Rift Wizard 2
Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you’ll build a unique repertoire of spells, passive skills, and magical artifacts.
A massive list of unique spells, skills, and equipment means there are myriads of potential builds to explore, and procedurally generated levels mean every run presents the player with different challenges. Your wizard will grow incredibly powerful by the game’s conclusion, but tricky foes will attempt to grind whatever elaborate magical engine you have built to a halt. You must not only consider the end goal of your build, but how you will get there, and how to navigate the challenges along the way without derailing your spellbook into a useless pile of antisynergy.
Rift Wizard’s unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.
New in Rift Wizard 2 is the equipment system, allowing the player to find unique and powerful items each run that interact with the spells and passive skills in deep and exciting ways. Randomized equipment can perform crucial bridging functions in your build, allowing access to playstyles not otherwise possible: you could for instance, find a helmet that redeals all your ice damage as poison damage, opening up completely new uses for your poison spells. You could find a staff that converts fire damage to free Mercurize casts, unlocking a Mercurize-fire damage build which surely would make no sense in any other run. Or you might just find massive numbers of radius bonuses that make your fireballs way larger than normal. Every run perturbs the balance of the game in a way that emphasizes player creativity and on-the-fly decision making over the execution of pre-existing builds.
Rift Wizard 2 adds many new enemies to the game, including massive multitile monsters, new wizards, and procedurally generated variant monsters. You’ve fought ogres but have you fought Fae Ogres? Lich Ogres? Burning Ogres? Wereogres? Immortal Bone Wizards?
Along with the equipment system, the basic game mechanics have been rebalanced and revamped. HP and spell charges are recharged at the end of every level, but potions are much rarer. Damage redeals no longer work through immunity, demanding more carefully diversified spellbooks. SP is much harder to come by in the early game. Spell upgrades are now much more powerful, but limited to one per spell, encouraging bigger spellbooks that spread skill and equipment bonuses over many spells.
The goal of Rift Wizard 2 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. To create a sandbox that generates an infinite sequence of challenging and engaging wizard puzzles.
Steam User 0
10小时终于通关一次了!!!
裂隙巫师相对于前作相比,主要有以下几个改动:
1.增加了类似遗物的装备系统,每关的主要奖励分别是生命上限、装备、法术、己方传送门。
2.每层之后都会回满血和法术。
3.每个法术改为只可以进行一次升级。
4.增加了占多个格子的非常coooooooool的敌人。
通关的bd为冰法,2级法术使用混沌箭雨过渡,这个法术可以解决一些冰免疫的怪物,同时可以快速破盾,如果运气好拿到了足够多的3法术固伤匕首以及刃法杖。主力输出是暴风雪加冰球配合暴风雪的升级,同时风暴新星升级召唤的小弟非常强力可以配合输出。后期关卡更重要的是选关,大爹非常多,注意各种白抗怪物。冰免疫怪物可以依靠一个把敌人抗性转换的法术解决。因为学习法术本身不消耗回合,后期技能点多可以适当留点,灵活加点。
最后推荐一些发现的实用的法术
Goatia offering:召唤山羊头,虽然是近战召唤物,但是可以瞬移同时持续时间无限,最大的优势是,这个法术消耗的是生命。
chaos barrage:混沌箭雨,2费高伤法术,9段伤害可以轻松破盾,同时如果能找到足够多的匕首或者刃法杖(3法术伤害),后期也能提供不错的伤害。
chaos familiar:混沌奇美拉,4费,只能拥有一只,但是会自动补充,最强的一点是它可以释放几个你的火雷系法术(千万不要站在它和怪之间!!!!!!)死亡死亡后会分裂成两个小弟继续抗线。类似的,还有一个冰加黑暗的奇美拉。
各种各样的4费brust:风暴新星有不错的控制效果,同时召唤物的升级极强;黑暗新星可以吸血;火焰新星的拆墙升级很好用。
purity:4费净化,这游戏中毒是禁止回血的(包括血瓶)这个法术可以救你一命。
essence flux:抗性转换,很少有怪相反的两个属性都免疫
最后几个法术组合一起说
lifedrain:1费生命汲取,伤害极低,但是可以根据伤害回血。但是相对的,只要挂上了debuff,之后哪怕离开了施法距离也能照常吸血。如果你能找到足够的点伤来源(还是匕首和刃法杖)后期这个法术可以提供非常巨量的回血,来满足你血系法术的施法。
lumbriogenesis:3费蠕虫球,消耗你的一半生命召唤,伤害和血量都与这个数值挂钩。如果消耗50以上生命会召唤强力的蠕虫球,最后慎点幽灵蠕虫球升级,会导致它黑暗抗性100,你没办法对它用生命汲取。
flesh fiend:5费的胖哥哥,超高的生命,超高的回血。要注意的是这个法术同时会消耗80生命,需要配合生命汲取或者是黑暗新星回血。同时它是100黑暗抗性,没办法给它挂生命汲取。最重量级的来了!!!!!!它的8费升级可以召唤蠕虫团,因为它超高的生命值极难死亡,最后可以召唤出来极为大量的蠕虫,同时蠕虫因为基于它的生命,会有超过100的近战攻击力。
(这套玩法我试了好几次,都在15层以上蠢死了)