Right and Down and Dice
RIGHT AND DOWN
the GameExplore randomly generated card dungeons where you can only move Right and Down, use Dice to defeat mighty enemies, gather powerful artifacts and learn new abilites! Will you be able to escape from the dungeon?
ROGUELIKE GAMEPLAY
Each dungeon is randomly generated, so each game is unique! On each turn, the only decision you can make is to go right or down! Explore the card dungeon and fight against mighy enemies, get blessings in the sacred shrines or buy new powerful artifacts from the shopkeeper!
USE THE DICE TO FIGHT!
Each time you move to a new encounter card, you have to use your dice! The battle is divided in turns. In the player turn, roll the dice and place them in the enemies to defeat them! You can also place the dice in your skills to obtain different effects, like rolling more dice or heal yourself. But be careful, in the enemy turn they will attack you and activete their skills!
UNLOCKABLE ARTIFACTS, HEROES AND DUNGEONS
- Unlock 6 heroes with different starting artifacts and skills to create your custom run!
- More than 100 artifacts with a wide variety of effects that you can unlock with every game you play!
- 9 different dungeons. Each one adds a new rule to the game and will increase its difficulty. will you be able to reach the final dungeon?
- Daily Mode with randomly generated conditions!
Steam User 18
Alright. Right and Down and Dice is the second game in a series that features the game Right and Down. Somehow, this game is both better and yet also less compelling, at least from my perspective. If you have played the first game, then you are already going to be familiar with the playing card boardgame set up. This game builds on that by adding dice into the mix.
So, how this game works is:
You have your starter character, which is the fire barbarian. After playing through a run, whether you complete it or not, you will unlock the next character. Who will unlock the next character. And so on, until you have everyone unlocked. I've only beaten a dungeon using the Mechanoid, and so I will subjectively state that it is the most user friendly of all the characters available. Why? Because although it has the lowest hit point pool, it starts out with more armor and also has a starter artifact that allows it to gain additional dice each round while in combat. Which was almost like easy mode in my opinion. With more time, I'll definitely defeat dungeons with other characters, but the Mechanoid was the easiest way to get the first win.
There is one broken gameplay mechanic. The game can and will sometimes generate monsters that require dice your character doesn't have available and has no means of accessing in a battle. As you progress through the game, this becomes less of an issue due to the ability to buy and earn different dice or to unlock faith dice that can be used as any color, but this broken RNG can and does happen on the first few maps periodically, which effectively ends a run unless you're using the Mechanoid.
This game really deviates from its predecessor by featuring dice and strategy attached to using said dice. Where the first game basically had you simply bumping monster cards and let the better stats win, this one actually has you duking it out with turn-based dice battles where you need to fill in a monster's squares with dice. Completely filling in the squares kills the monster. However, your abilities also require dice to fill in their squares. And of course, monsters also have special abilities which trigger either every round or in response to your actions. There will be between two and four monsters per battle. This screenshot will give you a visual representation of what I'm describing.
As you can also see, some squares have a number on them, such as +3. That means the die required in that slot must be equal to or greater than the number shows. Some linked squares will also have an + sign between them. That means you have to use the same numbers across the square synergy. Like, 3's across the line. Also, you will see certain squares have colors above them. Those squares will only accept dice with the same color, or in the case of two colors shown, you can pick one or the other color die to use there. This is the part that I mentioned as being a broken gameplay mechanic above. Characters don't start with all colors in their pool of dice, and as mentioned, sometimes the game randomly picks one that isn't currently available in a run.
The game board is pretty much the same as the first game, but smaller. There are enemy cards, merchant cards to buy artifacts, and temple cards to buy limited use special abilities. There are however no potion, coin, or armor cards. Instead, you will earn coins fighting enemies and the more difficult cards will also give you an additional coin. The final card on each board alternates each round between moving to the next board or moving to camp and then to the next board. Camp is simplified. You can select a health potion, armor, or coins. And then you will also be given a choice between three permanent special abilities or will be given a new die where you will select its color and then add it to your permanent dice pool.
And. Defeating a dungeon only requires twelve levels this time around. Which is more forgiving. Each time you defeat a dungeon, you will unlock a new difficulty level (i.e. a new dungeon level) with some sort of handicap to the player. Each character has five total dungeons to defeat. At some point, you will also unlock daily challenge dungeons, but I haven't done so yet.
