Red Laser Z
Work is calling! Janine Potts, an agent of the state, was given a new mission: Science Station S-33 was occupied by the “ants”, an invasive species of insectoid aliens! As she arrives, Janine is greeted by Axiom 3B, the AI host that controls the station. Intrigue soon arises when Janine hears rumors that an Ant-Queen was kidnapped to be experimented on by the station’s Chief Scientist, Dr. Halinkov. Janine now must navigate the crazy sci-fi environment, eliminating aliens, talking to residents, and finding secret areas to uncover the truth about the alien invasion!
All songs by Ozzed. You can find his music at and Janine illustration by Klaatu81 redlaserzgame@gmail.com
Gameplay
Penalty System: Your laser disintegrates everything with one shot. I mean EVERYTHING. (Well, almost.) You can destroy scene objects and NPCs. However, there’s a Penalty System that rewards when you hit enemies and penalizes when you hit everything else. If you get more than 40 Penalty Points, your head explodes and it’s game over, man!
Money Combo System: Earn money each time you hit an enemy. Your multiplier increases at each accurate hit, and resets when you miss a shot. Also, earn extra money when you destroy shielded enemies with one shot. It’s easy, just shoot the gaps. =]
Clone System: You have only one life. However, you can create up to 5 clones in each stage. Your mind is transported to the clone’s brain when you die. But clones aren’t free! After each death, you need to make a new clone, for a price. I know, capitalism sucks.
Secrets and Treasures: Search for hidden areas and collect retro video games to earn more money!
Shops: You can buy the usual: Energy and ammo, grenades, a protective vest (that explodes when depleted!), two upgrades for your laser, and redemption for your Penalty Points.
Talk to NPCs: You can talk to all NPCs. Also, in every stage you can find one Special NPC, with whom you can have a more in-depth dialogue. (It’s optional, though, you can ignore them if you want. Of course, you’ll miss the story that I wrote so arduously =P)
Accuracy: At the end of all stages, you’ll see a screen with statistics. If you’re good enough, you can earn extra money.
Story-Driven: The story is full with big themes: artificial intelligence, existentialism, religion, time travel, politics, the importance of having easy access to caffeine, and much more!
Moral Decisions: As an agent of the state, your job is to eliminate 100% of the alien invaders. Thing is, some of them might surprise you in more than one way. The gun is in your hand, pulling the trigger is your choice!
Featuring:
= 10 handcrafted stages
= 2-4 hours of gameplay
= 3 raycast based weapons
= 2 bosses
= Grenades/Bombs for area damage
= Look around corners move
= Campaign Mode that saves your progress
= Free Play Mode to jump straight to any stage
= Unique pixel art in 3D environment
Steam User 10
The music and graphics make me feel like a kid again. The dialogue and campaign are also reminiscent of my 1990s childhood, but with a magnitude of sass that could only be applied by a true game lover of present day.
Steam User 5
An incredibly fun game, almost in its own genre.
Red Laser Z stars a bounty hunter of sorts, Janine Potts. Across 10 levels you'll be introduced to what I can only call, a 'precision retro shooter'. The feeling of all the models and gunplay is not dissimilar to that of say, Rise of the Triad. But that's wrong, because every shot you make is a one hit kill for the enemy, if you hit the right target. Focusing on one aspect of shooting that's not always covered, aiming, you'll have to peak corners, hit weak spots, and most importantly: don't hit the wrong targets. That's right, if you hit certain objects or NPCs enough, game over, restart stage. It's an incredibly addicting combo, and the creator (who's just one guy) knows it. Tracking each shot, taking score, it's possible not to miss a single shot in a level. I never could do it, but there's a definite score-chasing arcady side to the game. There's also traps and secrets you can find to increase said score, and they're pretty hard to find. Good luck to anyone that tries.
One final part I want to touch on is, surprisingly the writing. There's a lot of it! A lot of lore surrounds the events of the game and you meet and learn about characters. The creator is very self-indulgent when it comes to the humor and writing but it's mostly goofy but sometimes there's some genuinely fun and interesting ideas there. There's a really wide variety too, and the main character talks just as much sometimes. Especially in that there's some NPCs where you have a back and forth conversation with. There's no real choices here but potentially there could be in some sort of sequel.
There are some negatives but, they're few and far between. One would just be that as you can see from the art style, looking at enemies from the side makes it hard to identify friend from foe. Another is just their aiming, sometimes they pop at you as soon as you peak the corner, other times they may give you some time to aim. This is dependent on things like crouching and line of sight, but they can really get you fast and in places you didn't expect. Sometimes far across the map. Which leads me to my biggest complaint, the mid-boss and the second-to-last enemy type. No clue how you're supposed to precision fight those guys.
But, overall, great little game. I spent 5 hours in it but if you want to perfect it, it'll take a while longer I think.
