Rewrite+
The city of afforestation, Kazamatsuri.
In this city built upon the ideal coexistence of civilization and the environment, Tennouji Kotarou spends his days with his friends, Kanbe Kotori and Yoshino Haruhiko. In this peaceful city, a tumultuous event shakes the foundations of Kazamatsuri once a year.
The Harvest Festival. Within this immense scale event, Kotarou collects all sorts of information. There are always rumors about unidentified creatures and the occult.
At the same time, mysterious happenings keep befalling Kotarou. He takes up the offer to help Senri Akane, the club president of the Occult Research Society and begins an investigation that will end up involving his fellow classmates.
To Kotarou, this created a lively and adventurous feel. To be able to spend time with this energetic and boisterous group was just right for him.
But there’s something Kotarou doesn’t know.
He has yet to learn that his adventure is connected to a journey towards the “truth” that no one else has discovered.
-Is it possible to rewrite fate? Her fate?-
First released in 2016, Rewrite+ features new content and several updates to the original Rewrite.
Steam User 7
90% finding all porn mags simulator. 5% Dialog enjoyer. 5% Based Kotori Route. 10/10 game this is not a biased opinion. It is worth the money once its on sale considering I just finished my first route which has taken me over 30+ hours. The difference from the vn to the anime is outstanding I will be considering this as my favourite. Thank you Karolis.
Steam User 5
I first read this with an unofficial fan translation ages ago. By buying it here and now I thought I was just giving back to the people that had made part of my teenagehood a better time than it could have been - I didn't expect to actually re-read it.
But I gave it a shot and I'm hooked all over again. In my opinion this is consistently the best VA I'd ever read. It is somehow the greatest comedy and the greatest tragedy at the same time and the tragedy (for the most part) is a lot more nuanced and sophisticated than you'd expect from visual novel writing. The so-called true route is so unrelentingly melancholy that it's hard to bear, but at the same time it's brilliant. I feel like dying right after reading it would have been a good end to life. That in some ways, this will never be peaked.
I wish I were fluent enough in English to repeat all of that 10 more times in different words to properly convey how much I love this VA.
Steam User 2
Have mixed feelings about this vn. Overall, would still consider this a pretty good novel and would recommend it for anyone who enjoys Key's works. The different writing styles between routes caught me off guard, and as a result I felt some routes were much better than others. The final route was pretty confusing, the overall plot/message was amazing but the delivery felt a bit lacking.
Steam User 16
Rewrite was so good that me and my friend hated on it for 5 years but then revisited it and realised it was the greatest piece of fiction written by man
Steam User 1
Rewrite+ is both a great visual novel to read as well as incredibly frustrating. It features a few really good routes, a decently good true route, and some genuinely funny moments throughout. It also unfortunately features some incredible inconsistencies between routes both in genre and quality of writing, some humor that didn't land for me, as well as some choices that to me scream the writers didn't agree with one another or communicate well, and I'm unsure which.
I'm just going to summarize things into bulletpoints with some examples, spoilers will be marked:
Positives:
- Entertaining writing and some good routes: I particularly enjoyed Lucia's and Shizuru's routes as well as Moon with some caveats. Terra was also an interesting culmination of everything that came before for the most part.
- Some of the comedy was genuinely hilarious and had me laughing quite a bit more than I normally do.
- Music was great as always from Key
- The variety in events in the common route was interesting.
- Oppai ending by itself is worth calling out as it was genuinely hilarious and the use of the OP as BGM in particular had me rolling.
Negatives: I'm sorry this section is long.
- Writing inconsistencies: with three writers handling the various routes it led to one issue that I'm unsure if it was on purpose or not - genre shifts between routes, arguably 4 genres present throughout all the routes - from what could affectionately be called KeyBZ all the way to a horror / thriller with a few stops elsewhere - and a few that I'm absolutely sure was not on purpose - quality inconsistency as well as some things that feel like the writers were not communicating well with each other. For example in Moon: Lucia is ignored more than the other 4 heroines and is unceremoniously killed off in what feels like a footnote. Kotori is dealt a similar fate, but not to the same extent as she has a few moments of note. The last three heroines have memorable story bits I feel like. Terra is much more understandable given how each characters backstory was written in their individual routes, however it also feels like Romeo, the writer for Akane, Kotori, and Terra routes, had his plan for Terra from the start and didn't want to deviate in the slightest. Again, in Terra this is much more understandable as it would've been hard to have them fit.
- Confusing stuff in general: Example: at the very end of Terra why is Chihaya still in her transfer student uniform in the last CGs despite now growing up with the other four and attending the same school? I know the actual answer of "It's what she was wearing the rest of the story", but it awkwardly creates a question that shouldn't exist since she supposedly would've never transferred from another school in this timeline. There's also a few inconsistencies in powers of characters from route to route, most prevalent with Lucia, which I suspect is just another case where the writers weren't talking to each other throughout.
- Mappie sucks. I spent probably 2 extra hours hunting for the last few Mappie events I was missing to 100% this.
In conclusion: I'd recommend Rewrite+ to pretty much anyone who is looking for an all-ages visual novel that wouldn't mind some diversity in genres from route to route. Overall it's a good read, and one that I think most visual novel fans should pick up.
Steam User 3
I've enjoyed almost all of Key's visual novels, but Rewrite was an unknown. I'd heard it was a departure from Clannad and Little Busters, but that was it. Now that I've finished it, here's my takeaway:
Common Route: 10/10 (classic Key)
Heroine Routes: 8/10 (hit or miss, but interesting)
Ending Routes: 6/10 (Moon was confusing, Terra tested my patience)
I'm conflicted about this game. One on hand, Rewrite's common route is one of Key's best. The character chemistry and slice-of-life comedy are outstanding and I didn't want it to end. However, I had no interest in the lore about superhumans, summoners, familiars, and secret societies, leading to long stretches of boredom.
As expected of a Key game, the music is excellent. Shinji Orito provides some great tracks, and Jun Maeda's contributions to the soundtrack were much appreciated. I only wish he'd worked on the story too.
The five heroine routes were varied but good overall. Kotori's was the best (always choose the childhood friend). Lucia's was bonkers with bioterrorism, mass murder, and the US nuking Japan. Chihaya's dragged in spots but was fun. Akane's was grim, and Shizuru's route... well, Shizuru's a good kid. I didn't dislike any of them.
The ending routes are a slog. Kagari, the main heroine, gets little screen time, dialogue, and characterization. For most of the story, she's a prop. Yet somehow Kotarou falls in love with her and betrays or kills almost everyone he meets for her sake. Supposedly it's for the sake of humanity and the planet too, but to be honest, I just stopped caring. I finished the game out of stubbornness more than anything.
Despite the disappointing ending, Rewrite's closing message was intriguing. It suggests that humans will inevitably consume resources until the earth is drained. This sounds grim, but it's delivered more as a plain statement of fact rather than a lamentation. At any rate, it was an interesting change from the usual save-the-trees sermons.
In conclusion, this is still a good visual novel despite its flaws. It's worth reading for the common route alone. I'd recommend it for Key fans and those who like stories with extensive lore. I am not one of the latter, but I am a Key fan, so take this recommendation for what it's worth.
Steam User 1
An entertaining full-length Key work
Totally unlike any other story I've read from them
It was by no means my favorite, but I had an overall enjoyable experience. Some of the best CGs, but also suffers from a lack of background CGs at times.
The story is also kind of a mess, but I see what they were going for and I'm glad to have experienced it.
Sunbright is a banger