rFactor 2
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Summary
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!Features
Physics
- Updated to use multi-core CPU technology
- Advanced physics engine
- Newly updated tyre model
- Driving surface construction, even painted line thickness, affects grip levels
- Engine boost and Turbo modeling
- Complex aerodynamics
- Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
- Real-time day/night lighting transitions
- Realistic wet/dry weather transitions
- Dynamically laid rubber increases grip throughout racing session(s)
- Rubber chunks (“marbles”) roll off tyres and can affect grip
- Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
- Dynamically drying racing line after rain
- Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
- Real-time day/night lighting transitions
- Projected headlights for night time driving
- Open VR support for multiple headsets
- Look to apex and head motion tracking support
- DX11 advanced graphics engine
- Real-time day/night transitions
- Adjust player and opponent volume ratio
- See the apex with the Look Ahead slider
- Adjust your seat and mirror while in the driver’s seat
- Updating real-time scoring towers
- Expanded and enhanced gauge and LCD features for vehicle cockpits
- Improved loading times
- Updated sound engine
- Changing engine sounds based on upgraded vehicle performance
Gameplay
- New AI who will race for and defend positions
- Define AI opponent types, strength and aggression
- Races can be lap based, time based or both
- Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
- “Resume from Replay” allows you to resume a race from a saved replay
- Full screen monitor and ability to rewind
- Freely move camera from any position including the ever famous exclusive Swingman
- Spectator mode
Multiplayer
- Opponent car skins automatically transmitted
- Completely new multiplayer engine
- Dedicated server
- Native voting system
- Add AI to multiplayer games
- Boot and ban player lists that can be passed around
- Security checks to combat potential cheating
Open Architecture
- Support for modder created car,track and plugin content
- Fully adjustable Showroom, UI and HUD layouts
- More Plugin Interfaces
- Easy to use customizable multi-language support
- Rules to simulate different types of racing
- Completely customize your controller
- Drop in new vehicle liveries
Cars and Tracks
- Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley – the list goes on
- Steam Workshop support for installing cars and tracks
- Steam Item Store for paid content here http://store.steampowered.com/itemstore/365960/browse/?filter=Packs
- For a current list of cars and tracks shipped with the simulation visit this link to the workshop: https://steamcommunity.com/id/studio-397/myworkshopfiles/?appid=365960
Steam User 7
玩rf2的爱的非常爱,恨得非常恨,游戏有优有劣
游戏本身就是硬核类模拟竞速,可能还算是硬核中的硬核吧,用手柄都驾驭不了,得上盘子,如果你是偏向硬核类竞速的话,绝对推荐。就我目前用的盘子来说,力反馈是没问题的,对于大部分基座的力反馈兼容都没问题,包括物理胎的抓地力模拟能很好的在基座上体现出来 目前来说轮胎物理模拟是业界最强,并没有什么一个版本一个轮胎开法的说法,大概力反馈开到70%的时候,每一次轮胎锁死都能清晰的感受出来, 基本上可能开个一两圈下来就能感受到车轮胎的极限。
当车辆抓地力达到了极限值的时候,也可以清晰地听到轮胎的声音,但是却不像极限竞速那样子让人琢磨不透。但是内核车辆物理还是需要修修补补一下的,突然这么多年也难跟上时代。
如果要说缺点,那就是画面太粗糙了,虽然说物理跟神力科莎比,rf胜,但是就画质来看,神力科莎是可以吊打rf的。如果你很注重画质,又接受不了rf的卡通画面,请你去神力科莎,而不是来这里骂这游戏画质有多么垃圾。
而且rf的车辆和赛道有些主体是存在于dlc的,创意工厂也有一些mod,但是质量层次不齐,需要精挑细选,才能找到一个真正物理比较好的,比较耗精力
目前不太理解的是创意工坊的大部分2018~2022的一级方程式mod方向盘的规定最大度数是540度,一般不都是360度?
而且车辆的声浪大部分都比较粗糙, 有些人可能接受不了
总体来说,如果你能接受rf的画质又偏向于硬核类竞速的话是非常推荐入的,目前有消息说在做联机的完善了,但如果你想要完整的线上竞赛体验,并且手头有一定预算的话,还是建议你去隔壁老大哥iracing吧。
Steam User 2
游戏是个好游戏,可惜物理层面不知道以后能不能跟得上时代发展,自从397接手之后就是更新新的车和赛道,对于底层物理方面的代码就没有做过什么更改优化,唯一提到修改模拟的就是增加了混动模拟,也不知道397有没有能力优化isi的物理代码,收购这游戏的motorsportgames也是个半凉不凉的公司,手里握着wec,nascar,btcc,indycar四家版权一个好游戏没做出来,加上现在收购了rf2又获得了fe和一些小型赛事的版权,希望397能扛过大旗把耐力赛做好,把rf2打造成一个物理和画面都是业界顶级的模拟器而不是吃老本疯狂出车和赛道,修修多人服务器,办好wec虚拟赛事,希望多年以后rf2还能出现在模拟器玩家的sim推荐榜单里,也希望rf2不要这么小众,让更多的人认识到这一款优秀的sim
说回游戏本身,车辆手感方面有好有坏,有些车手感很不错,赛道方面,感觉目前收录的赛道数量还是少了,还好这两点都有强大的创意工坊和mod社区支持,在这游戏里能玩到现实生活中绝大部分赛事和赛道,但是非官方的内容质量参差不齐,还得花时间精挑细选,而且官方的老车老图画质实在是太差,音效也一言难尽,新做的dlc画面还算能跟得上时代但是量也不多,甚至连手里的有版权的赛事内容都没做完,游戏对手柄的支持也不算太好,某些mod车会出现低速响胎状态下方向盘抽搐或者是方向盘只能打半圈这样的问题,希望397多多考虑手柄玩家,不是所有人都愿意为了一款sim购买相关的设备的,金钱和空间问题使得相当一部分人还在用手柄玩这类游戏,做好手柄优化能吸引更多的人入坑这款游戏,还有就是这么多年了也没出个中文吗,国内少说也有成千上万人在这款游戏上吧。而且不容忽视的一点就是这游戏的一些细节实在是跟不上时代发展了,赛道马修就是纯透明人,空气来的,在赛道上飞驰的时候对于声音的模拟也不太到位,这点可以向acc学习一下,声音丰富了玩家代入感才会更高,而且有些建模也一言难尽,这游戏对于碰撞的物理模拟也不太到位,车子一旦撞了就跟个壳子一样轻飘飘的没有重量,稍微一不小心就旋转大陀螺乱飞,损坏模拟这块397还是要下点功夫改进一下的
还有一点想吐槽的,这游戏你做dlc收费机制不行吗非得卖创意工坊mod,还搞一个全区统一定价,实在是太贵太贵,估计很多人风狂找mod就是因为dlc太贵了吧,不过穷是我的问题,有些dlc本身还是还是可以试一试的
新在线系统上线了,感觉隐隐约约有想往iracing那个方向做,而且不像iracing续费制友好很多,而且还是可以离线玩的,加上创意工坊加成,个人感觉有概率超越iracing,前提是s397好好更新不犯病
Steam User 1
官方快出些漂移车啊