Rocket League
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Soccer meets driving once again in the award-winning, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull off incredible, game-changing saves!
Steam User 108
Recommended: Yes (but only if you enjoy pain, elation, confusion, betrayal, teamwork, loneliness, triumph, despair, and car soccer)
Ah yes, Rocket League. The game where dreams go to both live and die—sometimes in the same match. A game so fundamentally perfect, I can only assume Psyonix struck a Faustian deal with the devil to engineer such blissful chaos.
Let’s begin with the concept. You take a soccer field, remove the humans, give the cars rocket boosters, and add aerial physics that only make sense in an alternate dimension where gravity is more of a polite suggestion. Genius. Soccer? Too slow. Racing? Too linear. But car soccer with aerial flips, 360 no-scope demos, and accidental own-goals? Perfection.
Mechanics?
Oh, they're simple. You press gas, jump, flip, boost, fly, bump, demo, dribble, wave dash, musty flick, ceiling shot, flip reset, turtle flick, pre-flip, fast aerial, pogo, chain dash, psycho, and—my personal favorite—"oops I own-goaled from my backboard again." Simple. Anyone can pick it up. Mastering it, however, requires roughly the same time investment as becoming a concert pianist or forging Mjölnir in the heart of a dying star.
Ranked?
An emotional rollercoaster where every teammate is either a retired RLCS pro or playing with their monitor off. One game, you’re the main character in an anime power arc. The next, your teammate is trying to freestyle in OT of a Game 5 while down 2 goals. Inspiring. Motivating. Totally healthy for the psyche.
Smurfs?
Nope, never heard of them. Definitely not every other lobby. And of course, that player with 74 touches, 1,000 points, and RLCS decals is totally new. Give them space, they’re learning.
Custom cars?
You ever wanted to play a sweaty match of esports-level car soccer while dressed as a fire-breathing Tyrannosaurus in a Top Hat with laser wheels and a platinum trail? Rocket League gets you. You want a Dominus that looks like a crime against good taste? You can. Want to look like a tryhard? Octane + white Zombas. Want to be the tryhard? Octane + no decals + alpha boost. It's not just a loadout—it's an identity crisis on four wheels.
Teammate Communications?
Oh, it's art. "Nice shot!" could mean "Nice shot!" or "Nice shot, idiot." Context is everything. And then there's quick chat: a language that transcends words. "What a save!" — weaponized sarcasm since 2015. Truly the Shakespearean dialect of modern gaming.
Servers?
Like fine wine—aged, delicate, and sometimes corked. There's nothing quite like teleporting mid-flip into your own goal and watching the replay reveal that, no, you were in fact right there the whole time.
Game Modes?
You've got competitive, casual, rumble, hoops, dropshot, snow day, and the chaotic neutral of them all: Heatseeker. Each a new way to be humbled.
Training Packs?
For those who don’t feel bad enough about themselves in regular matches, Psyonix includes aim training exercises that were designed by mechanical savants with 900 hours of free time and a personal vendetta against confidence. Thanks, guys.
Esports?
RLCS is like watching gods among mortals. They fly, flip reset, and pre-jump with such precision you’d think they were controlling the ball with telepathy. Then you boot up your game, miss an open net, and spend the next three minutes wondering if uninstalling might improve your mental health.
In Conclusion:
Rocket League is flawless. Perfect. A pure gaming experience where skill truly reigns. There's no RNG (except kickoff goals, bumps, demos, 50s, post-bounces, and teammates), no imbalance (except servers, car hitboxes, and the entire smurfing system), and no toxic players (just 99% of voice chat, quick chat, and everyone who queues 3s solo).
It’s my therapy. It’s my torment. It’s my happy place and my worst enemy. I love it. I hate it. I queue again.
10/10.
Would double flip reset into depression again.
Steam User 129
I don't know why Steam keeps asking me to review a game they no longer sell, but I'm tired of seeing the notification so here's my review. I guess their persistence worked.
Avoid this game at all costs. You can no longer buy it on Steam, but it is now free to play from a different source. I would advise that you forget that you ever heard of this game and move on with your life. For the right kind of person, this game is video game meth. It will consume your soul and make you question your own existence. It will elevate your anger to levels you never thought possible. You will wish death upon random people that you have never met, just because they were able to use a virtual car to push a virtual ball into a virtual net.
Walk away now, before it's too late.
Steam User 139
i hate epic with a passion and if they sold this game to someone who actually cared the player base would skyrocket
Steam User 114
I mean it's a really good game, but it's laughable that Epic Games thinks its a good idea to unlist it from the Steam store. Especially after they decided to remove trading from the game.
Steam User 70
You play rocket league but suck at every other game or you play every other game but suck at rocket league. There is no in between.
Steam User 46
One of the reasons why this game is so hard is because it is literally the only game of its kind and basically exists in its own genre. You can consider it a hybrid of racing/sports game, but any Rocket League player will tell you that neither of those genres will remotely prepare you for success here. If you've played some FPS games, you have transferrable skill for pretty much any FPS title that simplifies the learning curve, same thing goes for 3rd person Action RPG's, the list goes on. There is literally no uneven ground for new players starting out with Rocket League, because no other game like it has ever been made and no advantage you can have (no P2W at all, thank God). The mechanics are deceptively simple but ridiculously difficult to master, and the skill ceiling continues to rise after almost a decade. The insane thing is - unlike 99% of other live-service/online multiplayer titles, this game has not had a single significant or fundamental change to its core gameplay since the day of launch. No changes to online map design, car speed, boost speed/amount, literally nothing. The gameplay is so insanely hard yet so immensely satisfying, it has retained its community and fanbase over time on these merits alone, despite Epic Games basically tossing it to the side and ignoring it. Would love to see a tiny bit of effort made to server quality, bit more community interaction and variety of content, but other than that - Rocket League is one of the greatest online games ever made.
Steam User 30
Enjoyed the game a lot before Epic bought it. Was better before. Still playable tho and enjoyable. I haven't got an annual phase of this in years tho.