Rockets, Planes, Soldiers
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A relaxing board game based on the rock-paper-scissor logic, with turn-based strategy on a hex-grid. Very simple to start playing but can get really complex and deep.
The maps are procedurally generated and you will never play the same map twice.
The basic logic always stays the same: Rocket beats Soldiers, Soldiers beats Plane and Plane beats Rockets, but you must decide on quick deploy units and attack or wait and accumulate resources before a strong push. There is also lots of upgrades that create another level of complexity as you progress into the campaign.
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