Rebel Cops
Rebel Cops is a spin-off game from This Is the Police, which exclusively focuses on the series' turned-based tactical operations. Lead a ragtag squad of cops in rebellion against their town's new criminal power to see how long you can hold out when you're constantly short on supplies and a single shot can cost a cop their life. ou’re not exactly the police, but you're the only ones on the side of justice Viktor Zuev, a sadistic crime boss new on the scene, has quickly taken the town of Ripton by the throat. The community's leaders and local police have surrendered to his will. A master of intimidation and blackmail, Zuev has seized every major business in town, all of which he now controls as his own private fiefdom. An outlaw band of renegade cops refuses to bow, however. With little hope of success, they fight on — for justice, and the soul of their town.
Steam User 8
I really don t know how to explain how much this game means to me. This is a type of game that you will never forget and I really hope that the developers don t stop making this kind of games. I also hope that someone from their team is reading this because I still believe that there is a possibility that they will create another game for this franchise or another spin-off like Rebel Cops.
Steam User 5
Having never played This Is The Police 1 or 2, I will focus on the turn-based tactics perspective of the game.
The common TBT game elements:
2 action points per character, which can be used for movement or action. Picking up items does not cost action points.
A cover system: full cover, half cover, and no cover. The cover system affects the hit chance when using firearms.
Distance to an enemy affects the hit accuracy.
Inventory management: You can buy various items from the shop. The items you buy can potentially make maps easier (such as lockpicks, tasers, flashbangs, body armor, and helmets), especially for some bosses. I played one mission carrying only batons and got all my cops captured by a mob boss…
How this game differs from other TBT games:
No hit points: There is no health bar. One shot, one kill.
Skill management: All cops have the same skill tree. You can level up your cops by completing side missions and main mission objectives, arresting, injuring, or killing criminals on each map, and delivering high-value items back to extraction points. The skill you get for each level up is random but also related to the actions you chose for your cop in each mission. If you don’t use up both action points for some turns, you might get a skill related to it. If you manage to arrest a criminal without knocking him out first, you might get a skill to enhance your ability to arrest criminals.. But all cops will have the same skills when they reach level 10.
Rebel Point System: You can get rebel points for certain actions. The points can later be redeemed to make the mission much easier or get you out of a tricky situation.
Street Cred: Affects store item prices. When you reach -10 street cred, cops on your team will leave you.
The good:
Linear storyline, but it is amazing. I did not see the ending coming…
The scores for the game are the best. Love the combination of piano, bass, viola, saxophone, and drums. Very fitting for each mission.
Permanent death: As the game said, one single shot can cost a cop their life.
Stealth: You can complete the missions in any way you like (except the loud missions), but I like that the game prefers you to complete as many missions as possible in stealth. You are leading a ragtag squad of cops, and your resources should be limited. Going guns blazing will drain your ammo inventory really fast. Stealth forces you to be careful not to rush and check every corner because you never know who might be patrolling on the other side of a corner.
The mix:
Some missions can be really long, one in particular very early. One mission took me 5 hrs and 12 mins to complete, but that is because I wanted to complete all objectives and find all the items on the map. I nearly got discouraged by the size of the map and worried all the rest of the missions would take that long. However, that mission is the only one that takes that long. Don’t let that discourage you from completing the game. I do hope the developer can put the large map mission toward the end of the storyline.
The bad:
Cannot rotate the camera angle. Sometimes, I wish to rotate the camera angle to see where my cops can go. Nothing critical, I only encountered this probably twice for my playthrough.
A few bugs on random actions the cops can take, such as grabbing a corpse or arresting heavy armored mob. It happened twice in my 27 hrs of gameplay. It can be annoying, especially if you only use the limited save. Potential means you might need to reload a previous save.
Overall, Rebel Cops is a solid turn-based tactics game. I quite enjoy stealthing most of the missions. Feels accomplished after arresting all the criminals in maps without any casualties.
Steam User 4
I really liked both This is the Police games and wanted to try this one. This game is only about tactial mission and I had only 1 problem - normal mode is difficult af and easy mode is easy af. If mission were same as in This is the Police 2 it would have been better, since this one is almost impossible to complete and I've messed up millions of times and spend hours and hours on first mission until I started anew on easier mode.
