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Rad Rodgers

Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on. Suddenly a vortex emerges and he's sucked into his TV, where he finds himself the star in his very own video game adventure. The game brings back the 90's-era platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit. Features Weapons: Dusty arms Rad with seven radical weapons. Sounds & Music: Andrew Hulshult has created an amazing and authentic soundtrack for the game complete with MIDI-inspired music... And synthesizers! The Pixelverse: While Rad and Dusty are a great team, only Dusty can enter the electrified Pixelverse -- a dangerous spacetime-breaking region that exists beyond the game world. Classic Easter Eggs: The game features hard-to-find collectibles in sometimes even harder-to-find classic secret rooms.
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Game Discussion

Review by Anonymous
Review from Steam

This is the updated version of 'Rad Rogers: World One' which in itself was an improved version of a game that probably doesn't exist on steam to buy anymore. Thankfully a purchase of either version at the time of review will give you both titles. So If you bought the old and this is in your library this is probably the recommended version to play. now,
That out of the way, YES, joy, smiles. This is a platformer with good design and... well- just play it. You will find a well produced title with more than simple mechanics and humour that is funnier if your recognise the references. Not G rated but hard to put it further than PG.
Me Like.

Review from Steam

A fantastic action platformer in HD bringing back that oldschool gaming feeling, the game also offers easter eggs like 'baby duke nukem' who you can play with as a character in the game.

Review from Steam

For the full review, click HERE
Story
Rad is a young boy, from what looks like the year 1991, who goes to sleep and and is magically sucked into his TV to play video games levels with his trusty talking console, Dusty. This arm swinging console is strapped to his back a la Doc Octopus as the two of them are off to save a video game world. There is an intro scene at the beginning and a quick mention of an Elder Tree not returning Dusty’s calls in the First World. That’s the extent of the story and there is no game world explanation other than a mention of a volcano. You won’t get any more story or history about this world until you beat the final boss. I feel it’s a shame because the world is gorgeous. The graphics remind me of the enchanting world created by the Trine trilogy, except with no puzzles. So, if you expect a storyline here, there is almost nothing at all.
On the other hand, there are a ton of jokes to listen to as you play and they are at most occasionally funny-ish, but it depends how crass you like your jokes and how dirty you can tolerate them. If “I’ll give you a bag of d****!” sounds funny, then you will be just fine. For those who find it offensive, I’d advise not picking this game up as the jokes often follow the same path. In the Options Menu there is a way to remove the bad words from the jokes by bleeping them out. I did this with my young kids around and the result was absolutely hilarious. Every time they heard a bad word it was bleeped, but then they would look at me and whisper an even nastier word in it’s place. I swear my son thought there were f-bombs dropping everywhere even though it wasn’t anywhere near as bad. My kids imaginations are way worse, I’m such a bad father.
Gameplay
For a platformer, Rad Rogers is very basic until the last few levels. Before those, don’t expect much in the way of incredibly timed areas or high concentration maneuvers, it’s almost entirely a search to item finds and shooting with a bit of jumping until Level 6. If you look back at Commander Keen platforming, it’s along those same lines with somewhat slow movement that is more focused on exploring while shooting enemies, taking cover, or collecting items. Now, some of the special items such as hats and secrets are much harder to platform to. So, the real challenge for platformer junkies beyond the last few levels will be in collecting the special items. That said, I found most of the secret pieces to be downright impossible to get to. Hats are not too bad, but achievement hunters will have their patience sorely tested if you want all the items and achievements.
In normal mode, there are three lives you start off with along with three hearts for a health bar. You can aquire more lives by collecting gems and replenish hearts by keeping an eye out for them or going into houses. It’s not too hard to get at least one extra life, and towards the end of the game you’ll be counting on those as the difficulty ramps up a bit. There is an easy mode with unlimited lives, but once you start the game I believe you must finish it with the same mode. I only played on Normal mode. Three lives gets you through the first half of the game okay, but by level six I needed a minimum of four lives per level. There are eight levels in total with a few bonus stages using a polo stick and a final boss level. It’s somewhat short, but the difficulty in navigating these rather long levels makes up for it. Also, if you die you have torepeat the whole level again and that involves about 20-30 minutes per run give or take. After a few deaths, you begin to memorize the levels fairly well. It can make a 30-minute level into gameplays of two hours or more when you get to the tougher areas.
For the shooting part of the game, you have a total of four enemy types to attack with your blaster gun. You’ll be killing them for a large portion of each level, but once they are dead they do not respawn. They all lack any serious AI other than to aim at you. One runs around to cause touch damage, one shoots pink fireballs, one throws a spear, and one chases you to slam you in the noggin. Personally, I prefer sniping them from around a corner. Just like the health, you can grab some limited use gun upgrades here and there from secrets or going into the houses of the local inhabitants and getting whatever they have on hand along with a dirty joke that is not skippable. The action of the main gun has a slow auto-fire, but I generally preferred to just spam the attack button and shoot them down faster unless it’s at an angle. The upgrades don’t last forever and run out with a meter indicator on your gun. Of these, the laser and grenade launcher were the most fun and useful. There is a also an Excalibat upgrade that insta-kills enemies but instead of gore and blood, the characters just vanish. I thought this was an error in the settings, but after reviewing this I think it’s just how the weapon functions. Rather than smashing enemies to a pulp, it sort of poofs them away. As for the two mini-bosses, the middle mini-boss is very easy to beat once you see the pattern, but the Level 7 boss was very hard for me to beat and took several tries. I think something is wrong with the wooden ledge there, it’s much harder to jump onto than anywhere else in the game. I eventually had to find two extra lives, which happened by luck, before taking him on since he moves a lot and smashes you in a one hit kill if you get too close or throws a deadly boomerang. It is such a heart breaking thing to see the level you took forever to get to disappear with a boss kill and have to start the whole level over. The springy hole in Level 7 was also something I found quite distasteful, trolly even. It’s not impossible there, but expect to get frustrated or rage quit on that section Things improved with Level 8, though, as the platforming was more timing and skill based. Level 7, though, almost made me give the game a Quit.
There are also mini puzzles in the ‘Pixelverse’ which are an essential part of the game and often prevent you from progressing further until it is solved, like some sort of game glitch. Most are mazes with walls that cause damage, pitfalls, and enemies. Since these are presented as glitches in the video game, you switch characters to play as Dusty. You move around until you spot the glitch and fist-punch it back to the level. Some are a sort of connect the dots type of puzzles using circuits. You just need to connect all the large orbs in the shortest path to complete them. It’s not too hard, just that it is never explained in the game whatsoever. I can see some people getting stuck on these electric puzzles without an explanation.
I enjoyed the arcade sort of Metal Slug feel more than the platforming and shooting. Most of the platforming is just too slow without any hard jumps or moves for much of the game. The shooting action is the best part of Rad Rodgers and makes the title substantially more fun because if this was just a platformer, it would have completely failed to entertain. Collecting the loot can be fun, but the blasting aspect is where it is at.
Verdict
With Rad Rogers I have some mixed feelings. Level 7 really felt tedious and buggy. I had a more favorable rating before then even though the other levels didn't stand out much, at least it was fun. Level 8 changed my mind a bit, as that level had more well-balanced timing based play compared to the rest of the levels. I do wish the platforming was more interesting earlier on in the game. Shooting is fun, but only the grenades and lasers work especially well. The presentation is great, yet the dirty jokes get pretty old after awhile. It's a shame, because I was hoping for a hidden gem, but it fell short of that. With a $20 price, it should be a $14.99 game. It's just ok. So, I'm giving this a Save for Later rating to buy only on sale or bundled
From SaveorQuit.com

