Save Home
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5.00
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You have inherited a farm! What is waiting for you on arrival at the place ?! Huge field with a bunch of the crop? The big and vast land?
Not a bit of it! Your new farm it is – an old junk! Next to that, nestled ancient cemetery!
Restore and improve and protect his farm from attack undead!
Collect resources, strengthen structures, eliminates breakage, set traps, start the hunt!Game Features
Construction and crafting system!
A variety of traps!
Hunting of wild animals!
Mining!
A huge number of live-dead!
Many improvements of buildings!
Repair and destruction!
Leveling your character level and abilities!
To the best of open world!
Dynamic change of day and night!
Situational Easter eggs!
iPod 19 th century!
And a lot of interesting things!
Steam User 1
Save Home is an offbeat indie survival game developed by BadWolf Games and published by HandMade Games that attempts to merge homestead restoration with light action and defensive gameplay. At its core, the game revolves around reclaiming and protecting a neglected rural property that sits uncomfortably close to an ancient cemetery, blending traditionally peaceful farming mechanics with an underlying sense of danger. This unusual contrast defines much of the experience, as players shift between quiet rebuilding and tense survival, often within the same in-game day.
The opening hours establish the central loop clearly. You inherit a rundown farm and are tasked with restoring it piece by piece by gathering resources such as wood, stone, and other materials scattered across the surrounding land. During daylight, the game encourages exploration, harvesting, and construction, allowing you to repair buildings, expand usable space, and gradually transform the property into something functional. This portion of the game has a relaxed rhythm, offering a sense of progress as ruined structures are slowly brought back to life through steady labor.
That sense of calm is consistently undercut by the looming threat of nightfall. As darkness sets in, hostile creatures emerge from the nearby cemetery, forcing players to defend what they have built. Combat and defense mechanics are simple but integral, relying on a combination of direct confrontation and environmental preparation. Traps, barricades, and reinforced structures become essential tools, and planning ahead during the day directly impacts how survivable the night will be. This day-night contrast creates a predictable but effective tension, encouraging players to think ahead rather than react impulsively.
Crafting and progression systems form the backbone of long-term engagement. Players can improve their character through basic skill upgrades, unlocking better efficiency in gathering, combat, or construction. These RPG-lite elements give a sense of growth, even if the underlying mechanics remain straightforward. Crafting options are not especially deep, but they provide enough variety to support different defensive approaches, whether focusing on stronger fortifications or more aggressive trap placement.
Exploration extends slightly beyond the farm itself, pushing players to venture into surrounding areas in search of resources and upgrades. These excursions add mild risk, as wandering too far without preparation can leave you vulnerable or short on time before night arrives. While the world is not expansive, it reinforces the idea that survival is tied to how effectively you manage both space and time, a theme that runs consistently throughout the game.
Visually, Save Home reflects its indie origins with a functional but unpolished presentation. Environments are serviceable and readable, though often sparse, and character models and animations are basic. The day-night cycle does some heavy lifting in terms of atmosphere, with nighttime lighting and shadows adding tension that daytime visuals lack. While the graphics may feel dated or simplistic, they generally succeed in communicating gameplay information clearly, which is crucial given the game’s reliance on preparation and positioning.
Sound design supports the atmosphere without standing out as a defining feature. Ambient noises during the day are subdued, reinforcing the calm of rebuilding, while nighttime brings more ominous cues that signal approaching danger. Music plays a minor role, often fading into the background and allowing environmental sounds to dictate mood. This understated approach works well enough, though it leaves the game feeling more utilitarian than immersive.
Save Home’s greatest weakness lies in its limited depth and repetition over longer sessions. Once the core loop is understood, the game introduces few surprises, and encounters can begin to feel predictable. The systems never fully evolve into something more complex, which may leave players wanting additional mechanics, variety, or narrative development. However, for players who enjoy small-scale survival loops and incremental improvement, this simplicity can also be seen as part of its charm.
Ultimately, Save Home is a modest but earnest attempt to combine farm restoration with survival defense in a haunted setting. It does not deliver a highly polished or deeply complex experience, but it offers a clear structure, a quirky premise, and moments of tension that reward preparation and planning. Best enjoyed in short sessions or at a relaxed pace, the game appeals most to players curious about niche indie survival concepts rather than those seeking a refined or expansive simulation.
Rating: 5/10
Steam User 0
Not a bad game, however i spent 25 mins dying trying to figure out what to do ect but its not gonna make me not play the game 8/10