I personally find this game to be more challenging than the first game. Your mistakes are more unforgiving. The broken mechanic I mentioned will happen from time to time. But. It is unquestionably a fun game. Moreso than the first game, I think. The dice mechanic is really cool absent the issue I mentioned and really makes this game stand out. I got this in a Fanatical bundle and that's going to be the best way to grab this game IMO, but there is definitely enough game here to justify the $11,99 retail price. However, since it's already been bundled three times, safe bet it will be bundled again as well. Either way, it's worth a look.
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Steam User 5
At the First sight this Game Looks simple, but in lategame its gettin Harder but still fair. Love the Artwork and sound of this Game. Highly recommend it. Works well on Steamdeck.
Steam User 6
Similar to the more well known 'Dicey Dungeon', this game is a roguelike dice-placement game with a dungeon crawl theme.
I've played this more than Dicey Dungeon so in many ways I prefer this one. It's got good replayability and is a ton of fun. It starts off with a nicely tuned difficulty for learning.
Steam User 1
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The game feels like a streamlined and simpler version of One Deck Dungeon, but with so many layer stripped, it feels very repetitive. While the core gameplay works, it only works for a while before you get the feeling of "I've done this already".
The gameplay is rather straightforward: Roll some dice and assign them to enemies which require dice of certain value and color. There are plenty of abilities, artifacts and blessings that let you make combos which were honestly satisfying. Unfortunately, the main gameplay struggled to keep my attention as repetitiveness settled in (hours spent are bloated due to it running in the background).
This is due to the fact that despite the different powers, heroes and their starting abilities, the gameplay just feels samey. Once you have your combo set up, it's just a matter of going through the motions until the end.
This takes us to the second problem: Each run feels far too long. I either died before the middle, or were killing every enemy before they had a chance to act or do some real damage. Any battle after the half-way point didn't seem to matter or pose any difficulty yet you had to do them. To make it worse, there is only one boss per run, and they are particularly weak and feel like just another minion.
There are new types of unlockable dungeons that offer a custom challenge for each hero (which is a very cool feature), but unfortunately, the slight rule changes don't help with the repetition issue.
Since many reviewers mentioned it, the game does support drag and drop but a different problem is if your game crashes or you force exit it, the autosave doesn't work and you lose quite a bit of progress.
Overall, the basic idea of the game works, but it alone can't carry the game long enough. It needed more mechanisms. Currently it's only fun for a while.
The positive
+ Diverse heroes, abilities
+ Challenges that are specially designed for each hero
+ Core concept is fun (for a bit)
+ Plenty of items to combo with
The neutral
* Some items are significantly better (like freeze) than others
The negative
- There isn't much of a challenge.
- Repetitive gameplay despite attempts to make it diverse.
- Overly long runs. Essentially, runs are decided at the halfway point yet the grind continues.
Conclusion:
Interesting dice placing concept (like One Deck Dungeon) but gets repetitive after a while. Careful recommendation.
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Steam User 1
Fun and engaging dice-dungeon game which severely lacks an undo button.
Steam User 1
Secuela / Spin-off / Whatever del Right & Down en el que usamos dados de colores para activar habilidades y derrotar enemigos en cada encuentro.
El sistema de combate de dados está bien pensado, y es sencillo de entender pero ofreciendo una interesante variedad de potenciales habilidades y efectos con su uso.
Los requisitos para derrotar a un enemigo suelen basarse en colocar cierta cantidad de dados con algunas restricciones (color del dado, valor del mismo...), y efectos en caso de no derrotarlos a tiempo.
La principal pega que le veo al juego es precisamente la que sería el punto fuerte en su antecesor: El tema de Right & Down (que en teoría se usa para avanzar sobre una mazmorra, ya sea hacia la derecha o hacia abajo) es superfluo en este juego, con niveles muy pequeños (tan sólo 3x3 casillas) y sin ningún efecto más allá de decidir por dónde se va. Esa parte se nota muy desaprovechada por algún motivo, comparada con el sistema de combate que sí que está bien montado.
En resumen, es un juego original y entretenido, pero me ha gustado más su antecesor, Right & Down.
Steam User 0
Quickly becoming one of my favourite dice games which is pretty hard with all the dice games I love. Easily an 8 or 9 out of 10 currently.
Pretty enjoyable/easy for the first dungeons of each character but gets harder the deeper in you get.
I've seen complaints about not having an undo function but honestly this game does such a good job at explaining everything before you act (Hover over anything for information). Having all this information straight away means no undo kind of works here for making you think first.