Steam User 4
What a wonderful game! It is a mix of Zillio and Wolfstein 3D. Akai Kōdan Zillion (an anime based on Sega's game) is a game in which you used a light gun similar to the LIght Phaser from Master System (similar to the NES's Zapper) to kill space invaders. Wolfstein 3D is... Wolfstein 3D! The game mixes both elements. But wait, there is more!
The Creator played a lot of Master System based on the references to Sega's games, including but not limited to Shinobi, Out Run, Phantasy Star (what is Odin/Tyron doing in the station?!), Fantasy Star, Alex Kid... I created a bond with the game as soon as I saw the references!
The chiptunes are awesome too. It sounds like an 8-bit game!
I did not finish the game yet, but I hope there will be a 2nd one in the future!
Steam User 3
Pretty fun, easy to pick up and play. Only gripe i have with it is how easy it is to accidentally destroy something, gotta be accurate.
Steam User 3
Anyone who thinks that Red Laser Z is just a nostalgic attempt to pay homage to FPSs like Wolfenstein, Doom, and Quake is mistaken, there is a lot of personality in it. Maybe the mechanics and aesthetics don't have something that catches your attention (although both are very well done and, believe me, this game's hitbox is insanely precise, it's perfect!), but the brilliance of this game is in its history, its narrative, and its good humor. The main plot is tied up to make you curious from the first to the last stage, and it does this very well, the elements adjacent to it are permeated with political comments that are not hidden in a false discourse that there is no politics in games. And these comments are made in an interesting way and very related to the main events. Always with good humor and profundity, the entire narrative stands out from the simple plots that we usually see that only take the character from point A to B to justify the gameplay. In Red Laser Z we have deep questions, worthy of reflection and some exciting science fiction concepts. Here you will find an excellent game, both in gameplay, which is very fun and fluid, and in the mechanical parts, but mainly in its story and narrative.
Steam User 1
When you search for hidden gem video game in a dictionary, a picture of Red LaserZ shows up.. very Nintendo Wii like.
Steam User 1
Retro shooter where you need to watch where you’re shooting.
You play as a mercenary tasked with assisting a space station from invading ants. The game is divided into ten chapters, each named after a different part of the station. Because the station is a large cube, you must go through each floor in order, although the game saves when each floor or chapter is completed.
The game is played in the same way as any other shooter. Simply shoot at enemies while you dash and jump around. You just have one laser weapon, but it has a very interesting concept. The gun is so strong that it can take out everything in the room with a single shot, including humans.
There are only a few kinds of enemies. They aren't very smart because you can wait behind the door and they will continue to walk to their demise. I enjoy that accuracy is important and that the game does not cheat. Because some adversaries have a shield with only one tiny portion sticking out, firing at the rectangle will hit the target. Another cool feature is the cover that lets you kill a target before they have a chance to spot you.
During your rescue attempt, you will encounter hostages and people trapped in various quarters across the station. They can easily catch a bullet and disintegrate in a pile of ash if you're not careful. Each has something to say and will offer a helpful tip or just some comments on the current situation. Despite the alien invasion, the overall atmosphere is light, and there are jokes aplenty.
The other stuff in the room is important, too. Chest, drawers, and many other things can be interacted with. This is important because they might hide health or ammo. Since everything is random, you never know what and where you’ll find something. Other stuff, such as computers and painting, don’t give you anything but some more info about the world or a funny bit of text that rarely repeats. The only thing you can blow up are generic boxes.
Because stages use a limited number of assets, they all look the same. However, there are many inventive methods to make them stand out. As with all old shooters, there are secrets hidden behind phony walls. They're easy to recognize because their hue is somewhat different from the rest of the walls. Secrets conceal valuable video game stuff that is not permitted on the station.
The reason you don't want to destroy everything is because of a penalty system. Each demolished office or deceased scientist contributes to the total number of points. The goal is to stay under 40. If you go over, your head will explode and the game will be over.
While destroying an object isn't terrible, murdering a scientist adds 10 points, which can swiftly end the game. The only problem is the small rectangle and the fact that some secrets are hidden behind objects that you usually don’t want to destroy. The game says it’s ok to destroy objects with green rectangle, but that doesn’t include closets.
You can save your progress at cloning stations. The restriction is that you may only do this five times every chapter. It’s recommended to create a clone at every chance you get. But this only counts for the current game, so you will lose all progress if you quit a chapter before finishing it.
Killed enemies nets you worthiness points, which is just another name for money. This is spent in a shop that appears on a frequent basis throughout a stage. While purchasing ammo and health isn't necessary because they may be found everywhere, it is possible to also reduce penalty points. However, it is far better to save money until you can acquire one of the two other lasers, particularly the yellow one that punches through shields.
Everything carries over to the next chapter. This also includes penalties you earned in the previous floor. Stages can be replayed only when you finish it, but once you move on to the next, you’re stuck with your performance. Doing a perfect job matters only if you care about achievements. The hardest are the ones for finishing a stage with perfect accuracy, no penalty points and for finding all secrets – all stats have to be reached in the same game. There is a free play that lets you choose any stage you want, but this doesn’t unlock achievements.