RemiLore is a “rogue-lite” anime-style adventure set in a colorful fantasy world where players hack-and-slash their way through an army of enemies using a huge variety of unique melee weapons and devastating magic attacks!
Features single-player story mode with full Japanese voice acting, two-player co-op mode, upgradable spells, procedurally-generated levels in four beautifully rendered worlds, and loads of unlockables - including alternate costumes, 200+ collectible weapons, New Game+ modes, and more!
Steam User 5
Remilore is a fun little hack & slash with a questionable price tag.
Don't let my hours fool you, I've played this game a decent bit on Switch as well.
Remilore pretty much is what you expect. It's a hack & slash game with randomized elements for replay value. That's pretty much all it is. You use your three dodge charges to weave in and out of the action and slam enemies with your weapon, and that's pretty much all there is to the game. Spells attached to your weapon can help with this, but they're not going to be your focus (usually).
You've got a light and heavy attack that you combo similar to something like Dynasty Warriors, but honestly, you can just forget about the heavy attack button and be totally fine.
Which brings us to a problem: slow attacks are bad, and thus slow weapons are bad. It's a rougelite (sort of, permadeath mode isn't actually the default mode, it just throws you way back to a checkpoint normally, and unlocks of better drops and spells are permanent progression), so being dealt a bad hand that you have to deal with is expected at times, but the game has an unlock system that only starts you off with the basic 1-handed sword weapon type unlocked. The 1-handed sword is good, but this also means that unlocking later weapons, which starts with a 2-handed heavy hammer type is actually actively detrimental to your chances of success, and you can absolutely just choose to forgo unlocking later, slower, weapons and just stick with the 1-handers. That's less interesting, yes, but makes things easier.
The same unlock system also applies to spells. Some spells are just better than others. You probably won't know that until you unlock and try them though, and unlike weapons, they're not going to be tied down to zone, so if you unlock a spell, you might as well level it. Spells also aren't as vital to your success as getting better weapons, so this isn't really much of an issue. Still, once you realize how much more powerful certain spells are than others, you may find yourself forgoing higher damage weapons just to stick with certain spells, not that this is a bad thing, as it adds some decision making to pickups rather than just always taking the weapon with higher numbers. Still, there's some spells you might wish you hadn't unlocked.
Another thing is that the game is pretty "solvable" for a roguelite (again, sort of). This may or may not be a bad thing depending on your perspective. It's not particularly hard, but in general it feels pretty fair. I've never felt like the game has just totally randomly screwed me. That said, you can go in and pretty much expect to always win if you know what you're doing. My first (and only, so far) run on PC was a victory despite an unlucky pickup that reduced my max HP by 20%, so I had to finish the run with 800 HP rather than the starting 1000. I pretty much mainlined unlocking what I knew what would be useful and beat the run with relative ease. Since I'm already familiar with what enemies do what and what to prioritize, winning, even without anything unlocked from the start, wasn't difficult. That said, once you beat the normal mode, there's modes you can pick that can throw a wrench in things to make things more interesting, like giving you a random weapon every time you defeat an enemy, or giving you a random spell, or just a hard mode.
In any case, the game is fun, and I like it a lot (I did buy it twice, after all), but it's not the most easy thing to recommend at $40, particularly when you can get something like Hades (which, as far as I know, features more variety and difficulty) for $25. The only real reason you would probably pick up Remilore over the competition is that it's cute, and that's probably a pretty hard sell. Also it has a local co-op mode, but I haven't played that mode as of yet.
Steam User 1
This game caught me by surprise i was iffy about actually trying it with the mixed reviews but I'm glad i gave it a chance, it's a fun little hack n slash reminiscent of the binding of isaac and they even pay a little homage with a costume of him, which just makes me think that it was inspired by it even more so. you can expect a bunch of dungeon crawling in different venues (not sure if they are randomized or not.)... but what is randomized to an extent is the weapons / perks you gather along the way, this also has a good handful of costumes / recolors which is a lot more than most games will give you nowadays, and from what i can tell so far the random effect cards just mainly only effects health, mana, points, and weapon, which is nice, but would be a welcomed factor to have more randomized effects in the game when picking those cards up... im only on the 3rd act so far so for all i know there could be but i haven't experienced more of them personally yet. with steams new online couch coop they integrated this allows it to also be a fun experience to share and play with a friend since they won't need to purchase the game to try it out or play it with you, although i would highly encourage to get this game if you like binding of isaac-esk games. Good Job, i just hope this game progresses and gets more added to it content and feature wise down the line and not just costumes so that it really adds a random chaotic fun improvement that the game could benefit from even though it's really not bad in it's current state.
Could benefit from multiple save slots as well for the different game modes, instead of all of them sharing one save slot.