Semblance
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Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head. What if platforms were actually part of the gameplay, part of the way you solved problems? Explore a world where the default is soft, where the property of 'hardness' doesn't exist. Each of the game's three worlds explore a new consequence of a planet that can shift, change and deform. Beat back the strange, crystalline infection of hard material by freeing the world's life essences and uncover the dark cause for its appearance.
Steam User 8
Not going to lie, for a $1 game on sale, Semblance is a pretty decent puzzle platformer!
The puzzles are well crafted and either require to mold the terrain or be agile enough to precision jump.
Tricky but not very hard puzzles.
I like puzzle games that offer a different perspective like Gorogoa, Monument Valley or Framed.
I'd say Semblance falls into the same family/category as Portal or Qube.
Best played with a controller.
Pretty little time waster ;)
Steam User 5
Semblance is a great game with deformable terrain. I found it a bit disappointing that platforms can only be influenced in one direction and you can't bend them in several ways. There was also the occasional bug where you could get stuck in a platform. But otherwise the game was a lot of fun, even if it was a bit short.
Steam User 2
Its a nice puzzle platformer that sells itself with its deformable environment. As a platformer, the deformable platforms are indeed a unique mechanism in my opinion and it feels satisfying to move in the game. As a puzzle game, I don't think that this features made this game stand out.
The puzzles themselves aren't too hard but they aren't trivial either, I bought this for a day-long train trip and it was a decent way to spend some time. For that, it's perfect, otherwise I don't think that I would play it to be honest.
The game is only $1 until the 22nd of August, which is a reasonable price for this game imo. The 10 bucks they would charge originally is waaay too much.
Steam User 2
A charming little puzzle platformer. I though the mechanics were different and interesting. It's fairly short, but it doesn't overstay its welcome or pad for playtime. There were a few frustrating parts that were kind of skill intensive, but nothing insurmountable. Some fun collectibles. The plot was, uh, there? As far as I could tell.
Overall, a solid puzzle platformer with clever mechanics and fun puzzles. I got it on sale, but I think it's worth the price for the quality of the experience.
Steam User 2
it took me 6 houirs to 100% it and 4 to finish the story. It was fun and beyond just "cassual"
Steam User 0
the game was pretty good, although i would expect this kind of thing from a cheaper game. the puzzles were pretty well designed, although i felt like there was an occasional really easy puzzle for some reason. the game is fairly janky which i don't appreciate in games of this price. i also thought the music in the game was interesting.
this game has all sorts of collectibles, so i hope you like those. first of all, the normal puzzles you have to complete to progress have collectibles as the goal, which i have no problem with because they are all obviously placed and the game tells you how many you have yet to collect. that being said, the game also has "shrines", which are collectibles, except they are purposefully hidden, and even though you can tell how many shrines each zone has, if you want to collect them all you are forced to scour levels for them. there is also another collectible that comes in the form of flying insects you have to kill. these insects are placed in levels in a way that is often obvious, yet outside of levels, it is impossible to tell which levels have these collectible insects in them. so if you don't have the achievement for smashing every insect, all you can do is play through every level again. and hey, one of those insects isn't so obviously placed. in fact, it is almost completely hidden and impossible to find! wow collectibles are so fun, right? if the walking around in this game was funner, i might mind less. but looking for all the collectibles in this game made it obvious how boring it is walking around in this game. the environments don't have any variation really, except for the four zones that basically just have a palette swap. walking is also pretty slow even when you include the dash. walking around not being fun is not usually an issue in puzzle platformers, but this game loves a good large open area, not to mention all the walking around in places you've already been you are going to be doing. in fact, the whole level select areas seem a bit unnecessary. why are there puzzles in the zone select areas and the area select areas? i think it was to squeeze a little extra gameplay into the game so you aren't just walking through a flat landscape although it has the side effect of making walking through these areas just a little extra unnecessarily annoying.
i noticed certain settings were lacking from the settings menu, which is a bit annoying. no key binding. also there are only two graphics settings: "fastest", and "recommended", which, presumably, is identical to "fastest", so that is just epic.
i would definitely recommend this game if it was free. it seems pretty dang short. this game isn't offensive to the senses or anything. if you are a completionist, you will be irritated by this game. several of my 7.5 hours were spent walking around and scanning the screen because i am a completionist. if you aren't a completionist, you may find the game quite short.
Steam User 0
Bah, my brain is not equipped for this. Some puzzles have really had me stumped. When I figured them out, it seemed fairly obvious. Overall, it’s unique and I’m enjoying it.