ReversiQuest2
ReversiQuest2 is a single-player tactical JRPG with a battle system based on Reversi.
Those good ole days of pixel art, characters, and sounds reminiscent of
video games of the mid 90’s.
No need to know the previous ReversiQuest to enjoy ReversiQuest2!
●Sharpen Your Tactics!●
Stay alert! Every move drastically turns the tide of the battle!
Never give up, even on a verge of death – a victorious reversal awaits!
The strategies are infinite! Triumph over enemies with Reversi skills,
various characters, gears, or spells…the choice is yours!
●Story and Gameplay●
A young man who grew up in a remote village in Othellia Island, Nym,
saves a girl named Imogen from a monster…but how will their fate turn out?
Advance through board game-like fields full of gimmicks in a sandbox world
drawn all in quarter view and pixel art!
●You’ll Enjoy this Game if…●
- you love JRPGs from the mid 90’s
- you love a stark worldview
- you love strategic battles
Steam User 2
This game doesn't deserve the low score it's been getting as far as a finished product its absolutely competent. And as far as its format, it's easy to get into and have fun with despite the boardgame mechanic. If you already enjoy games like GO or Reversi, then this game is a must. I feel that a lot of people gets turned off by this especially during a period where games are more "direct" and "action oriented" rather than cerebral and at times abstract.
This game is absolutely worth that. And for someone like me who's rented games like Ogre Battle, JRPGs and thought FFT was the second coming of Odin, its sense of aesthetic and play was a refreshing discovery. There's a lot to be found in the classic mechanics of the game it was based on that this game has accomplished in its attempt to dress it up for a retro crowd:
+ Gear ,Equipment, Loot !
+ "Deck building" your armies and pieces as they get placed on the board and perform various tricks.
+ Interesting limits and parameters that aren't just reduced to "hit them until they die"
+ Colorful Spritework, Animations, and a classical art style
+ High intensity reversi violence !
Often have I wondered if RPGs would have been more interesting if they were based on Chess or distilled the anxiety of choice like poker did. It's good to know that there are daring devs out there that pulls off works of art like this one.
Cons:
-As of now I've yet to finish the game but I'm glad it exists and I can pick it up whenever I get the itch for fantasy / tactics games again
- I honestly went into this blind and was surprised at how good it actually was. I know some people will be caught off guard by the abstracted game space but it's all worth it if you don't mind the grind.
- The challenge will probably piss people off too, but I'm not a weak piece of shit so ...
Steam User 3
ReversiQuest2 is a pretty solid tactical JRPG that utilizes a unique battle system based on the board game Reversi (Othello) but it does get quite repetitive after a while.
Story and Setting
ReversiQuest2 follows the story of a young man named Nym who sets off on a journey across the island Othellia after saving a mysterious woman named Imogen. Monsters have begun appearing across the world and bodes ill tidings in the Castle of Apringham. There’s also evil afoot as a secret organization is speeding up the return of an evil lord in an attempt to destroy the world and Nym gets caught in the middle of it.
The story is pretty standard for JRPG’s as you’ll be working to save the world against a great evil. I will admit that the story does take a slight back seat in this game because 90% of the time you’ll be grinding away in various areas. We’ll get into that shortly though. The story is also only told in brief snippets at the start of each new area you visit but you have to grind so much that you only see them every so often and it feels like they aren’t really there for the majority of the game. So, if you were expecting a tactical RPG with an in-depth story, you’ll likely be a bit disappointed in this area.
The World Map
The moment you boot up the game you’re immediately taken to the world map where the game is ready to begin. There’s no main menu so your game is automatically loaded right where you left off the last time you played. The world map plays a large role in the game and sort of reminds me of the one in Final Fantasy Tactics, though it’s been a while since I last played that game so I could be remembering wrong.
