Return to Monkey Island
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About This Game
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games.
It’s been many years since Guybrush Threepwood was last locked in a battle of wits with his nemesis, the zombie pirate LeChuck. His true love, Elaine Marley, has turned her focus away from governing and Guybrush himself is adrift and unfulfilled, having never found the Secret of Monkey Island. Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power, Melee Island has taken a turn for the worse, and famed businessman Stan has been imprisoned for ‘marketing-related crimes’.
Banter with old friends and new faces on familiar islands now under dangerous new leadership. Then, take to the high seas and explore the new and unknown as you work your way out of tough predicaments. Clever puzzles, bizarre situations, and devastating ripostes are all that stand between Guybrush and glory.
Return to Point & Click Swashbuckling
Bringing classic point and click gameplay to the modern-day, intrepid pirates will solve puzzles and explore the islands with a clever evolution of classic adventure game controls. Context-sensitive interactions, reactive dialog trees, and an easy-to-use inventory system make pirating a breeze.
Embark on Archipelago Adventures
Navigate the sometimes-friendly confines of Melee Island, a familiar place that finds itself under new management by leaders who have put the squeeze on old friends and new faces. Venture out into uncharted lands like the aptly named Terror Island and the chilling outposts of Brrr Muda to make allies and enemies alike.
Created by a Legendary Crew
The new chapter in the Monkey Island series marks the return of the iconic series’ creator Ron Gilbert, joined by game co-writer Dave Grossman, art director Rex Crowle (Knights & Bikes, Tearaway) and composers Peter McConnell, Michael Land, and Clint Bajakian (Monkey Island, Monkey Island 2: LeChuck’s Revenge).
Steam User 3
刚刚玩完,思绪万千,纵观点击游戏冒险的发展,猴岛英雄系列是不可以绕开的一环,幽默诙谐的文本,简单有趣的人物塑造。
而作为游戏开发者对猴岛的秘密这一“秘密”的解答似乎是合理的,财富金钱太过笼统,长生不老和魔法又没有新意,只有最后,玩家从门后看到爆米花,才能略知一二。
卢卡斯游戏对点击冒险的探索肯定不止一部,如触手也疯狂(疯狂时代),纱之器等。都是有趣但是国内由于没有汉化而游玩玩家不多。
当然,我觉得秘密肯定不是衬衫,而是“古老老套”的“经历”。作者坦然猴岛系列是自己的生活写照,他们在游戏里探索,在游戏里成长,最后和主角一样,有了自己的孩子和生活。我们也在游戏里探索,成长,一起寻找猴岛的秘密。作者也表述小盖会得到想要的东西,但不是他所期望的,我猜我们也会这样。
马戏团只有三个人,主角,爱人,和一个精明的商人。结尾渐渐拉进的镜头,和望着钥匙的主角,我一直有种说不出来的感觉,点击冒险游戏的发展,他是辉煌的,myst跟doom销量不相上下,他是长久的,将近20年仍有新作,他是有生命力的,最长的旅途有自发的高清重置和本地汉化。可我还是很惆怅,像是电影拍摄到春风得意马蹄疾的时候,突然有一声“咔——”
也像一日看尽长安花短暂瞬间的时间滴答。
我俯身侧耳
我向你致敬。
Steam User 1
玩家不仅喜欢好玩的游戏,在游戏角色中体验着不可能在三次元出现的故事,在岁月中看看游戏角色也染上岁月的痕迹,在屏幕和时光之间,一起从陌生走到熟悉,从青涩走到成熟,我熟识你的故事,我看到你就知道键位和玩法,你的喜怒哀乐也同化的我的喜怒哀乐,而在游戏和故事之外,制作组也爱着他们的游戏,成全着自己的游戏理想,深爱着创作出的游戏人物,回应着玩家的期待和思念,他们能说出:能制作游戏真的太好了。我们也感慨,能玩到这样的游戏真的太好了。这才是我什么喜欢单机游戏的原因啊,我就是想说,玩这款游戏的你们,记得游戏开篇和尾声去看主界面的剪贴簿,然后给自己和小盖都拿点纸,谁打完不说一句,小盖和伊莲how pay
PS:谁在日记里天天写自己的宿敌啊,前作we need chinese,还有卢卡斯怎么那里都有你
Steam User 5
重返猴岛:猴岛的续作,冲着2022金摇杆奖来玩的,几块钱的key还算值。
1:轻松的解谜游戏,手柄玩的轻松,而且有内置提示书,不会牢。
2:有5章,6小时通关。内容丰富,剧情诙谐,音乐很怀旧,童年的感觉上来了。。。
3:全成就比较坑,其一因为2个成就要困难模式才有(简单没剧情),其二是限时通关,其三找到岛屿(找岛需要收集问题,花了3小时)没强迫症不建议。
总体还是很优秀的游戏,玩的尽兴,有机会打算玩前面几作。
Steam User 2
好玩,几块钱cdk超值~游戏里面提示给力,看了就能知道该干嘛。。。不会卡关卡很难受。推荐直接玩困难模式(游戏内容要丰富一点)全成就打着也蛮有意思的,看到了一些游戏的小彩蛋。就是结局比较抽象hhh全成就都能看攻略!科克岛坐标要捡到问答卡牌(第九页的某一张)才能找到(是随机的,必须得捡到卡牌才能知道去哪)问答卡牌要二周目去酒馆才能捡到那个本子,然后如果直接二周目开刷。。。科克岛那张问答卡牌四个都是错误答案不会显示具体坐标,必须把二周目再通了(再读档第四章)最后一个选项就会变成具体坐标。
Steam User 0
很好玩的解谜游戏,让人欲罢不能,不过主角一路上一直在搞破坏让人感觉很难受,并且未得到任何惩罚,无任何悔改之心
Steam User 0
1.77块买的cdk,小屁孩时期没耐心不喜欢玩这种点击解密,现在长大了感觉还行。就是后期剧情有点套娃,会倦
Steam User 0
食之无味弃之可惜。美术牛逼,角色对话还算有趣,内置提示书这个特别好,谜题也没有很难就是看脑电波和制作组能不能对上。地图太大走来走去容易烦,结局在我看来有点烂尾,剧情就是很经典的海盗叙事这个结局实在大跌眼镜感觉前面白玩了。