Reminiscence
As the world collapses into anarchy, you set out to explore the house you left behind in search of your missing family. Following your recent discoveries, you have mastered Time and intend to use it to find the cause of your loved ones’ disappearance. You will explore your old home, a typical American household from the 1950s, and also discover an alternate, altered and corrupted version of it.
As you travel between these two eras, you’ll have to figure out what happened and solve the mystery that surrounds your home. Yet in the midst of these two very oppressive universes, you sense that your experiments have lured a rather unusual guest.About
Reminiscence is a psychological horror narrative game for one player made on Unity. In this game, you will progress through dual time puzzles to hopefully sort the truth out in your confused memories.
The game places you in two very different worlds: a typical house in the heart of the 50’s and this very same house destroyed by time. You will travel between these two epochs and discover that even your environment is toying with you.
The player uses a watch to travel between 2 eras and alter the state of some objects. While exploring his environment, he’ll have to solve puzzles to progress. Numerous scripted events, as well as a detailed narration, will give the player a unique experience.Gameplay
The character can go back in time and explore the house of the time. The character can travel between two eras: the post-apocalyptic present and the 1950s past.
The Rollback mechanic allows the player to take an object back in time. It is a rewind of the object’s state over time. It will allow the player to rebuild certain destroyed objects or change their temporality.
Steam User 4
It says its free but had to buy new underpants
10/10 would buy more again.
Steam User 2
Alright, to start off this review, all I've gotta say is that this is one beautiful game. It's not some AAA title or anything, but it's clear that there was love and effort put into it. Many of the effects alone show this, as these are things you can't just throw into a game and call it a day—especially with how smooth it all is.
The following part will have slight story and gameplay spoilers, but nothing too big. Read more if you want, but here's the warning.
To start this off, let's look at what you'll find:
Time Travel: Time travel is a core part of the game, and there are two places where you can travel through time. One is in the room you spawn in, and the other is in the basement. You also have a stopwatch that you can use to move objects (not yourself) through time. This comes in handy at multiple points, including—but not limited to—a TV, the basement clock, a clock upstairs, and more.
Non-Euclidean Spaces: You'll encounter a few non-euclidean spaces around the building. These are impressive in their own right, as most of them blend seamlessly into the game. It doesn't feel forced, there are no awkward transition moments (except for one), etc. As a major fan of anything non-euclidean, I love this. It's really nicely done, feels good, and fits naturally into the gameplay.
Cosmic Horror: The cosmic horror side of things isn't very obvious. Yes, there is some (I won’t get into specifics to avoid spoilers), but it’s subtle. This isn’t a complaint, though. I like that it's more of a smaller discovery you uncover over time, rather than being shoved in your face. If they had failed to balance it that way, the game wouldn’t feel as cohesive. It’s very well implemented, just like everything else in the game.
Psychological Horror: For the psychological horror, I won’t say much—not because it’s bad, but because it’s integral to the story. Without spoiling too much, the MC's past actions are a major part of it. I do have some minor complaints, as it felt a bit basic, but it doesn’t need to be overly complicated to get the point across. What the MC's regrets lose in terms of depth, the rest of the story and lore make up for. It's not just about his past regrets, but also the ripple effects they caused. There are papers, radio stations, and TV channels you can read, listen to, and watch if you want to dive deeper into the lore.
This review probably isn't the best you'll see, but it’s the best I could come up with on the spot directly after beating it. I may update it later if I think of anything else or if I want to fix grammar, spelling, or readability.
TL;DR:
A beautiful game made with love and passion, featuring a decent story, multiple amazing elements, and a solid overall experience.
Now, what are you still doing reading this? It’s free, it’s small, and it’s a great experience. Grab it and enjoy it for yourself!
Edit: Oh, yeah, I forgot to mention—there's a desk in the basement to the left of the clock with no collisions. Not important, but I thought it was funny.
Edit 2 (I know. Two in one day?): Grammar, spelling, and punctuation.
Steam User 1
A pretty interesting, short game. I like the premise, and the atmosphere is great. It looks good, and you can't beat free. Well worth giving a shot, but if you're prone to motion sickness, tread with caution. Might be best to give it a miss.
Steam User 0
This game was ok. there was some good jumpscare and the story was ok. nothing to crazy. the control was wonky but i shoudnt expect much from a indie video game
Steam User 0
controls are a bit wonky, but the jump scares are good. the graphics are nice. knowing what to do is the tricky part but that's also the cool part of the "puzzle" aspect of the game. worth a play if you like creepy walk through games.
Steam User 0
I mean it free I don’t think a review would matter because you can just play it in any time but if you are looking for the extra push go for its not bad!
Steam User 0
Short enough for my scared ass. For horror fans, hopefully the full game releases at some point.