Still recommend. currently waiting new game from weappy studio)
Steam User 4
Other reviews make comparisons to XCOM in their assessment of Rebel Cops, which just goes to show how bereft of quality reviews are on Steam. Rebel Cops is nothing like XCOM. Like, at all. It's like saying Final Fantasy Tactics is like XCOM because the characters have two actions per turn and move on a grid-based playing field. Or, better yet, it's like saying Goldeneye is the same as Destiny because both are first-person shooters with multiplayer, irrespective of their completely different focuses (Destiny focusing on community, loot, and grinding whereas Goldeneye is a linear narrative experience). XCOM has two distinct areas of play: the base management and the tactical battles. Rebel Cops has no base management. XCOM allows customization of individual soldiers and has broader stats per character as well as individual classes and distinct loadouts per class. Rebel Cops does not. XCOM features elements of emergent gameplay whereas Rebel Cops is linear. What similarities there are are superficial at best: the "street cred" system in RC could be read as a stand-in for the "panic meter" of XCOM, but the former merely affects pricing of store items while the latter is an integral barometer of how close the player is to losing the entire game, as well as having a tangible impact on your ability to fund XCOM, the organization. Stealth in both games functions completely differently: in RC, the ability of the player to quietly neutralize enemy units gives their individual characters more experience, as well as saves finite resources (such as ammo). It is also often more dangerous to neutralize enemies via stealth, since it requires you to position your characters one tile away from an enemy unit before the unit is able to raise the alarm. XCOM, at least until XCOM 2, really doesn't focus on stealth at all. X2's stealth is basically meaningless save for one specific class. The choice of desisting from stealth in X2 is also always necessary and therefore not as dangerous as it is in RC. Comparisons like this give readers of these stupid reviews the wrong impression of the game, not to mention how dull and insipid they all sound saying the same things. I mean, have you people never played anything else? Is your understanding of the genre so limited it can only be compared to one of the most popular examples of it in the last ten years?
Rebel Cops is instead a pretty confident tech demo or proof-of-concept game. This narrow distinction is the only reason to recommend it: what ideas and personality are there are shallow, slapdash and meager, but it's cheap and short and simple and won't feel like a waste of money. A player will find the writing of the pre-mission blurbs interesting but will be disappointed that their cop units are all functionally identical and lacking distinct personalities. A player will enjoy its stealth mechanics but become frustrated with the lack of clear parameters for using it (no vision cones, no real way to confidently move forward on a map without potentially running into someone who will kill you in one shot, maps that are entirely too godd*mn big with units that move agonizingly slowly). A mechanic that determines your credibility with the innocent people you're supposed to protect merely affects pricing of the items you get at a store and can be ignored if you crawl through the map looking for items to pick up and sell. A player will feel as though there's some element of tactical play in the ability of your units to target specific body parts (hands, chest, head, legs), but be disappointed in the lack of diversity in this choice, as there's really no reason not to aim for a unit's chest since it's the biggest target and a one-hit kill if it connects. Enemy units will bleed out over a period of turns depending on where they're wounded but their compatriots make no effort to revive or heal them, making this choice illusory and hollow. A player will appreciate its art direction but become frustrated that it can be very difficult to ascertain positioning of your units so that they remain hidden from an enemy on their turn, as there's no way to rotate the map or zoom in/out (inside buildings is the absolute worst). I like the music, though. No notes there.
As it stands, this game feels like re-contextualized levels that were meant to be added to Weappy's last game, This is the Police 2. They're a collection of levels given a thin veneer of paint, suited for phone-play and little else. I still had a good time with it, but don't expect too much.
Steam User 2
Fun turn based stealth or not so stealth game. Has a variety of difficulty settings for everyone and achievements to match them.
Steam User 1
Good story.
Steam User 1
An incredible XCOM-esque turn based strategy game with an interesting premise, intense and unforgiving stealth gameplay and the option to go guns blazing!
A couple neat things about the game in my opinion:
- Pistols and rifles being able to be modified
- Unforgiving yet fair ai detection
- Rng based combat which isn't stacked against the player even on hard mode!
- An absolutely gorgeous artstyle AND soundtrack
- Different perks leading to different playstyles makes the game more interesting, you can go in full stealth without any kills OR go in with shotguns and rifles and murder everyone!
A couple tedious/annoying things about the game in my opinion:
- Gameplay is tedious at times due to there not being a reverse button, leading to mistakes usually ending in a reset/save load
- Gameplay forces you to crutch on savescumming if you want to have the perfect playthrough
- Unlimited saves option has no downsides (which is fine if you're more into a casual playthrough)
- Shooting at the legs or heads feel unnecessary or even useless at times, compared to shooting at the arms or torso
- Sniper alerts basically every guard in the area meaning you're going to be using them for scouting instead of shooting 80% of the time unless you're going for a loud "build"
Overall this is a fantastic game and definitely worth the pretty cheap price!
I would definitely rate it at a 8/10