Shadowrun: Hong Kong
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Shadowrun: Hong Kong – Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade – delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch – including new visual effects, updated dialogue, and new editor features (for User-Generated Content). HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites.
Steam User 0
暗影狂奔三部曲剧情真的让人眼前一亮,有点黑岛的味道,有精翻汉化就完美了,战斗系统每一代都有改进,据说是由于资金的问题导致感觉是个半成品,不然的话是有成为神作的潜质
Steam User 0
对Isometric的画风毫无抵抗力,因为这几天在香港没忍住买了
世界设定比较魔幻,虽然降低了逻辑性但使得剧情比较独特(本HKUer看到Kowloon濒死的HKU student属实绷不住了)
美术很赛博朋克很喜欢,人物模型有点粗糙。为什么Gobbet这么驼背,还有Gaichu和Strangler Bao怎么这么像?
各种技能的流派,武器有点多了,或者说任务,钱和Karma太少了。作为一个Conjurer全程没钱买召唤兽,双修到quickness 8却依旧开枪堪比挠痒,Gobbet不带狙全程打不中一枪,Is0bel比起来强得可怕;而顶配武器,需要Ranged Combat 8,直到大结局Duncan都无法装备。战斗少且简单,一人一把狙闭眼过。而作为流程这么长的故事向游戏,很难让人二刷其他流派。我认为流派数量是次要的,制作组耗费了精力,玩家还玩不到,是一种浪费。
故事还可以虽然有点脸谱化,如果没有魔法可能更好点。我最后背叛了Kindly Cheng,作为黑帮头目她有点太kind了,或者说这是主角挣不到钱的真正原因?
中国风元素很有趣,可以说我就是冲着这个买的,连游戏是回合制都不知道。讽刺的是老外做的中国风游戏竟然没有中文,满屏拼音。
商店UI和最后Bonus蜘蛛Boss战有bug,不过无伤大雅,可以输指令修复。
喜欢这种画风的小伙伴可以看下lithium city,我心中的神作。喜欢回合制的可以试一下the dungeon of naheulbeuk: amulet of chaos. 同为剧情向游戏,后者起码没有上述回合制的问题。剧情没硬伤除了没有中文。
如果废话少点,资源和战斗多点,会更有趣。推荐打折入。
3/5