Return to Kurgansk
Return to Kurgansk is a stylish VR horror game focused on survival in a post-Soviet, post-apocalypse setting.
A long time ago, the search for an endless source of energy led to a disaster, now the lands around Kurgansk are infected and cursed and the locals have lost their minds.
You have fallen into these mad places by mistake and are trying to find your way back, while hundreds of evil monsters stop you from doing it.
A stranger helps you by giving out instructions on the walkie-talkie, but can you trust them?
Huge open and diverse world, completely changing with the onset of the night
Explore a vast territory where mysterious monsters roam the deserted streets of villages, and dangerous anomalies manifest in abandoned cemeteries. Uncover the secrets of an abandoned military base and fight monsters in underground bunkers.
A mesmerizing VR horror game where you can truly experience fear for your life
Surround sound and compelling visuals will help you adopt the role of the hero and feel when they are hungry, injured or starting to go crazy. All interaction with objects and battles with enemies are adapted for VR devices so that you dive deep into the cursed world of Kurgansk.
A powerful system for crafting weapons and equipment will help you to survive
In order not to perish, gather supplies and hunt. Spend resources wisely, and you will be able to create various tools, weapons and equipment. Remember: there is no problem that cannot be solved with blue duct tape!
Mysteries of the zone will drive you crazy
Sometimes the radio catches someone’s voice reading a combination of numbers, or you find documents about an unknown virus and strange drawings with pagan rituals. What does this all mean? It’s time to find out!
The world of Kurgansk is full of mysterious dangers. Anomalies kill with fire or electricity, they are invisible, fly and can lie in wait anywhere. But they are also a source of valuable artifacts that will allow you to survive in this difficult time.
Only you can make decisions here!
While it’s possible to fight monsters with your bare hands, or throw rusty cans at them, you can also cut everyone with an electric-saw mace, powered with good old Soviet era batteries. There is an option to act as a ninja, killing local monsters with W-shaped transformer plates.
Steam User 22
After 'Shadows of Kurgansk' we can now experience a similar experience via 'Return To Kurgansk', which by the way can be done completely in Virtual Reality!
Watch my first gameplay here:
A VR survival action game where you have to fight against various monsters/undead, but also against humans, some other survivors.
The surroundings handsome low-poly graphics with the occasional comic book style,
you will engage in conversations with others as you explore who provide objectives that you need to complete,
after you have done this you can continue in the game, but at the start of the game you will also learn how everything works.
You will also learn that you have to craft to take care of certain items that you will then need especially to defend yourself,
to craft you then need other items that you can find all around you in the area.
Steam User 8
First off, I'm writing this after playing a free copy I received; so do keep that in mind. Initial dip into the game can be watched here:
As someone who is getting more and more into Into the Radius, I was intrigued when I saw this pop up earlier in the week (in which I'm writing this). I'd made a mental note to add it to my wishlist and perhaps check it out. So, when I received the offer of a free key, I had to try it!
I'm glad I did.
It's hard not to draw comparisons with ItR, of course, but I feel the similarities are superficial. There's a lot to like here that's different. The comic-book look to the graphics works really well and gives it a distinctive tone, the sound effects are at times creepy and others just plain amusing (in a good way in both cases). The crafting system, while I haven't got deeply into it yet, feels like it'll be a fun mechanic too.
I went in blind and I had a lot of fun, just in the first hour, all of which was spent in the tutorial and the initial area (which is obviously designed to get you used to the game). I've come away from my first session actively wanting to play more of this, to see where it goes, and also wanting to see where the game will develop.
However... there are things I'm not keen on: The inability to mute the music in the menu; the fact that there's no smooth turn option (that one is a *real* annoyance -- I hate snap turn and I can't think why any game wouldn't have smooth as an option); no option for using hand-direction movement rather than head-direction; weird physics/hit boxes on some things that you look like you should be able to walk through/under/up-to; ambiguous language in the "notes" for the early quests; the tutorial text not always matching the actual in-world prompts and buttons; the voice acting and the text not always matching; etc...
Pretty much all of those negatives are small, and I would imagine fairly easy to fix; few take away from the game really. I'd say the only two things that properly spoil the experience for me are the lack of smooth turn and the lack of alternative locomotion direction options.
As for do I recommend this game? I'm one of those folk who'll happily welcome a less-than-perfect VR game which, if it wasn't in VR, I'd not give a second glance. This is one of those games. I seriously doubt I'd play any more if it was a 2D game; as a VR game... aye, you've got my interest, I will be playing more.
If I'd bought this I'd have been happy with my purchase. I hope it keeps developing.
Steam User 4
Okay game & has potential but needs work.
I liked the looting but the dev needs to work on some bugs. This has a great start could be something truly awesome but for now not so.
The weapons don't feel all that great most ppl in vr want to do everything they can to make weapon work. not just put mag next to mag slot. Shooting feels okay the comic book words are charming when hitting objects.
>DEV's<
I don't hate the game but will need to wait to see how it is in 6 months
p.s. Please add more game settings and smooth turn is way way to slow vignette is also perma active for some reason when smooth turn is on. The game looks pretty great on my 1070sc @80Hz The Devs did a fantastic job with base settings, I have no fuzzy images like i get with ITR"s AA This is a PC title not your Quest Version bring on the setting boss! :)
p.p.s. wish the best of luck to Yadon Studio's
EDIT: After playing for a bit longer I've decided to switch from Negative to Positive. I'm enjoying the game play loop the looting is pretty fun I do wish it was a truly open world..Unfortunately its cut off like Into The Radius. you can compare this to that ITR is based on realism.