Resident Evil: Revelations 2
Evil is watching The beginning of the Resident Evil Revelations 2 tale sees fan favorite Claire Redfield make a dramatic return. Survivor of the Raccoon City incident depicted in previous Resident Evil games, Claire now works for the anti-bioterrorism organization Terra Save. Moira Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. Claire and Moira are knocked unconscious and awaken later to find themselves in a dark and abandoned detention facility. Working together, they must find out who took them and to what sinister end. Will Claire and Moira make it out alive and discover what’s led to them being taken to this remote island? A story of twists and turns will have players guessing the next step at every turn. Enhance your gameplay experience even further with additional motion controls that let you aim and wield your weapons with greater accuracy on the Nintendo Switch.
Steam User 17
This game is definitely one of those underrated gems..
The story might be a lil bit predictable, but the atmosphere really pulls you in...
The characters are fun (especially natalia), and the co-op gameplay is like cherry on a cake...
While it might not get as much love as other entries in the series, but it's definitely worth checking out if you're into creepy survival horror or retro games...
Steam User 12
This might be a controversial take, but I think raid mode is the best reason to get this game. The skill and weapon upgrade systems work much better there, where they're vastly expanded upon—not to mention it's actually quite a fun arcade mode overall. It's a shame that you need to play through the campaign to unlock some characters and costumes, but if you're not interested in them you can just play raid mode and never touch the campaign.
I wish Capcom hadn't forgotten about the Revelations series. Maybe then we'd have a third iteration of raid mode that has the best aspects of this and the first one while avoiding their downsides. Heck, I'd buy raid mode as a standalone game! Of all the failed spin-off experiments Capcom threw at Resident Evil, I think a standalone version of raid mode had everything to succeed where all other multiplayer spin-offs failed.
The deluxe edition goes on sale often for next to nothing. Definitely worth getting if only for raid mode.
Steam User 18
---{Story}---
☐ Doesnt have (Not counting historical stuff)
☐ Something isnt nothing I guess
☑️ Not greatly told
☐ Average
☐ Good
☐Lovely
☐ Will make you cry or smile a lot
---{Gameplay}---
☐ Try not to get addicted
☐ Very good
☑️ Good
☐ Nothing special
☐ Ehh
☐ Bad
☐ Just dont
---{ Grind }---
☐ Nothing
☐ Only if u care about leaderboards/ranks
☑️ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ Insanity
---{Graphics}---
☐ You forget reality
☐ Masterpiece
☐ Beautiful
☑️ Good
☐ Decent
☐ Will do
☐ Bad
☐ Awful
☐ Pixel art
---{Audio}---
☐ Eargasm
☐ Very good
☑️ Good
☐ Decent
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☑️ Teens
☑️ Adults
☐ Everyone
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑️ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☑️ Easy to learn / Hard to master
☐ Not so easy
☐ Difficult
☐ Dark Souls
---{Game Time}---
☐ Long enough for a cup of tea
☐Short
☐Average
☐ Long
☑️ Depends on you
☐ Endless
---{Price}---
☐ Just buy it
☐ Worth the price
☑️ Wait for sale
☐ Maybe if you have some spare money left
☐ Not recommended
☐ Dont throw money into a rubbish bin
---{Bugs}---
☐Never had any
☐ Minor bugs
☑️ Few bugs
☐ Can get annoying
☐ Ruining the game
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☑️ 6
☐7
☐8
☐ 9
☐ 10
Steam User 25
For some reason every Resident Evil game makes me want to 100% it. They're just that good
Steam User 11
Resident Evil Revelations 2 was well done and I loved that they kept the original theme of resident evil which was pure horror. The aesthetic of this game is just sooo good and the storyline is incredibly captivating but what sucks is that they left it on a cliffhanger but who knows, we might get a resident evil revelations 3 in the future who knows :D. Overall 10/10 game.
p.s I still believe RE: Revelations 1 was better, especially raid mode.
RE-EDIT : After spending 100 hours in this game, i can easily say that this game is 10x better than revelations 1. The aesthetic of the game and the horro of it is on point! and as for raid mode, revelations 2's raid mode is INFINITELY better than revelations 1 and a lot more fun
Steam User 11
Resident Evil: Revelations 2 doesn’t aim to reinvent the franchise—it aims to refocus it. After the bloated chaos of Resident Evil 6, this follow-up to the first Revelations installment dials things back to what survival horror does best: tight corridors, limited resources, creeping dread, and a lingering sense of unease. It’s not perfect, but it’s a confident and compelling chapter that captures the spirit of classic RE with a modern twist.
The game is structured episodically (four main episodes, plus two bonus chapters), with the narrative split between two pairs: Claire Redfield and Moira Burton, and Barry Burton and Natalia, a mysterious young girl. Claire and Moira’s timeline shows their immediate struggle to survive on a grim island facility, while Barry arrives six months later to unravel what happened.
