Seven: The Days Long Gone
Seven is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion. Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover. From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments. You are free to explore wherever you please.
Steam User 33
It's a very good and unique stealth action RPG.
+ Great world design and story.
+ Fun stealth and combat.
+ Linked stash accessed from any crafting station.
+ You can Quicksave / Quickload.
- Cheap fall deaths.
- Limited bag space.
Steam User 18
After a four-year hiatus, I recently returned to this game and had the opportunity to finish it, with just one hour remaining from where I had initially encountered a game-breaking bug. This unexpected return journey only reinforced my appreciation for this title, though it's not without its imperfections. Here's an updated review that reflects my fresh perspective:
Pros:
Fantasy World Mastery: The game's world-building and area design remain nothing short of exceptional, immersing players in a meticulously crafted realm.
Aesthetically Pleasing: The game's graphics, even after four years, continue to captivate, showcasing timeless visual beauty that contributes to its immersive experience.
Engaging Story and Rich Lore: The story's allure remains as strong as ever, supported by the deep lore that enriches the game's narrative.
Diverse Gameplay Mechanics: The dynamic blend of stealth, disguise, and parkour systems continues to set this game apart, providing a truly engaging gameplay experience.
Incentives for Exploration: The game's world still rewards exploration, inviting players to uncover its hidden secrets and stories, promoting curiosity and discovery.
Abundance of Tools: The wide variety of traps and offensive/defensive items continue to offer strategic depth, ensuring a rich gaming experience.
Cons:
Bugs and Technical Issues: It's worth noting that the game can be plagued by bugs and technical glitches, which, while not a constant issue, can be frustrating.
Lackluster Armor Variety: The limited selection of unique armor options still stands as a minor drawback, preventing extensive character customization.
Tedious Item Weight Management: The need for meticulous item weight management can still feel burdensome, potentially detracting from the overall enjoyment for certain players.
In conclusion, this game remains a timeless classic that has withstood the test of time. Returning to it after four years and successfully completing it, despite the earlier bug encounter, was a rewarding experience. Its world, graphics, storytelling, and gameplay mechanics continue to shine, making it a memorable journey. While some minor issues and bugs persist, they do little to diminish the overall enjoyment and fascination this game has to offer. Special gratitude is due to the support team for providing a save file that allowed me to overcome the previously game-breaking bug, highlighting the importance of a responsive and helpful support system in any gaming experience.
Steam User 32
The world design is cool. The story is ok. Andrew Wincott's performance is solid.
Other aspects need polish. To enjoy the game, 1) play the story and quests, 2) explore for overseers, schematics and abilities. The free DLC is a substantial drop in quality.
Hints:
* Start collecting 33x Duct Tape; 28x Magnet; 45x *Gasoline*; 15x Metal Plates and Wires; 66x Metal Rivet; 25x Chain for a quest.
* There is no penalty for fighting and killing guards (one by one) and civilians.
* Economy is broken.
* Kill a technomage in the first village and get his weapons. They are superior to early game alternatives. Weapons matter.
* Armor seems non-essential. If you use faction armor, replace gloves to break a disguise.
* Some quest fights on small arenas can be cheesed using syringes.
* Crafting benches and quick transportation points have a stash.
Steam User 13
Worth checking out, but spread a bit too thin.
Several reviews didn't recommend Seven when I started it because of game-breaking bugs. However, they'd just released a patch at the time and I never experienced any issues. If that has you on the fence, you can likely lay your concerns to rest because it plays great now.
Overall, Seven is a solid RPG: good mechanics with an interesting world to explore.
My problem with this game is that it's a lot like listening to someone personable drone on through a long story. Enjoyable at first, but eventually wishing they'd just wrap things up because it's passed the point of storytelling and moved into a monologue.
As I write this with 17 hours on record, I keep thinking about picking the game back up to finish it. But man, it's become a chore. Every time I open the map I think, "I still have that much left to finish?" This isn't a lot of time played for an RPG, but unfortunately, I'm finding it really difficult to press forward.
Play the demo. If you like it, buy the game. I'm sure you can get your money's worth out of it, but be prepared for some end-game monotony.
Steam User 15
The other reviews have got it right, this is a great and unique game, that's mostly a joy to play. It claims not to work on Steam Deck, but it works fine for me, only complaint is that it seems to be a battery hog. There's one thing though, that I was not expecting going into it:
My deaths in this game:
80% fall damage while attempting to traverse the world
10% fall damage while using the dodge mechanic
9% fall damage while attacking a monster
1% actual damage from an opponent
Steam User 13
I have already played this game on console a long time ago, and I really liked it, still do.
I love the freedom in this game, I love that you can get any armor, any weapon rather early on, that is if you can kill the enemy. It's such a good thing to have in probably any type game.
The verticality is amazing, you can go so many routes to reach your mission and finish it. Only thing with the verticality is sometimes I wish I can move the camera to see better. And the combat is rather simplistic, but fun still.
Steam User 14
It's a Rogue / Thief / Assassin game that does things extremely well. Sneaking, pickpocketing, lockpicking, all those things that you expect from the genre are implemented in a very nice way.
Combat is fun, exploration is rewarding, and the lore is interesting.