Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head. What if platforms were actually part of the gameplay, part of the way you solved problems?
Explore a world where the default is soft, where the property of 'hardness' doesn't exist. Each of the game's three worlds explore a new consequence of a planet that can shift, change and deform. Beat back the strange, crystalline infection of hard material by freeing the world's life essences and uncover the dark cause for its appearance.
Steam User 1
A neat little puzzle game where you solve puzzles by smashing against certain deformable areas, creating platforms or moving them. Its less than 3 hours long, maybe a bit more if you have to return to areas to search for collectables.
For the price, though, it is definitely not only too short, but also only of too little substance. The artstyle is flat (no pun intended), the gimmick of deforming areas is very one-dimensional and there are only really two major elements introduced into the game throughout your playthrough, both of which are not changing the game much either. It is a nice little game for 4 or 5 dollars, but 10 is asking a bit much. If you get it on sale though, like me, you can spend a reasonably entertaining 2 or 3 hours.
Steam User 1
This one is definitely a nice little gem. Unique concept. Really great puzzles. Highly recommended if you're into platformers and puzzles. This one married both genres really, really well. Game is underrated.
Dare I say this game is what Portal was to the FPS genre. How that was first person + gun but the portals brought an interesting twist. This one is your traditional platformer but you also have to manipulate to world to get through. Fantastic.