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Regalia: Of Men and Monarchs
Regalia: Of Men And Monarchs is an RPG full of challenging combat and exciting adventures. Create your party of distinct individuals and get to work! There's a lot to be done if you are to rebuild your kingdom. Enjoy the beautiful hand-drawn graphics, lose yourself in the original orchestral soundtrack composed by Game Audio Factory (of Furi and the Endless series fame), and go adventuring in the untamed regions of the land of Ascalia!
Your story begins in somewhat unexpected circumstances. Who would have thought that after your father passed away you would inherit… a wondrous kingdom far, far away? Unfortunately as soon as you arrive in Ascalia you find out the kingdom is drowning in terrible debt. Now, through some good old fashioned adventuring, you have to return your family seat to its former glory, help out your new subjects, and repay the kingdom’s massive debt!
Steam User 6
I wish this game was more popular. So many people living their lives without even tasting Regalia and sonner or later they are going to die unhappy not knowing why. But I, I am going to die happy.
Regalia has THIS thing. Relaxing story allows us to forget about sad and depressing real life. It has few plot twists, as well as cringe moments:(, but what makes it strong are NPC's or I should call them - friends. Developing their bound quest and talking with them was the most pleasant activity in the entire game.
If you are afraid of tactical combat system(like in HoM&M) as I am, you have no need to worry. Fights in R:oM&M are pretty satisfying and straightforward. Combat fills big part of the game and thankfully provides a lot of joy.
I recommend this game to everyone who wants great story, riddles and chilling gameplay, it is a good springboard from stressfull games like DS
Steam User 3
A fun tactical RPG plus social bond grinder. Wears its inspiration on its sleeve. There is one major, major demerit to the game, however - people will go into this game thinking it's all about the dungeon fights, when the majority of character growth comes from grinding social bonds (which unlocks perks). The negative reviews bear this out - anyone who jumps in and just starts ramming through dungeons will get bulldozed because their characters have underpowered skills and their party doesn't have the ability to use perks to mitigate weaknesses. The challenges will seem totally impossible at this stage.
After I figured out that you had to grind the social bonds and avoid going to dungeons unless you needed building materials, I finished the game having only done 7 (8?) dungeons, and my party wasn't even max level, but I believe I had every perk available and was able to just erase the last boss and some of the challenge bosses.
This is a structural problem with the game in that it misleads the player about the best way to progress their party, but if you can get past that point and are able to optimize your party and skill set you have a very engaging TRPG that ends a bit early. So if you're struggling with the game at all but still want to finish it, grind social bonds to max and ignore the mission challenges (as they're not worth it most of the time, and bugged half the time).
Steam User 4
TLDR: Regalia: Of Men and Monarchs (RMM in short) is a story rich product that is very well made. It is filled with humors however the combats are BRUTAL and to make matters worse, all quests are timed based until you defeat the final boss. Spoiler: quests are timed based because it is part of a debt repayment thingy but not everyone can accept such design. so it's a mix in the bag which can be clearly seen from the general user feedback. RMM is still a good game provided you can stomach the brutality.
Non-TLDR:
Regalia: Of Men and Monarchs (RMM in short) is developed by Pixelated Milk and published by Klabater. The PC version was released on 18 May 2017 and on metacritic (
an average user score of 7.9
73 Meta score based on 27 critics review
If you were to read the more "objective" user [email protected], you might see some concerning comments.
if you read the lesser "objective" ones, theres just a lot of whining going on till today, 2020.
FYI: I played RMM since April 2020 and I've not encountered any technical/bug/glitches/game saves are working as intended and no crashes as well.
What is RMM about?
RMM is a story about a family that tries to reclaim and rebuild their ancestor kingdom. As any RPG games go, you'll meet new people along the way and recruit them into your party, battle various enemies across maps, do companion quest, solve npc quests and have many epic boss fights. In your adventure, there will be plenty of humor to keep you entertained and there's a massive twist in the story.
Controls, Audio, Visuals, Story:
Controls is your standard WASD keyboard and mouse.
As for visuals, RMM uses a combination of 3D and 2D as it's visuals and a lot of work has been put into them. That also includes character animation, enemies, facial reaction/emotions. 3D may not look impressive but the 2D looks like they are hand drawn and so much details have gone into the characters design and colors.
Audio: The core-story has all character's voice and they are done properly. Each character has different speech & tone, making it feel as if they have different [email protected] Side quest however, are only text. The final boss, the way it was scripted, voiced - will want to make you smack it and send it back to oblivion.
Music wise, depending on the situation/location, different music will be played but they are standard. After a while, you'll get used to them. For example, if you are in your kingdom, music a will always play. If you are on the battlefield, music b will play instead. It's been done properly.
