Gaia
You’re a treasure hunter on a quest for finding Gaia, a planet said to be the home of the Ancients. It is said to host incredible ancient technology, one which can bend time itself. However, as your ship approached this particular planet, something went bad with its engine, which caused a chain reaction of explosions from which only you survived when you crashed on the planet. From this point, you will decide how the story continues and ends.
A more detailed look at the mechanics of the game:
° Three different AI storytellers: Cora Core, Tranquillio Pax and RNGesus Silvius. Each storyteller provides a different type of game play experience, from a nice curve of rising difficulty, to a chill sandbox experience, to something not even RNGesus can predict.
° Harvest several types of minerals, alien flora and underwater resources.
° Build modular buildings such as assemblers, floors, walls, energy producing buildings and more to construct a base.
° Craft items, vehicles, blueprints and ammo.
° Manage your needs, such as hunger, thirst, rest and leisure.
° Survive raids made of space pirates or wildlife.
° Notable Events:
– Raids: Air or ground, by the local wildlife or space mercs. These space mercs can come in spaceships to rain down fire on your base, or drop down directly on the planet and get personal.
– Nox event: Poisonous meteorite explodes in the atmosphere, enveloping the atmosphere in poison and slowly killing everything that breathes.
– Solar flare: Causes fire tornadoes, spreading fire that can damage almost anything, including animals who in turn spread the fire themselves if they catch it.
– Meteor shower: Mostly visual, but also provides a nice boost to your well being while it’s active.
– Trade ships: Trade with the different factions.
° Day and night cycle with amazing weather and seasons. This is not just a visual only thing; it does affect gameplay. A rainy weather will put out fire while at night your solar panels won’t work. Wind influences the efficiency of your turbines. In winter, your crops will die if the temperature drops too low.
° Grow your own food.
° Manage your electrical system to make sure all buildings have enough energy to work.
° Gaia contains intelligent AI, such as coward AI (for example, deer) that runs away from you if you come too close, passive AI like most other wildlife, aggressive AI like most monsters and all space pirates, or territorial AI like wolves and sand scorpions.
Gaia is designed to invoke feelings of adventure, survival and triumph. Inspired from games such as Rimworld, tower defense games, RPG games and even Paradox games, Gaia has a bit of everything. From the sandbox experience of Minecraft, the wave survival of tower defense games, to the beautiful graphics of RPGs like Skyrim and Subnautica, the game will provide a unique gameplay experience.
You have your own needs that affect gameplay, such as hunger and thirst. Make sure you eat prepared food, drink water, rest from time to time, relax by watching the sunset, go to the bathroom when needed and wash your hands. Failure to do so will cause problems, such as decreasing your max health, running speed or mental health, which itself can cause some pretty serious issues.
Choose from 4 different biomes every time you want to start a new game. Your starting location affects your playing experience, as you may start off on a beach near the ocean or somewhere inland in a dense or sparse forest. Each map comes with its own challenges and advantages and it’s up to you to adapt to the situation.
Gaia has a complex weather system, containing a day night cycle and a date system, wind, rain and temperature. These factors affect you as well as how some of your buildings work, like turbines. Make sure you take into account all of this when deciding what to build or what to do at any given time during the day. You might also want to prepare for winter time while it’s still warm outside.
Grow your own food and cook complex recipes, some which may require alien flora or alien meat. Every vegetable you grow has its own advantages or disadvantages, such as nutrition, time of growth and amount of harvest. Choose between corn, chili, carrots, onions, cabbage or even leeks.
Explore the depths of the ocean. You will need to build a submersible to reach deeper levels if you want to find diamonds and gold. Watch out for the biomechanical whale and other mysteries you might discover deep underwater.
Steam User 1
Vorweg, das Spiel ist grundlegend interessant und macht durchaus Spaß.
Die Spielidee ist toll und das Potential ist enorm.
Das Spiel lässt einen eine Basis bauen und diese muss auch verteidigt werden. Die Herausforderungen dabei können sehr stark steigen, aber durch den richtigen Erzähler ist das auch einfacher zu gestalten.
Sehr komplex sind die Unmengen an Assembler, aus denen dann Produkte gebaut werden können. Hier wäre etwas weniger deutlich einfacher gewesen.
Probleme:
Gelegentliche Abstürze lassen sich verhindern, wenn Autosave deaktiviert wurde. Ansonsten ist ein Spielstand irgendwann defekt und man fängt wieder von vorne an.
Grafische Abstürze in das (un)tiefe Wasser lassen sich gelegentlich auch bei einem Landgang finden, unsichtbare Bodenlöcher vermutlich.
Einige Zutaten für Kleidung oder weitere Ausrüstung konnte ich bisher nur bei Händlern finden.
Eigentlich alles muss man sich selbst erarbeiten, die Anleitung oder Hilfe im Internet ist nur rudimentär.
Empfohlen für jeden, der sich gerne einarbeitet und einen langen Atem hat
Steam User 5
Also Meine Rechtschreibung ist nicht die beste
Das Spiel hat eine sehr interessante Idee, es hat gewisse ähnlichkeiten mit Rime World
Faktoren die gut sind :
Man hat eine schöne Welt die interessant gemacht ist, Man kann eine Bais Aufbauen und diese verteidigen.
Faktoren die nicht so gut sind:
Zu viele Assembler,( das sind Sachen wo man was herstellen kann, es ist schon nervig das es so viele sind. Am Anfang weis man nicht wo welche Rostoffe sind. Die Welt ist noch etwas langweilig. Nur Einzelspieler.
Man kann dennoch sagen das das Spiel gut ist und das es interessant werden könnte doch sollte der Entwickler weniger Assembler rein stellen. Zumindest sehen die auch echt einfallslos aus.
Steam User 0
first thing, the character build system seems to be like a prepared box, because it looks same or really equal to the character system of outpost zero, but this is from 2019.
i dont know what happens with the time in the game. up to now, it is quite quiet, i am building only and go forward along the tutorial. when i looked right ahead, there were no updates for the game until today.
the distances to walk could be more near, because there is a lot to build. and i only saw big mushrooms and some deer in the dark, but they were too fast. up to now ressources are a lot to find on the map.
i look forward what will happen. one thing which is stupid is, u need some machines to build some things and to get forward. but these have to be placed down the usual ground on the map, because there is no foundation or other building parts at the beginning or easy to build. in this way it is not recommended to build these in behind when everything needed is still built on the ground. so u only need turrets and walls, thats it. but this is never the usual way, in no game type like this.
graphics is ok, not best, but ok and good playable. up to now a good game and it makes fun. so i look and go forward