Rust
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Rust is an open-world survival game with action / adventure and RPG elements, combining DayZ and Minecraft. The project spent a long time on Steam Early Access, during which a lot of things changed in the game – the graphics changed, the details of the gameplay changed, but everything else remained the same. In Rust, players find themselves in the midst of a huge, randomly generated map and struggle to survive.
Steam User 450
Average Rust Experience
> Spawn in
> Farm resources
> Build base
> Get guns
> Fight large Chinese group
> Profit
> Go back to base
> Look outside
> See multiple MLRS strikes heading towards base
> See China's entire armed forces outside with rockets and C4
> Base reduced to rubble within minutes
> Log off and go to bed
> Repeat
11/10 Lore accurate World War 3. Would recommend.
Steam User 462
great game if u wanna kill yourself while sticking ur balls in a blender.
Steam User 379
My first time playing this game I spawned in and started gathering materials, after 30 minutes of that I went to make a base. I got shot and called the n-word before dying.
Steam User 306
✔️ 1,700 hrs on record
Posted just after respawning on the beach. Again.
Rust is the worst game I’ve ever loved.
With over 1,700 hours logged, I can confidently say this game is a masterpiece in psychological warfare. Not against the NPCs (what NPCs?)—against you. Your trust. Your patience. Your sanity.
You’ll build up, get raided. Make allies, get betrayed. Dominate a server one wipe, get door-camped into oblivion the next. It’s brutal. It’s unfair. It’s absolutely glorious.
This isn’t a chill survival game. This is Lord of the Flies with voice chat and AKs. It’s Minecraft if Minecraft had trauma. Every victory feels earned. Every loss stings. Every story is one you’ll never forget.
You’ll uninstall it. You’ll swear it off.
Then… you’ll reinstall it “just to check in.”
And suddenly it’s 3 AM and you’re deep in launch site with 30 HP and full inventory, breathing like you’re actually there.
It’s toxic. It’s genius. It’s Rust.
9/10
Would trust a naked guy with a rock again.
Steam User 244
Rust is less of a game and more of a psychological experiment to see how long it takes for your faith in humanity to evaporate. You start with nothing but a rock and a torch, and somehow, by the end of your first hour, you're running naked through the woods, being chased by a man wearing a wolf's head and screaming profanities about your mother.
The gameplay is simple: gather resources, build a base, and try not to die. The reality? You’ll spend hours painstakingly constructing your dream fortress, only to log in the next day and find it reduced to rubble because someone named "xX420Sniper69Xx" decided your stash of raw chicken was worth a rocket launcher.
The graphics are stunning—just don’t stop to admire the scenery because that’s when Chad with an AK will pop out of the bushes and turn you into loot. And the community? Let’s just say it’s a beautiful mix of sociopaths, philosophers, and people who think "friendly" means "let me lull you into a false sense of security before stabbing you in the back."
But honestly, that's the charm of Rust. It's not about survival; it's about the stories. Like the time I joined a clan, only to be betrayed because I accidentally ate all the corn. Or the time I spent an hour taming a horse, only for it to immediately drown because I didn’t know horses can’t swim.
In conclusion, Rust is a masterpiece of chaos. It's frustrating, hilarious, and downright cruel—but you'll keep coming back because no other game lets you experience the raw thrill of chasing a fully geared player with nothing but a spear and blind optimism.
10/10 would get betrayed by a naked man with a rock again.
Steam User 363
Rust is not about survival, it's about people. People think that Rust is about survival, about campfires, food, tools, and stone. No. Rust is about people, and people are worse than beasts. You meet a person, and he shouts to you: "friendly, friendly," throws you food, smiles, and ten minutes later you wake up without a sleeping bag, without loot, and without a home. And the scariest thing, you know what? That you are not even angry anymore, you expected it. In this game, you can't trust anyone, but for some reason, you still sometimes do. Rust is about betrayal, revenge, paranoia. It's not just a survival game, it's a real social experiment. And at some point, you become the one you used to hate. You raid newcomers, take the last cloth from homeless people, and set traps in the bushes. You just hated door campers, and five minutes later you are sitting with a shotgun at someone's house. Rust first breaks you, and then rebuilds you, but as a different person. In Minecraft, you build, in Alchemy, you follow, in The Forest, you defend, and in Rust, you learn to be a beast. And not because you want to, but because otherwise you simply won't survive. Yes, Rust gives you a sense of trust, but only to break it. There are no neutrals here, only enemies and not-yet-enemies. At first, you defend yourself, and then you learn to take revenge. Rust re-educates you, your morals adapt to a new world where kindness is a weakness. And gradually, you turn into the person you complained about in the first hours of the game.
Steam User 238
Dragging your dih on sand filled with glass and other sharp objects is probably less painful and more enjoyable than playing this game