Story: RMM's main story may seem simple but so much work has put into them, from each character conversation, background, reaction, companion quest, inter-companion conversation.
For me, RMM's story, audio and visuals go hand in hand together. They are inter-dependent elements to give you that experience. +3 points to the respective teams. An excellent job.
Mechanics:
The leveling process is a little different from traditional rpgs. Let's spilt it up to 2 types; townfolks and teammates.
Townfolks
These non-combatant who live in your kingdom; such as the innkeeper, the blacksmith, the trinket and potion maker, the item vendor. The only way to level up them up is to spend time to talk to them. With higher levels, they unlock different skills to your party or they can reward your party with x benefit/give you access to craft better items and etc.
Your teammates
These are characters that you bring with you to clear dungeons. There is no such thing as individual character level. So whether you bring 3 person or 6 person in a party and clear a dungeon map, all that exp will go into the "party". You access the party screen to pick skills for each of your characters.
Similar like your townfolk, if you send time with your companions, they will improve their skills? (its like an upgraded version of the skill) For example, if you spend enough time with Signy, her rage does not require activation point. Or Aliss's firewall can last longer. etc
So leveling process in RMM requires you to level up your party to have access to higher & better skills (that can benefit your teammates) and also spending time with each of your teammates to unlock better version of their own individual's skills.
Quests
As I've mentioned earlier, the quests given to you are timed based because this is all part of the story; repayment plan for the debt which your family has owed. So, you need to clear x amount of quest within the given time; clear 7 quest in 50 days. To some people, 50 days seems a lot but in RMM, theres so much to do, it can feel just barely enough to get you through each chapter. You need to prioritize and plan ahead. There's posting in the forum where people fail in chapter 2. game over.
Adventure/maps
Pick a dungeon map to clear. Most of the time, it requires you kill/stay alive for x turns. Aside from fishing mini game and that 1 quest: The Feud, everything else just requires you to slay your enemy. Non-combat quest are usually text base that makes the player to choose an action. These quests rewards players with loot/exp and other times, you'll be in battle. again. If the combat is not brutal enough for you, there are "challenges" available on each map for the players to attempt.
RMM uses Line of Sight. So if a melee character is standing in front an enemy, the range/magic character will be blocked. Actually, LOS isn't new. It existed a long time ago like in Xcom series however RMM makes it glaring. There are skills available to allow certain characters to use skills without the need of LOS however this concept is not generally accepted by the community and has become a complaint over time.
Another complaint is "there is no traditional HP healing." in RMM, there is no healing. instead you can regen shields on top of your HP. shields are very important in RMM. If a player cant accept/does not understand the importance of shield, go and have a look at the forum and see how many people are [email protected] about it.
My personal thoughts/My Summary:
The first few early hours, i had to learn their concept and each characters ability. Once i gained some understanding on each party members and the enemies, i started thinking and exploring on who to bring and what items/party skill should be equipped. But as things go by, combat became much harder and the enemies were brutal. and this is on "normal". By chapter 5 however, i remembered being stuck in a boss map. I just kept failing the game and i couldn't win no matter what i did. No, I wasn't about to abandon and leave the map as well. I spent days re-trying and when i was at the point of giving up, i noticed under the game settings, i could tweak the party damage multiplier. I tweaked them. From that point onwards, all my battles were ridiculously easy. Signy was tearing up enemies all over the map, I barely needed anyone else. The game's torturous combat system suddenly became a fun playground for me. "easy peasy" is how i would describe it. Life at this point onwards for me was so much less stressful and i could focus on leveling up the party without any worries. I charged into maps with confidence and slaughtered everything on sight.
My Summary:
The only 2 things i dislike about RMM is the brutal combat and the timed quest. Other than that it has been an exciting journey, a rather tedious one (leveling up townfolks and teammates really takes up most of your time) but filled with humor all the way. In some ways, it does feel like the old Bioware + borderlands; A story rich product with wacky characters.
So, on the scale of 0 - 10, my personal rating for Regalia: Of Men and Monarchs is a Heinrich in batman suit, that's worth a 7/10.
Gunther: Ze magnificence!!!
Steam User 11
Those who have given this a negative vote should have been burned to death at birth by a Kindling. Yes, it really is that good. Few games manage to get a good and humorous story without taking themselves too seriously and without stepping over the edge into pure farce. This one does and it also maintains a fairly rich tactical layer. Despite its whimsical appearance it does not lack for depth or length of play time and even warrants a replay on completion ([email protected] plus by players who have finished it). Most importantly it's pure FUN to play. It's worth all of its full price and on sale is an absolute steal.
Steam User 3
Good Game Lots of style, fun and funny story some diplomatic choices determine some of your party members so there is some Variance from run to run. Over all very soilid at the price and I would buy more content or a sequel if the devs put them out.
