Seven: The Days Long Gone
Seven is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion. Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover. From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments. You are free to explore wherever you please.
Steam User 22
Nov/2024 review after every update and the DLC: Solid 8/10 game with absolutely unique feel and impressive production values, but somewhat simplistic combat and imbalanced pacing of powering up.
It plays as an isometric AC in some ways, as the map is highly vertical, your character is capable of climbing much more than you'd think at first, there is a disguise system, full stealth, stealth killing, and open combat. The scenario is sort of post-apoc, sort of cyberpunk, sort of steampunk. The voice acting of almost everyone in the game is good or excellent, particularly the two protagonists, and it has highly rewarding exploration in a large, but not overwhelming map.
There are still some bugs and glitches that won't be fixed, but nothing gamebreaking. If I could shoot you two tips as a newcomer, it's those: first, try to aim your exploration as the quests take you, otherwise you could end up in frustratingly difficult parts of the map too early; secondly, don't worry too much about crafting or gear upgrade and skills, those will come naturally as you kill people, find things, and accomplish quests.
All in all, highly memorable experience for a more than humble price at this point. And given the enhanced edition upgrades, it looks like it could have been released last month. Remember to zoom in and take your time to really appreciate the details, and zoom out for a clear view of enemies, pathing, sense mode, etc. while in hostile areas.
Steam User 32
The world design is cool. The story is ok. Andrew Wincott's performance is solid.
Other aspects need polish. To enjoy the game, 1) play the story and quests, 2) explore for overseers, schematics and abilities. The free DLC is a substantial drop in quality.
Hints:
* Start collecting 33x Duct Tape; 28x Magnet; 45x *Gasoline*; 15x Metal Plates and Wires; 66x Metal Rivet; 25x Chain for a quest.
* There is no penalty for fighting and killing guards (one by one) and civilians.
* Economy is broken.
* Kill a technomage in the first village and get his weapons. They are superior to early game alternatives. Weapons matter.
* Armor seems non-essential. If you use faction armor, replace gloves to break a disguise.
* Some quest fights on small arenas can be cheesed using syringes.
* Crafting benches and quick transportation points have a stash.
Steam User 13
Worth checking out, but spread a bit too thin.
Several reviews didn't recommend Seven when I started it because of game-breaking bugs. However, they'd just released a patch at the time and I never experienced any issues. If that has you on the fence, you can likely lay your concerns to rest because it plays great now.
Overall, Seven is a solid RPG: good mechanics with an interesting world to explore.
My problem with this game is that it's a lot like listening to someone personable drone on through a long story. Enjoyable at first, but eventually wishing they'd just wrap things up because it's passed the point of storytelling and moved into a monologue.
As I write this with 17 hours on record, I keep thinking about picking the game back up to finish it. But man, it's become a chore. Every time I open the map I think, "I still have that much left to finish?" This isn't a lot of time played for an RPG, but unfortunately, I'm finding it really difficult to press forward.
Play the demo. If you like it, buy the game. I'm sure you can get your money's worth out of it, but be prepared for some end-game monotony.
Steam User 13
I have already played this game on console a long time ago, and I really liked it, still do.
I love the freedom in this game, I love that you can get any armor, any weapon rather early on, that is if you can kill the enemy. It's such a good thing to have in probably any type game.
The verticality is amazing, you can go so many routes to reach your mission and finish it. Only thing with the verticality is sometimes I wish I can move the camera to see better. And the combat is rather simplistic, but fun still.
Steam User 9
The environment is very beautiful and much more vertical than you might expect from looking at the map. The quests are plentiful and don't feel repetitive but rather unique. The visa system reminds me of Fallout: New Vegas, but expanded upon with the teleportation network that you can open up by hacking the overseers.
The DLC didn't have a DLC feel, but more of something that has been shelved during development and later finished as "DLC". It felt completely seamless with the main game experience.
To me the game felt like logging on to World of Warcraft and questing around until there was nothing left to do, which is great. :-)
Steam User 14
It's a Rogue / Thief / Assassin game that does things extremely well. Sneaking, pickpocketing, lockpicking, all those things that you expect from the genre are implemented in a very nice way.
Combat is fun, exploration is rewarding, and the lore is interesting.
Steam User 14
This game is for you If
- you like top down view
- you like stealth games
- you like experiments with crafting weapon/armor
- you like extreme freedom on roaming in areas
- you like openworld
Cons:
1. controls might feel choppy at times.
2. can be confusing regarding upgrading.