Sengoku Jidai: Shadow of the Shogun
刚刚更新
The Mandate of Heaven DLC brings players of Sengoku Jidai to another “country at war”. The expansion contains four dynamic historical campaigns set in the 16th and 17th centuries. These chronicle the decline of China’s Ming Dynasty and its conquest by the Manchu Qing Dynasty. It also includes the Mandate of Heaven sandbox campaign that enables players to freely choose the opposing forces fighting for supremacy over the Chinese mainland and Mongolian steppes. It also includes four new factions and many new units!
http://store.steampowered.com/app/502361/
关于游戏Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or “what-if” skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Features:
- Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
- Unique graphic style influenced by Japanese paintings.
- Historical scenarios covering key engagements of the period
- Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
- Classic Turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battalion-sized units.
- Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
- Single player and multiplayer battle modes.
- Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
- Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
- In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Steam User 138
描述中日朝历史的游戏,既没有中文,也没有日语,更没有韩语
interesting
Steam User 31
很早之前就有接触这款游戏,上手难度颇高,特别冷门的小众核心向游戏。必须夸赞地是,看得出来制作组有用心在做游戏,至少游戏中的东亚三基友挺符合历史的。明军擅长诸如弓弩,火枪,大炮这样的远程部队,骑兵战斗力也还可以,骑射可以无限风筝腿短的日军。缺点是近战步兵脆的跟纸一样,战线维持能力很差。;朝鲜拥有性价比最高的炮灰部队和骚扰能力很强的轻骑兵,非常适合打小规模消耗战和游击战,可是士气很低,被贴身几乎可以说是一触即溃。;日本则是肉搏战几乎无敌,铁炮也很强大。不过最大的缺点是腿太短,同时也很容易遭到中朝军队的火力压制。
Steam User 28
这个引擎还是适合做冷兵器战斗。很难的的有东亚战役,好评。要是有中文就更好了。
Steam User 32
所以除了大明朝鲜女真蒙古配兵傻逼,ai作弊太猛,碧蹄馆等完全不是这么打的之外,其他还真没啥历史情况讲不出道理的设定。
战术设定合理到下面有人说不真实2333333【其实在网上看了那么久,出现这种情况的大多数都是只玩过全战的玩家,习惯了指哪打哪脑电波光速指挥打仗——最近把全战当历史的人层出不穷啊23333333】
不得不吐槽一下配兵:大陆国家有大量长枪加火器的混合部队,而岛国是分工明确的完全纯种部队,加上大陆护甲低传统,导致大陆国家根本别想和岛国正面拼肉搏。
于是好端端一个大明,打仗时面对攻过来的倭寇连大阵型都不敢维持,满地图天女散花靠射程射击,部分区域依托慢慢后退和地形加成还有树林隐蔽等暂时牵制,能撑几回合的兵拍到前面定住对面的机动部队,然后才能通过超长的战线和达到整个地图的部队纵深来找对面的虚弱环节来逐个击破。
半场下来胜负未分自己先累死
历史上大明是这么打的么,我咋就不信呢【
Steam User 17
个人感觉兵种战斗力没有评论里非常不平衡之说,大部分人一开始玩云里雾里,所以最直观的就是看兵牌所谓的攻防护甲数值,然而这个数值感觉只是一个参考值,如果有人真的认为游戏里的战斗只是单纯拿数值来做计算结果那可能认知真的太浅不适合玩这类游戏了,首先大家应该认知的是古代战场从来不是以杀伤为目的展开对战的,而是以击溃为主。您是否可以击溃敌人不是单纯从数值来看的,从战术层面上来说不外乎侧击,中央突破,分割包围,这是每个部队在推进之前你都应该考虑到的。其次就是组织度,组织度就是游戏里的训练度,为啥明明是一队有枪有炮的正规军打不过一队竹矛足轻,你的人战时是兵,不战的时候都特么在辽东种田呢,不是说你给他一身甲胄一杆枪他就能变成赵子龙,我没怎么训练过,士气也低,无论手里拿的是榔头还是加特林都不外乎一个结果,百户死了100个人跟着跑,千户死了那就全跑,你没训练度,这就是为啥人家长枪武士能抗两拨伤亡100+不触发士气伤害,你被别人冲一波就auto break。所以冲锋之前看看你的人训练度是农民还是李云龙,好好想想后果,能不能打得过,有没有部队可以支援侧击,有没有预备队。搞懂了这些你会发现明军野战真的可以把日军吊着打
Steam User 26
相当不错的游戏!第一次玩到明朝抗倭援朝,蒙元入侵日本,还有皇太极入侵朝鲜!很贴近中国玩家的口味.而且历史感很强,战役基本贴近史实.
Steam User 13
讲述中日韩的故事,却没有中日韩的语言。从游戏内容达到的程度上看制作语言对开发者来说应该不是难事