Othellia’s world is split into various chapters, each of which has a number of mission areas for you to play through. Each area is it’s own self-contained dungeon but we’ll get into those details shortly. At the start of the game it makes you think that it’ll be a pretty straight forward journey but it’s anything but straightforward. In the screenshot of the world map above, you can see the number of crowns to be unlocked 27/42 in chapter 4 for example. The number required starts off as only 1 crown in the prologue, but as you can see, it gradually increases with each chapter you complete. This means you have to replay each area in each chapter an incredible amount of times in order to acquire those 42 crowns. This is where the repetitiveness kicks in and the game requires this replaying of levels in order to upgrade your units and gear. It’s a never-ceasing cycle that gets quite tiresome after a while.
Exploration and Combat
Exploration plays a big role in this game as it’s about 95% of what you do in this game. As mentioned, each area in the game is its own self contained dungeon and you must traverse it one tile at a time on pre-determined pathways. You aren’t allowed to explore freely and it’s set up more like a board game (Which is unsurprising given the combat system’s influence) and you must always move forward, one space at a time. Throughout each map are treasure chests which house useful items and equipment for you to acquire. Don’t expect to get everything in your first run, however, because the game is set up for multiple playthroughs of each area. There are some nice to have features added to ease the hassle of exploring each area. After the initial quest in the game, you unlock the dungeon map which allows you to see where various treasure chests are located which makes getting them that much easier. You also unlock new pathways after you complete the first quest as well, which you couldn’t get through before.
The combat system is based heavily on the board game Reversi (Or Othello, as I know it by), and it’s actually a surprisingly intuitive battle system that I liken to a faster-paced version of chess. The combat system was actually my favorite part of this game and it played a big part in continuing the game (But to be honest, even that wound up getting repetitive after a while, I’ll admit). The objective of each battle is to lower your opponents HP to zero but this is actually a bit tougher than it sounds due to how the game is setup. Your pawns are white, while your opponents are black. You deal damage based on your pawn’s class and equipped gear but you can also heal HP and MP with a different class. We’ll get into pawns in a bit more detail below. The idea is to place your pieces in a way that causes them to flank your opponent’s pieces, thus flipping them to white and dealing damage (or healing) based on the number of flipped pieces. The more pieces you flip, the stronger the attack which results in a combo flip. There are also hazard pieces on the board that can make life difficult by dealing damage to you or the opponent. You’ll also find cards, and spells that you can use to your advantage too. Keep in mind that if your character’s HP is drained to zero you will lose the battle and if you happen to have lost using your leader the dungeon will be over and you’ll need to replay it. Thankfully you keep any items you’ve acquired during your run, which is a small mercy considering how many replays the areas require. It’s also worth mentioning that the battle maps change in size and shape frequently to make things a bit more challenging.
Before a battle begins you’ll be taken to a battle start screen where you can choose which allows you to choose a troop (You can create a story troop, and subsequent troops, to handle different situations, your battle character, and review the stats of your opponent and battle parameters.
Pawns and Gear
Pawns are incredibly important in this game as they act as your troops in battle. Each pawn has it’s own strengths and weaknesses and can be utilized in different ways. Your attackers are as they sound, excel in dealing damage to your opponents. On the other hand, your healer excels in healing, which is pretty obvious. The pawns are named based on their job to make it easier to determine what they do in the game and how to best utilize them in combat. There are a wide variety of different pawns to acquire throughout the game and as you unlock new ones, you can build new sets of troops in order to combat various situations with ease. It’s also worth mentioning that each lead character in your party has different specialities in combat and their troops mimick this. So, no two characters have the same troop makeup. Which makes combat a bit more interesting and varied. I will admit that some playstyles require a bit more strategizing than others. I was quite good at using Nym, whose more of an attacker, but I was merely decent at using Imogen who specializes in healing. Other characters require different playstyles as well.
