown object, dropped weapon or knocked enemy as an opportunity for even crazier combos.
- Fluid Platforming There are many platforming mechanics, from swinging on ropes or riding zipchains to advanced techniques such as boosting off enemies’ heads, slide jumping or precision wall-kicking, give you many ways to reach your target.
- Style Beats Efficiency Only those who have discovered the true potential of their power and mastered the skills will see the Master ranks. The style system isn’t there to tell you how to play, it’s a reflection of your skills and knowledge.
Prepare to face the towers. Your skills will be tested on short and highly replayable towers that will challenge you with different fight scenarios and quick platforming bits between fights.
Steam User 2
This game really has a lot to be proud of.
The ambiance, the style, the art, the artistic direction as a whole is really well handled, reminds me of an old game called revenge of the titans a bit, I really like the whole back and red aspect of the game itself, how green, the protagonist's color contrasts with all this through the chain and various elements you can use but not the enemies.
The gameplay itself also does a lot right, the combat is snappy, rewarding and in my opinion not too hard to get good enough at to flow trough the levels in a satisfying and impressive way.
There are some trickier levels that slowed down my progression a bit, but I think trying to lock in a specific path from start to finish will naturally make things harder so that might be on me.
I do have a little gripe with the chain, as it could I think come out a bit faster so that catching yourself while falling would be a bit easier and catching enemies at ledge when getting thrown out would be more possible, but the chain itself is such a wonderful mechanic I'm honestly not even mad.
When I first tried the prototype for this game on itch.io I was pumped to see it one day fully released, safe to say I'm not disappointed at all.
Steam User 2
For me this is the best movement game on the universe of the doom of the united states of america
Steam User 2
I love it when it goes wooosh then slash then boom !!