The storytelling is effective, even if it leans a bit into B-movie territory. Themes of trauma, trust, and transformation run throughout, and the dual timeline structure keeps the suspense alive. Moira and Natalia, new additions to the cast, offer fresh dynamics—and Barry’s return is a treat for long-time fans.
At its core, Revelations 2 blends traditional RE tension with modernized, over-the-shoulder gunplay. Inventory management, crafting, and puzzle-solving make a welcome return, and resource scarcity means every bullet counts—especially in higher difficulties.
What sets this game apart is its partner system. Whether you’re playing solo (with AI) or in split-screen co-op, each character has unique abilities:
-Moira uses a flashlight to find hidden items and a crowbar to open doors or finish off enemies.
-Natalia can sense monsters through walls and point out weak spots.
This asymmetry adds tactical depth and makes co-op more than just “two people with guns.” While AI companions aren’t flawless, they rarely ruin the experience.
Combat feels weighty and responsive, with a mix of stealth, panic, and strategic planning—particularly during boss fights and tense ambushes.
Visually, Revelations 2 trades glossy production for grungy, grounded environments. Think rusty prisons, shadowy labs, and rotting woods. The lighting is intentionally sparse, adding to the tension without relying too heavily on jump scares. The monster designs are grotesque, even if they don’t reach the iconic status of past enemies like Lickers or Hunters.
The sound design does a lot of heavy lifting—creaks in the distance, growling in the dark, and unsettling whispers help build unease. The music stays minimal, letting silence and ambient sounds create suspense.
Beyond the main story, Revelations 2 includes Raid Mode, a fast-paced, arcade-style shooter with unlockable characters, levels, and loot. It’s surprisingly addictive and offers tons of replayability. Whether solo or online, it feels like a fun reward for players who want to keep engaging after the main campaign ends.
Multiple endings based on player choices also incentivize replaying certain chapters, and bonus episodes add extra lore and character insight.
Resident Evil: Revelations 2 doesn’t try to be a blockbuster—it tries to be smart. And it mostly succeeds. Its tighter focus, clever co-op mechanics, and return to horror fundamentals make it one of the stronger entries in the modern RE lineup. It’s not as flashy as Resident Evil 7 or as iconic as RE4, but it’s a solid, moody ride that reminds you what made this series a legend in the first place.
A gritty, suspenseful survival horror with great pacing, memorable characters, and smart co-op mechanics. It may not be the scariest or most polished entry, but it earns its place in the RE canon.
Pros:
-Strong atmosphere and survival tension
-Clever partner mechanics and co-op play
-Raid Mode is a blast and adds value
-Barry Burton is back, baby
Cons:
-Visuals feel dated in spots
-Some enemy designs are forgettable
-AI companions can occasionally be clunky
Rating: 8/10
Steam User 16
Review
If you try to take a look at the reviews most people don’t tell why they dislike it. The only thing that is hated is that its split in episodes. Yeah, playing the package and seeing a “last time on lost” esque recap is just idiotic. But being able to buy now the whole package: what does the game offer now?
Gameplay
First the biggest difference to revelations 1 is that the npc who follows you is now someone you can actively change to at any time. There is also the possibility to play the game in split screen which is somewhat the optimal way. Its one of the most unique coop games as its a story that is meant to be played for two people. You constantly split up and have to do tasks that help the other person to advance.
In combat only one person uses weapons while the other has two options. If you play as moira you have solely a flashlight and a melee weapon. Both being useful support weapons for setting up follow attacks. If you play as the kid in barry episodes you are basically useless. You can only throw bricks which are break easily, dont do any damage and are hard to set up. Your task is solely to point at invisible enemies if they appear.
This creates a somewhat of a asymmetric coop shooter that is more horror focused than resident evil 5 while also being relatively fun in combat, if you aren’t playing the kid in barry´s episode. Instead of upgrading weapons through a shop, you can find upgrades in secret chests that the support character can open. There is also a skill system adding some abilities which is okay.
There is also high replay value with various different modes or the mercenaries mode that is a bit more easier than the first revelations and less grindy.
Story
You are trapped on an island, starting in a prison and going further to explore what this island is about. If you play barry´s episode, its set in a different time uncovering more. Those two storylines collide and end up in a satisfying finale that is a bit more memorable than the first revelations, although having not much in common story wise aside a few mentions.
Sound
Maybe one of the weaker resident evil soundtracks while still being decent. Voice acting is available in more than just English, also neat.
Graphics
Originally programmed for being a download title, its available even on the PS vita. But this is not that noticeable on the pc port. It has a decent grunge look to it and feels more like a silent hill game. Neat.
Conclusion/TL;DR
I think its a decent resident evil spin-off. The unique coop aspects is what made the game really fun for me. It stands out from the rest due to this, although having its downsides. Combat is decent but absolutely boring for people who have to play the child. There should have been more aspects to the support character gameplay. Although its still fun playing this coop horror shooter.