Steam User 3
A Good Game, But Needs Polish
At it's core, I think Regalia: Of Men and Monarchs is an enjoyable strategy rpg, with an interesting and unique battle system.
That however comes with a huge caveat. Namely, it isn't finished.
Don't get me wrong, there's a full story and steam achievements all the characters and everything. But it's lacking that last bit of polish to make sure all the bits are running smoothly. Bugs are abundant. Balancing is an issue. And there are oh so many simple quality-of-life changes that would be seemingly simple to implement, but just aren't there.
For example: one of your characters has an ability to cast a 5x1 spell within a certain range. However the only ONLY thing that tells you that you can rotate that ability with the TAB key is from a random loading menu. I knew of course that I'd be able to rotate it, but there was no indications HOW to do so, aside from that loading menu.
Another example: There is no indication on the range of enemy attacks. Sure, you can pull up a list of their stats, and weaknesses, and even their abilities. But none of the abilities describe their range. Sure it may say something along the lines of "all enemies within range" but then there's no indication of what that range is. And with each enemy (and friendly character) having their own unique abilities, there's no getting around some amount of trial and error.
Not everything is against the player though: For example, one of the more difficult dungeons has a level where the party is required to get to an endpoint location. You can choose to deploy less party members, such as only the more nimble ones, with the downside of more concentrated aggro on those characters. Except any and all challenge in that level is made entirely trivial when one of the unlockable characters can jump literally anywhere
That's just to name a few things. If you play it, I'm you will be able to find more. (Like, If shields are such a critical mechanic to the game, why did you make an enemy that can remove all of them, and attack AND put 6 of them in a level? or Why is there not an easier way to determine how many kingdom quests I still need to finish)
But this is all to point out what is wrong with the game. Despite all of that I'm still having plenty of fun tinkering with and exploring their battle system, and trying different play styles with different characters.
It's a fun game, but not something I'd recommend as someone's first tactical rpg. If you already know you like tactical rpg's and are looking for something fresh, give it a shot. Otherwise, this might not be the game for you.
Total Score: 3/5
Steam User 1
Sooo I had like 34 hours played on my second account and since it's family-shared I can only post my review here, and I really want to so let me just paste it:
-- Alright, that was a ride. Very much worth the hassle. The game went from solid 6 to 8+ and more. If only it could support mods, and if only there were any. Why? Why, to bump it up to a 10... I really haven't anticipated this game being so good: the dialogues, the plot, the scenery, the atmosphere, the voiceacting (oh the voiceacting!). Almost EVERYTHING about it screams "my creator really loved me and cared about me". Yeah....
ALMOST everything. It's either that or "the creator? the bugger, he abondoned me when I was only 3 years old, where's the alimony?!". Seriously, DO NOT ATTEMPT FISHING -- you will be forced to load your save file, assuming you have one (verified local files, pretty sure it's just how it is). Loooong animations. Quite sure half an hour of my playthrough is just watching people walk. Walk, not run. The worst part?
You CAN'T get all the waifus in one playthrough! Unless you uh, hack the game. Which is doable. Trust me, I may or may not have done it myself, using Cheat Engine. And praised be the Holy Light -- once you have Reputation level 3 in every diplomatic state, the game fortunately triggers the events automatically, and fortunately does not check if it's 100% legal later on. So you can have both Henrietta and the Time Lord in your squad which I totally did every single venturing and it was super OP and I loved it. Highly recommended. Actually, I tested if they ever interacted with one another at camping, with something like "I have a feeling you shouldn't be here!", "same to you, gal!", but doesn't seem like it. Maybe I was unlucky, hit me up with a screenshot if I'm wrong.
And then there the credits came, with a bunch of Polish names. Nie mia³em pojꀀcia, ¿e to polski indyczek, that's even more memorable. Not to mention that it was barely noticeable throughout, I'm truly stunned that my intuition was spot-on (the gnomes? the Unity? Lordemar? yeah, I see what you lot did there, you history freaks!), yet there was nothing to back it up in-game, which deadened me.
I wish the devs didn't completely forget about this game by now, it's such a gem if polished to perfection. Polished, get it? Ahah, rockssss. Stonessss. You will need to play the game to understand this joke. Do play it, do buy it. Seriously, it's worth it, though if you dig a bit, you will find my comments on the Discussion board from like 3-4 hours into the game saying it's... bizarre and good but in a meh way.
I won't forget the plot and the plot twists for some time. It got some great moral of the story, as well, and one that isn't explicitely overstated much nowadays. It seems like the game and deeds have been finished and only then its name and title was created, just like with Kay. Truly a tale of a man and a monarch.
Still bummed you can't bone Aliss. sHE'S sUPER hOT.