Raid on the Ruhr
In May 1943, the RAF’s Bomber Command began the formation of a new squadron, codenamed Squadron ‘X’.
A team of bomber and nightfighter veterans was assembled from every part of the Commonwealth to deliver a very special payload – the brainchild of inventor Barnes Wallis.
These airmen have trained in secret for months in low-altitude flying and bombing without knowing their final purpose.
The Target: Three hydroelectric dams deep within the heartland of Industrial Germany.
The Delivery Method: 19 Lancaster Bombers, flying below radar.
The Payload: ‘Upkeep’, a four-ton bomb designed to skim over water like a skipping stone.
Fly and shoot your way through the rivers of the Ruhr Valley while reliving this incredible feat of daring, brilliance and skill.
Steam User 4
Kind of a hesitant neutral rating at this stage, can't really recommend it unless you're really interested in the Dam Busters and can get it on sale, but it's not a hard negative either, particularly as I'd like to see more historical VR. It's not very long and the production quality of the actual flight scene is much lower than what I saw in Apollo 11 (Which I really enjoyed.) I was quite surprised and disappointed about the lack of detail in the scenery. (The cockpit was reasonable, but the outside world was mostly fairly flat shapes and not at all realistic.) The start menu in the room is really well done and the video a nice touch, wish the rest of the program was that quality. I'd happily pay more for something that was good quality throughout. Someone else was watching in when I played it who has also seen Apollo 11 and was surprised it was made by the same company. Their comment was that it seemed like a work in progress and asked if it was still being worked on to improve the quality. (Which I don't think it is.)
Using WMR so it's not designed for that, but everything ran fine in cinematic mode. For interactive I found the controls were glitchy and I can't get past the tutorial. Going to have another look to see if I can reset the tracking etc, but it may not be possible to use properly on WMR in interactive mode and so I may need to return as there's little to do in the cinematic version to make it replayable.
Steam User 7
I love the WWII experience, and this game was very challenging but I enjoyed it. There were some lag in-between but I still was able to continue where I left off. Other than that, I loved the music and game play.
Steam User 2
Atmospheric and immersive and interactive WW2 dambuster raid that exceeded my expectations. Very well made and challenging with the interactive mode.
Steam User 0
Having Played and loved Apollo 11 HD and Titanic VR. I was expecting something a bit better than this arcade endless runner with historical elements.
Firstly though, I aplaude the dev's guts for attempting to make this a fun experience, but ultimately it came off feeling somewhat rushed an also a little disrepectful, historically.
Compared with the sinking scene in Titanic VR which was treated with care, in this, the training and any sense of comradery between the crew is all rushed through to drop us into the action.
I would have preferred to have a high quality version of the Arvo Lancaster to walk around and familiarise myself with. And even the ability to use a grip and pull locomotion method to get into each of the positions on the plane, it would have helped give a sense of scale and presence which is lacking when you're just stuck in a seat.
While the cockpit looked quite nice, the external detail of buildings and forests was entirely lacking.
And all the little gamified elements, recycled assets of trees buildings etc were repeated ad nauseam on the journey to the dam. And while I do appreciate the difficulty of re creating the actual flight to target, as well as the periods of "boredom", at the same time I would have loved it there was a simplified version of night navigation, trying to spot navigation landmarks etc.
I had a lot of difficulty with the controls of the plane. I was using my Rift S controllers, and never really found a satisfactory way to ensure that I was always in control of the plane. I'd be flying for a while, manuvering, then suddenly I'd have no control over my pitch, I'd glance down and my hand wasn't on the yoke anymore.
Anyway, I'm still happy that this exists. But it's purpose for existing leaves me scratching my head a little.
Why go to all the effort to create "Immersive Vr Education" if you're going to simply gloss over some of the more incredible parts of the story.
But I guess, at the end of the day, it was probably the same with Apollo 11 HD and Titanic VR. Needing to cheat the realism in order to still have a "game"
So yeah, those are my thoughts.
I'm very interested to see what Immersive VR Education come up with for their next project.
But for Lancasters, I'll be keeping my eye on the development of Valiant Effort, (and the Mighty Eighth)
Steam User 15
Excellent experience and full of arcade action.A historical encounter.Jesus Christ God's Son also died for you,He is alive !