The gear you find in each area is incredibly useful because it increases your chances of survival during combat by a lot. There are a wide variety of different types of equipment to acquire ranging from swords, shields, armor, etc. Each pawn can only equip one piece of equipment though, which makes choosing a piece of gear a strategic one because each piece of gear has different attributes. As an example, the axe (For your attacker) increases your attack power by quite a bit but decreases your survivability in the long game. On the other hand, armor increases your survival by increasing armor and HP stats but your attack power is lower which can lengthen the battle but you have a higher chance of surviving. I liked the fact that you could easily change the way you play the game simply by changing a pawn’s gear, it allows you to cater to any type of playstyle.
Be sure to visit SaveorQuit.com for more in-depth reviews.
Steam User 2
I'm really bad at reversi, but am having a blast with this game. The artwork is fantastic, writing is good, level design is smart, and gameplay is a really unique take on this board game! I would love to see this company apply this formula to the game Go. Only recommendation I have is to flesh out the combat tutorial a bit more and include general reversi tips.
Steam User 1
Fantastic game but grind heavy. Many collectables, and mixes two different concepts of RPGs together, Tactics and board gaming. Some level of skill is required, with a certain level of luck and alot of gridning.
Steam User 15
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ReversiQuest2 is an RPG with a battle system based on the board/puzzle game Othello. In order to win the enemy encounters, you will need to duel them in a game of Othello but with attacking and healing with the goal of staying alive while bringing your opponent's HP down to zero.
The battle system is very unique and takes some time to get used to. You do not just have one type of piece, as they are called pawns here. You will have various playable pawns, with 3 of them available at any time, and some of these attack, while others heal, restore, MP, etc. The maps themselves also vary based on encounter, and there are different places with status effects that would positively or negatively contribute to your cause in the middle of battle.
The game has 8 chapters, with multiple quests within each chapter. You can always come back to a previous quest in order to replay it and to try to obtain every collectible item that is on the map. Every chest can only be opened once.
The battles take place in a battle screen that has varying sizes and shapes of boards. Otherwise, you are in the quest map, unique/unchanging for each specific quest. You will choose which direction to go with each move on the quest map and you cannot go back once you progressed forward. Each square you will encounter an enemy, item, chest, random event/merchat, or nothing at all.
The quests individually are not that long. And you will need to go back to redo quests multiple times to obtain everything that's available on the map. The need to go back and redo them is not too grindy because the quests are fairly short.
The game does have a pretty good tutorial. Though if you click too fast, you can miss a part of it. There is seemingly not any way to go back and reread the tutorial.
The game saves automatically, without a manual save function. I wish it could include a manual save function. It would also benefit from multiple simultaneous game profiles. Currently the game just starts up wherever you left it last, with no option to delete your current save or to restart all together.
In addition, it is missing a exit/quit button. And ESC key does not quit the game. So the best way to quit currently is to get out of fullscreen mode and click on the X to get out of the game.
Story
The game's story isn't too complex. You play as Nym and you save a girl (Imogen) during the first tutorial prologue quest. You will then escort her through a land filled with monsters (and loot) while you get to explore the world a bit.
Graphics
The graphics are in pixel art, and it looks rather nice. It gave me the feeling that I was playing an older Nintendo game.
Music
The music is fine, it fits well.
Controls
The game can be fully played with a mouse.
(I think the game may also be on tablet, as it mentions "swipe" function on the screen at times.)
Pricing
The game has regional pricing. Even though the price may seem a little bit heavy for what appears to be a relatively simple game, there is definitely a very interesting battle system and plenty of gameplay to justify its price.
Video
Verdict
ReversiQuest2 is a very interesting game and I enjoy the refreshing nature of a unique battle system very much. It has its flaws, though I would still recommend this game completely. And hopefully with time, those flaws will be fixed.
Overall: 8/10
I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.
Steam User 5
A nice twist of a well-known game mechanic with very nostalgic JRPG feel and vibe. Well polished UI/UX, nice pixel art, and great soundtrack.
Steam User 1
A unique blend between Reversi/Othello and RPG, that somehow works pretty well.