September 28 Pizza
It’s always September at September 28 Pizza
Put yourself in Chad Jones’ shoes by delivering pizza as a zombie apocalypse unfolds!
You are a delivery man who suspiciously does not know how to drive a motorcycle and customers are waiting for their pizzas, locked up safely inside their homes as you roam the uncomfortably deserted streets. You fear that at any moment a zombie will smell the delicious and seductive smell of food… We’re talking about you, of course – their favorite meal! Fortunately, you never walk alone without your “own-safety” pistol.
Good luck surviving zombies and angry customers rating you zero stars…
Key Features
– 3D Top-Down Shooter
– Zombies to kill and escape from
– Health and stamina system
– Different types of guns
– Simple house-looting system
– Linear narrative with a good sense of humor
– Lots of zombies to explode
– A delivery man that loves his work
The game doesn’t have
– Online Multiplayer
– Local Coop and Online Coop
– Vehicles
– Equipment upgrades
Gameplay
An orthodox 3D top-down shooter where you play in an “open-neighborhood”, delivering pizzas and shooting some zombies. The narrative tells more about the neighborhood and the relationship between the residents along with a slightly dark sense of humor.
Power Mint Game Studio
Creative Director – Denis Santos
Game & Level Designer – Amadeu Terceiro
Producer – Renato Alves
2D Artist & UI Designer – Paula Bertolaccini
3D & Environment Artist – Leonardo Custódio
Sound Designer – Cássio Amaral
Generalist Programmer – Edson Biral
Publisher – Mentorama GameLab
Steam User 4
I really liked the game, mainly because it's a theme that I really like.
I recommend to everyone who like an action game that happens at the beginning of a zombie apocalypse, and who want to deliver pizza at this end of the world, good... then play!!!
I loved the charisma presented in the game, brings a relaxed lightness that adds well to the game and that is usually not widely used in zombie games, but combined with that. This ends up generating an easier empathy for the characters, who are quite amusing along the way
About art, both 2D/3D are well placed, and it's cool to see how they go gaining detail as the game continues.
I also liked how the soundtrack is gaining more shape as the game progresses and gains more volume in the last few levels
My only problems with the game were that in the last few levels they were having a performance problem, either the game was crashing and then slow or it was going to get too fast, but after a few minutes it would return to normal.
I also had problems with ammunition, in which I could not get ammunition in any of the weapons, no matter which house I tried, it could be one that I had already passed or not, I could not, so I usually died to restart the ammunition.
One thing I missed in the game that aligns a little with the problem above, is the fact that there are only firearms available, I know it is a shooting game, but it would be very interesting if there was a melee weapon, to give a different dynamic to the gameplay.
Congratulations on the team, I really enjoyed playing!