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Seven: The Days Long Gone

Seven is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion. Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover. From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments. You are free to explore wherever you please.
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Game Discussion

Review by Anonymous
Review from Steam

Do you like Thief?
Do you like Divinity: Original Sin 1/2?
Do you like Assassin's Creed?
Do you ever wish you could play as Garrett (from Thief) in Divinity: Original Sin and the controls were like Assassin's Creed?
WISH GRANTED. (Everybody gets one).
Highlights:
I accidentally jumped off a ledge 3 floors up but there was an enemy beneath me so I assassinated him like a badass instead of dying like an idiot. (I died like an idiot a lot though).
I barely managed to kill an elite enemy. I looted his gear while the other enemies were at the far end of their patrol and then used my powerful new gear to easily kill the other enemies in the base.
I killed a boss by spawning a black hole on top of him and stabbing him in the back when he tried to escape it.
Bugs:
1. A few times, I ended up locked out of the controls:
a. Once I was locked out of the controls entirely, so I had to alt+F4.
b. Once I was locked out of the controller but PC controls worked, so I could close the game normally.
2. At some point, I became permanently energy drained in every part of the map.
(It happened while I was walking along a wall inside of Mortbane. The north-side of town, near the welder and the full gas-tank (for the Mayor quest)).
Fix: Travelling into and out of an energy shield fixed it.
3. I frequently got a weird sort of controller drift (due to the mouse, I guess?).
Fix: Repositioning the mouse (below center of screen) fixes it.
Issues:
You are MASTER THIEF TAVRIEL AND YOU ARE THE WORLD'S GREATEST GARBAGE SIFTER.
Seriously, you will spend more time looting trash than you will stealing stuff.
The combat is kinda janky. <- But extremely forgiving (if you can run away).
I had no idea if health and energy upgrades just got applied to my character immediately. <- I just beat the game and I still don't know, to be honest.

TL;DR:
Should you buy it? Yes. It goes on sale frequently.
Should you play it? Yes. It's fun and I look forward to their future games.
Note: This is not financial advice.

Review from Steam

Meh, all in all a frustrating experience.
I completed 100% of the game and it has its amazing moments but maaaaaaaaaaaaaaan it could've been a lot more polished than this.
This should've been a neutral review but i'd rather not give it a negative since neutral isn't possible.
A good game, but extremely unpolished and unintuitive.

Review from Steam

A lovely isometric stealth action RPG with a lot of heart and strong emphasis on vertical level design.
Very reminiscent of Gothic series games as both feature the same premise and gameplay loops. Gets bogged down by underdeveloped or weirdly designed systems (skill system, crafting) and the typical low budget gotchas (animations, bugs, etc).
Overall, enjoyable experience.

Review from Steam

This game perplexed me during the whole playthrough. I thought I was going to give thumbs down even if I finish the game. Yet, here we are. There are a lot of things which Seven is making right and in fact, I see it now as an underrated gem.
The grim-dark setting of "Peh" really takes you into the game. The uniqueness of each zones, although the vastness of world can scare you, makes you remember every inch of the map.
And what a story!!! I have played a lot of "Story Rich" tagged games in the recent years, for my liking, none of them comes closer to Seven. I don't know how they pulled it off but this is a top-notch sci-fantasy story. Yeah we have our classical factions representing religion and technology in simple terms but how the story is processed, flow of events, side quests feeding the main one...These I adored. They are all connected and feels like a whole.
As for the skill system, despite the fact that I had a hard time understanding it in the beginning, in the end you can clearly see that the developers want players to wander every nook and crannies to advance further. However this game is not all about skill, in fact, weapons and armors play more important role while passing every difficulty spike.
For me, least favorite part of the game is crafting and depending to this; your carry weight limit. However you can find no item weight patch if you don't want to struggle on that part in the game. This was a gamechanger for me; I would have probably given up without it.
All in all, Recommended, but not for casual gaming!!!

Review from Steam

This is isometric Dishonored. Very unpolished, but the world and story and writing and level design are AAA-level
Global map can be very confusing though and travelling to nearest fast-travel point (after you unlock one) can take unexpected amount of time
There are different endings, and some depend on amount of side quest you've done - I got too lazy and fast-finished the main quest, because got bored with navigation and running.
But still a solid 7/10

Review from Steam

Fun exploration, well put together stealth mechanics, interesting character customization coupled with great art direction, a compelling world, and thoroughly enjoyable gameplay. I really hope to see more games like this.

Review from Steam

+ adventure - it's weird but the way the main questline pulls your through locations and (almost) never going back felt unique
+ quests are rarely local - they often force you to go to completely different places in the world
+ verticality - best feature for most of the game, especially stealth sections (but try finding anything marked on your map in the actual city...)
+ both stealth and combat are viable in most situations - I suggest switching from one to another (game seems designed for this approach)
+ nice, clean, responsive options menu
+/- open world - there is a lot of side content to do, but like in most recent open world games often feels like busywork. I decided early on to not do most of the sidequests and am happy for it
+/- story and lore are good, but but not great
+/- it is an rpg, with (pretty basic) equipment, usable items, acquired abilities (with upgrades), but with no experience points or levels
- sometimes bugged dialogues and decision trees
- crafting was pointless, but can be ignored
- lack of memorable characters