Review from Steam

❤ Audience ❤
☑ Beginner
☑ Casual Gamer
☑ Normal Gamer
☐ Expert
☼ Graphics ☼
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
♬ Music ♬
☐ Bad
☐ Alright
☑ Good
☐ Beautiful
☐ Fantastic
☠ Difficulty ☠
☐ Easy
☑ Average
☐ Easy to learn / Hard to master
☐ Hard
☐ Unfair
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing encountered
☯ Story ☯
☑ There is none
☐ Bad
☐ Alright
☐ Good
☐ Fantastic
⚔ Gameplay ⚔
☐ Frustrating
☐ Sleepy
☐ Boring
☑ Fun
☐ Challenging
۞ Game time / Length ۞
☑ Really short (2 - 4 hours)
☐ Short (5 - 8 hours)
☐ Few hours (9 - 20 hours)
☐ Long (21-50 hours)
☐ Very Long (51-100 hours)
☐ Extremely Long (101+ hours)
$ Price / Quality $
☐ Full price
☑ Wait for Sale
☐ Don't buy
☐ Refund it if you can

Review from Steam

Very good and fun game!!

Review from Steam

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Rad Rodgers is a delightful action platformer drenched in 90’s nostalgia.
You play as the titular Rad as well as his robot companion Dusty. There’s a nice assortment of gun power-ups and melee to keep combat fresh and exciting. Gameplay consists of platforming your way through levels to collect four key pieces to exit the stage. Each level is packed with a multitude of secrets and collectibles, so there’s a lot here for completionists to enjoy. Levels are bright and vibrant and the color palette here really pops.
There’s a fine line to walk in regards to fan service and referential humor, but I felt like Rad Rodgers handles it quite well and gives you just the right amount of that nostalgia-fueled entertainment. There is some adult language and humor here so if you plan on letting your kid play it, there’s a profanity option that you can toggle to make it a bit more appropriate for them.
Rad Rodgers is a tight, compact platforming experience that was definitely a nice surprise for me. It comes in a t a great price especially when you consider that you get the original release, effectively giving you two games. My one drawback is that the physics could get a bit wonky at times but for the majority of my playtime Rad Rodgers was a ton of fun to play. I would have no hesitation to recommend this to any fans of platformers.

Review from Steam

História - 5/10
Gráficos - 8/10
Jogabilidade - 7/10
Som - 9/10
Nota Final - 7.2/10