Sengoku Jidai: Shadow of the Shogun
刚刚更新
The Mandate of Heaven DLC brings players of Sengoku Jidai to another “country at war”. The expansion contains four dynamic historical campaigns set in the 16th and 17th centuries. These chronicle the decline of China’s Ming Dynasty and its conquest by the Manchu Qing Dynasty. It also includes the Mandate of Heaven sandbox campaign that enables players to freely choose the opposing forces fighting for supremacy over the Chinese mainland and Mongolian steppes. It also includes four new factions and many new units!
http://store.steampowered.com/app/502361/
关于游戏Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or “what-if” skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Features:
- Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
- Unique graphic style influenced by Japanese paintings.
- Historical scenarios covering key engagements of the period
- Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
- Classic Turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battalion-sized units.
- Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
- Single player and multiplayer battle modes.
- Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
- Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
- In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Steam User 4
非常豪丸的大战术级电子兵棋游戏,题材也相当不错,模拟的是日本战国、万历援朝战争、清军入关、三藩之乱、清准战争等在内的16至17世纪的东亚战事。源平合战和元朝征日也作为番外篇可供玩家体验。很多派系在不同历史阶段有不同的军表,比如后金的军标构成本来是以高机动性的骑兵为主,在入关后则有了红衣大炮在内的重型火器,步兵质量也大为提升。
评论区不少人对本作的数值设定颇有微词,的确,这游戏的日本单位数值高得不合常理,足轻、武士单位的近战能力远强于明军的近战步兵。不过,我觉得制作组主要是基于平衡性上的考量,日本单位普遍腿短手短,在接近敌方的过程中很容易遭到杀伤,并陷入混乱乃至恐慌。明军有优秀的火器和骑兵,足以在步兵接战前给日军重大打击。这款游戏的战斗并不是简简单单的比较数值大小,哪怕是满状态的无敌精锐骑马武士老爷,进森林跟轻步兵绞肉也只有死路一条。面对强敌,从侧翼或背后发起冲锋将是获胜的不二法门。
游戏文件夹里的手册(按桌游的说法就是规则书)很值得看一看,里面详细介绍了游戏的具体机制。哪怕一时半会记不住也没关系,随手翻一翻总能帮助你增进对游戏规则的了解,从而提高你的胜率。
最近我发现有个mod可以把隔壁PIKE & SHOT里的欧洲军表导入到本作中,实现16-17世纪欧亚大乱斗的效果,进一步提升了这款游戏的可玩性。